Sharing Presets Between Experiences

Hello, I’m sorry, I don’t understand, are we talking about logicboard.pro ?

Title: Sharing Presets Between Experiences

Currently, while rules can be copied and pasted between experiences in Game Maker, presets cannot be transferred across different experiences. This limitation significantly reduces the efficiency of creating new experiences.

The issue appears to be related to NFT asset restrictions. However, logic assets are not bound by such limitations and can be shared universally. Therefore, enabling the ability to copy and use presets only for logic assets would be a practical and valuable update.

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Thank you for clarifying.
You could do it since GM 0.11 (or maybe before, not sure)
And now You can do it better / easily / quickly / fluently with logicboard.pro

I don’t think there is a topic here.
If i missed something , could you explain pls
(i know translation and quick message can be interpreted differently, please considere my respect, sorry if it looks rude)

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@shont , just giving you some awareness. When you post a SIP idea, it’s on you to gather the support you need to advance it forward. DAO Admin Team looks at the SIPs that gain enough support and then invites the author to submit a SIP to the typeform.

This SIP idea has 3 votes. The DAO Admin Team hasn’t published what their standard is, but my experience is that you need more votes and activity in this thread for them to determine it’s ready to be submitted.

Full process is here: https://www.sandboxdao.com/guidelines

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The SIP process is best outlined on YouTube HERE.

In short, yes, Lanzer summarizes this stage in the process well above.

It is up to the SIP author/s and/or voter block with vested interest to promote the idea. This is an opportunity to bring other Sandfam in, too, as we can all collectively discuss opportunities with broader audiences since they impact all TSB users.

It’s hard to quantify the sentiment of comments, but it’s about there being a clear majority of community support. In some way, it’s also about the topic being more popular than other forum trending topics, too, so it stands out as a priority overall.

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If you’re wondering about the impact of this feature — being able to share logic presets between experiences — it would allow creators to efficiently reuse interactive templates and mechanics across multiple experiences. This means you can bring together various gameplay functions into a single rich experience, or repeatedly apply your favorite features without rebuilding them each time.

If you believe this feature is important, please consider voting at the top of this post. Your support can help push it forward! :slightly_smiling_face:

@cryptodiplo @DAO @moefat @sebga @hishmad @Biversen @meowl @meo @batmann @Airvey :+1:

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As a Creator, I will be a little clear. I think this will waste more time than help a developer. As someone who writes logic according to the needs of the experience, I can say that the only difference between Preset and non Preset is whether the Behavior or component is added or not. I don’t see it as a waste of time or something that speeds me up whether it’s attached or not.

Reason

All settings in the Preset you present have to be readjusted. Because everything changes depending on the area I want to use in the experience and the difficulty of the mechanics.

Ready-made mechanics built with presets may seem functional, but they will have to be completely changed according to the experience to be used. and as a creator, I know that it is easier to create the mechanics from scratch instead of breaking or fixing presets. Because this is what we actually do when we update our old experiences in Game Maker updates.

You will also need to separate the presets you offer into SP and MP. It is important in terms of Optimization in experiences.

Conclusion:

From my point of view, it might be good for beginner Creators to use. Except for very simple presets - which are actually enough in Game maker right now, maybe one or two more can be added, I see Logic or Mechanic presets that I will rearrange all the settings as useless and a waste of time.

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Hi Biversen,

I am sure that the extend of use of very complex logic copy-pasting might be limited but you said it yourself it might only be useful for very simple logic. Now imagine that all those very “simple” or basic logics could be easily shared with beginners. The potential of bringing more beginners is huge. All people like myself that are not builders at all or professionnal builders are just waiting for those kind of pre-set templates. The way to develop TSB is to do this enabled those new joiners to build easily basic stuffs.
And maybe in the future those new beginners could develop into the future professionnals.

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Wow, this is a fascinating analysis. It’s definitely helpful for beginners, but it’s also essential for those who own large LANDs. When creating massive experiences, it’s inevitable to include repetitive patterns to support various gimmicks and mechanics.

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As I said, it is useless for me. I don’t even use the existing ones. Even Logic asset I don’t use unless I need it very much. :slight_smile:

Logic asset has problems. I am more of a Numpad person.

But I think it will definitely be useful for beginners. So if a SIP is opened or something like this is wanted to be done, my support will be 100%.

But the feature I would like the most would be to be able to save the mechanics I created as presets and use them in different experiences. That would save a serious workload :slight_smile:

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Hey @shont
maybe i miss something, if yes, please explain me because i really don’t understand what we’re talking about here.
We can do all what i read here with logicboard.pro
Just look, I made this in 1mn to share to you, see how it’s fluent and relevant. (link and screenshot)
this is just a container with 3 rules, annotations and pictures to show you.
It’s actually feasable to duplicate/share logic. You can add a lot more for sure.

so , once more, if i’m out of topic, please explain.

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Thank you for the response. This is not about game rules, but rather about the ability to freely save and transfer presets between experiences and accounts.

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hey @shont

I put rules in this example but you can do the same with preset.
Have you tried logicboard.pro ?

I improve a bit the Quick Demo I made for you on logicboard.pