# Sharing Presets Between Experiences

**URL:** <https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003>\
**Category:** All Ideas\
**Tags:** platform\
**Created:** [30 March 2025 06:34 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003 "2025-03-30T06:34:45Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![shont](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.sandboxdao.com/shont/32/1242_2.png) [@shont](https://forum.sandboxdao.com/u/shont)\
**Post date:** [30 March 2025 06:34 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003/1 "2025-03-30T06:34:45Z")

</div>

**Title: Sharing Presets Between Experiences**

Currently, while rules can be copied and pasted between experiences in Game Maker, presets cannot be transferred across different experiences. This limitation significantly reduces the efficiency of creating new experiences.

The issue appears to be related to NFT asset restrictions. However, logic assets are not bound by such limitations and can be shared universally. Therefore, enabling the ability to copy and use presets _only for logic assets_ would be a practical and valuable update.

 ![image](https://us1.discourse-cdn.com/flex015/uploads/tsbdao/original/2X/f/fc9223d54a4b9fa7c8312b2547a26e431c986737.png)

By allowing logic-based presets to be shared across experiences, creators can dramatically reduce repetitive work and instead focus on enhancing the quality and creativity of each experience. This would be a meaningful step toward improving the workflow and overall productivity of experience builders.

![test](https://us1.discourse-cdn.com/flex015/uploads/tsbdao/original/2X/a/a521c22d0b407a9a555dff91d5f2d470e1fc119e.gif)

 ![image](https://us1.discourse-cdn.com/flex015/uploads/tsbdao/original/2X/d/dd036c6f2ad374d4363954e6312eca6ba2839f24.jpeg)  
To illustrate:

1. **Block Light Effect**

- **Logic Component 1** : Speaker (avatar detection), Light, VFX, Drop (sound)
- **Logic Component 2** : Speaker (score message)

1. **BLOCK up Effect**

- **Block Asset** : behavior :Animation , Component: message, light, drop (sound), and VFX

---

<div class="post-metadata">

**Author:** ![KCL](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.sandboxdao.com/kcl/32/525_2.png) [@KCL](https://forum.sandboxdao.com/u/KCL)\
**Post date:** [30 March 2025 17:21 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003/2 "2025-03-30T17:21:02Z")

</div>

Hi @shont,

Thank you for the idea. While I am not a creator, this seems to me very intuitive and valuable to speed up experience development. Do you think this would represent significant amount of development work that would require a SIP proposal or is this a quick win that TSB developpers could include in their map on the fly?  
Tagging @theKuntaMC and @Cyril in case this can be brought to the dev team.

---

<div class="post-metadata">

**Author:** ![cryptodiplo](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.sandboxdao.com/cryptodiplo/32/279_2.png) [@cryptodiplo](https://forum.sandboxdao.com/u/cryptodiplo)\
**Post date:** [30 March 2025 17:52 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003/3 "2025-03-30T17:52:13Z")

</div>

Great idea, should be simple enough to execute on and could add a ton of efficiency.

> The issue appears to be related to NFT asset restrictions.

Even in these cases, it seems like you should still allow people to use presets, they just shouldn’t be able to publish if they don’t have multiple copies. IMO you don’t necessarily have to restrict this to just logic assets.

@shont It would also be super helpful if you could provide an example of a type of preset that you would want to use across multiple games, that you can’t get simply from copy pasting rules in the rules system.

---

<div class="post-metadata">

**Author:** ![shont](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.sandboxdao.com/shont/32/1242_2.png) [@shont](https://forum.sandboxdao.com/u/shont)\
**Post date:** [30 March 2025 18:13 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003/4 "2025-03-30T18:13:59Z")

</div>

@cryptodiplo

I added two basic examples to the main text.

1. Only use logic assets
2. Created assets

---

<div class="post-metadata">

**Author:** ![meowl](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.sandboxdao.com/meowl/32/487_2.png) [@meowl](https://forum.sandboxdao.com/u/meowl)\
**Post date:** [31 March 2025 11:27 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003/5 "2025-03-31T11:27:16Z")

</div>

Definitely something that would speed up development a lot. I would love to see more work on the preset system. Enabling the sharing of presets across experiences would be huge, maybe within the same account.

I remember the last time I transferred an experience to another account, the preset threw an error due to missing assets or asset ownership issues.  
That being said, if we enable preset sharing, we will need to handle the asset problem during transfers.

---

<div class="post-metadata">

**Author:** ![shont](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.sandboxdao.com/shont/32/1242_2.png) [@shont](https://forum.sandboxdao.com/u/shont)\
**Post date:** [31 March 2025 12:14 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003/6 "2025-03-31T12:14:52Z")

</div>

I can see why this feature is not available at the moment. If you limit it to logic assets, then if you copy and send it (along with the preset list), there shouldn’t be a problem.

---

<div class="post-metadata">

**Author:** ![theKuntaMC](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.sandboxdao.com/thekuntamc/32/1214_2.png) [@theKuntaMC](https://forum.sandboxdao.com/u/theKuntaMC)\
**Post date:** [31 March 2025 15:27 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003/7 "2025-03-31T15:27:50Z")

</div>

I am personally unclear of the technical challenges this might require.

I did just move this post from #💬 General to #💡 SIP: Ideas, though, as that’s where an idea like this should start.

If during the course of discussion, it is deemed an easy fix by devs, it may still be best that it is advanced as a SIP, so that we work through the process and put a formal request in front of the dev team.

Other examples of bypassing the SIP process might include an idea that would be pulled from the operations budget (which this idea does not fall into).

---

<div class="post-metadata">

**Author:** ![Lanzer](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.sandboxdao.com/lanzer/32/220_2.png) [@Lanzer](https://forum.sandboxdao.com/u/Lanzer)\
**Post date:** [31 March 2025 23:21 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003/8 "2025-03-31T23:21:06Z")

</div>

This sounds like it could be another feature request. A lot of us were talking about making the next feature request come with a funded amount to hire a freelancer to help TSB product team instead of putting it solely on them.

@shont

What are your thoughts, would that ruin the SIP?

---

<div class="post-metadata">

**Author:** ![shont](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.sandboxdao.com/shont/32/1242_2.png) [@shont](https://forum.sandboxdao.com/u/shont)\
**Post date:** [29 May 2025 04:44 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003/9 "2025-05-29T04:44:10Z")

</div>

If possible, we would like to formally request this feature for the upcoming Game Maker 0.12V update. If this becomes available, we can truly publish serialized, weekly gameplay experiences.

Specifically, allowing transitions between experiences with ownership-bound assets and presets—based on user-minted or owned assets—would be a groundbreaking method of world-building and progression.

We kindly ask the team to carefully consider this feature. Hearing the team’s feedback on this idea would be greatly appreciated. Once again—thank you!

@theKuntaMC @Lanzer@cryptodiplo @meowl@KCL🤩

---

<div class="post-metadata">

**Author:** ![cryptodiplo](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.sandboxdao.com/cryptodiplo/32/279_2.png) [@cryptodiplo](https://forum.sandboxdao.com/u/cryptodiplo)\
**Post date:** [29 May 2025 16:28 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003/10 "2025-05-29T16:28:53Z")

</div>

@shont You need to write a SIP to formally propose it.

---

<div class="post-metadata">

**Author:** ![shont](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.sandboxdao.com/shont/32/1242_2.png) [@shont](https://forum.sandboxdao.com/u/shont)\
**Post date:** [30 May 2025 02:33 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003/11 "2025-05-30T02:33:01Z")

</div>

_ **Should I be more detailed than this?** _

### 🟦 SIP Sharing Presets Between Experiences

**Title:** Sharing Presets Between Experiences

**TL;DR**  
We propose enabling the ability to **share logic-based presets across experiences** in The Sandbox Game Maker. While creators can currently copy and paste individual rules, full presets—including grouped logic elements—cannot be transferred between experiences. This limitation creates inefficiencies and repetitive work when building multiple experiences.

**What**  
Allow logic-based **presets to be transferable** across different Game Maker experiences. These presets may include grouped components like Speakers, VFX, Lights, and Messages but exclude NFT or behavior-bound assets.

**Why**  
This change would **significantly improve creator productivity** by reducing redundancy and encouraging the reuse of well-designed logic templates. Instead of rebuilding common interactions (e.g., block lighting effects, score triggers, animation setups), creators could import reusable logic presets and spend more time crafting unique, high-quality experiences.

**How**

- Introduce functionality in Game Maker that allows logic-based presets (not bound to NFTs) to be exported and imported.
- Only allow transfer of logic components (e.g., Speakers, Messages, Light effects, VFX) to maintain compatibility and security.
- Maintain restrictions on NFT-bound assets or behaviors to preserve creator rights and asset control.

**Example Use Case**

1. **Block Light Effect Preset**

- Logic Component 1: Speaker (triggers light & VFX when avatar is nearby)
- Logic Component 2: Message display

1. **Animation Block Preset**

- Block Asset: Animation behavior + Components (message, light, sound, VFX)

These can be bundled into a logic preset and reused across maps with no NFT dependency.

**Benefit to The Sandbox Ecosystem**

- Enables creators to build faster and smarter
- Fosters sharing and collaboration within the builder community
- Increases the overall quality and efficiency of experience design
- Aligns with The Sandbox’s vision of empowering creators

**Risk Mitigation**

- Strictly limit transferable presets to logic-only components
- Exclude any asset-bound behaviors (NFTs, monetized content)

**Voting Options**

- ✅ Yes, I support enabling logic preset sharing
- ❌ No
- ⚪ Abstain

---

<div class="post-metadata">

**Author:** ![Lanzer](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.sandboxdao.com/lanzer/32/220_2.png) [@Lanzer](https://forum.sandboxdao.com/u/Lanzer)\
**Post date:** [30 May 2025 06:41 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003/12 "2025-05-30T06:41:53Z")

</div>

Yeah that’ll do it. The Oct 2024 SIP revamp changed the questions from the May 2024 version, but you got it pretty close.

---

<div class="post-metadata">

**Author:** ![shont](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.sandboxdao.com/shont/32/1242_2.png) [@shont](https://forum.sandboxdao.com/u/shont)\
**Post date:** [11 June 2025 05:48 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003/13 "2025-06-11T05:48:58Z")

</div>

LogicBoard ([https://logicboard.pro/](https://logicboard.pro/))  
→ Visualizes game logic for sharing and reuse  
→ Potential for collaborative editing and community templates

Currently, it only supports rule-based logic. I believe that if it could also handle **preset-based logic** as a public/shared feature, it would become even more powerful and innovative.  
It could significantly reduce repetitive work for creators.

Are there any other features we might need beyond this?

---

<div class="post-metadata">

**Author:** ![Lanzer](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.sandboxdao.com/lanzer/32/220_2.png) [@Lanzer](https://forum.sandboxdao.com/u/Lanzer)\
**Post date:** [11 June 2025 06:08 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003/14 "2025-06-11T06:08:06Z")

</div>

Nice, this is pretty cool. Who developed this?

---

<div class="post-metadata">

**Author:** ![shont](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.sandboxdao.com/shont/32/1242_2.png) [@shont](https://forum.sandboxdao.com/u/shont)\
**Post date:** [11 June 2025 06:26 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003/15 "2025-06-11T06:26:02Z")

</div>

[https://x.com/CyberDragonADA](https://x.com/CyberDragonADA)

His template already exists in GameMaker

---

<div class="post-metadata">

**Author:** ![Lanzer](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.sandboxdao.com/lanzer/32/220_2.png) [@Lanzer](https://forum.sandboxdao.com/u/Lanzer)\
**Post date:** [13 June 2025 12:26 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003/16 "2025-06-13T12:26:40Z")

</div>

Ahhhhhhhh  
Okay yeah I’ve heard of this. I tried asking him if he wanted to do an upgrade via grant SDGP, but alas, Cyberdragon is a very modest and humble person and doesn’t seek that kind of recognition 🙂

---

<div class="post-metadata">

**Author:** ![shont](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.sandboxdao.com/shont/32/1242_2.png) [@shont](https://forum.sandboxdao.com/u/shont)\
**Post date:** [17 June 2025 12:53 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003/17 "2025-06-17T12:53:39Z")

</div>

**Just wondering — has there been any progress or feedback on this idea?**  
It still feels like a really useful feature for improving workflow across experiences.

---

<div class="post-metadata">

**Author:** ![theKuntaMC](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.sandboxdao.com/thekuntamc/32/1214_2.png) [@theKuntaMC](https://forum.sandboxdao.com/u/theKuntaMC)\
**Post date:** [17 June 2025 14:08 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003/18 "2025-06-17T14:08:43Z")

</div>

> [@shont](#):
>
> has there been any progress or feedback on this idea?

I’ve not seen any feedback on any other channels.  
Any more thoughts from [@Delegates](https://forum.sandboxdao.com/groups/delegates) or [@domainallocators](https://forum.sandboxdao.com/groups/domainallocators) or community?

Seems the next step for this would be finding a suitable author and formatting the ideas as a SIP (if the development is deemed feasible through discussion here).

---

<div class="post-metadata">

**Author:** ![Money](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.sandboxdao.com/money/32/1279_2.png) [@Money](https://forum.sandboxdao.com/u/Money)\
**Post date:** [17 June 2025 18:38 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003/19 "2025-06-17T18:38:43Z")

</div>

I am not as versed on the technical side, but impression of positive impact seems worthy of a SIP.

---

<div class="post-metadata">

**Author:** ![hishmad](https://sea1.discourse-cdn.com/flex015/user_avatar/forum.sandboxdao.com/hishmad/32/3777_2.png) [@hishmad](https://forum.sandboxdao.com/u/hishmad)\
**Post date:** [18 June 2025 00:50 UTC](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003/20 "2025-06-18T00:50:10Z")

</div>

Love this idea! It looks like it won’t demand extensive development work.

[Next page](https://forum.sandboxdao.com/t/sharing-presets-between-experiences/2003.md?page=2)
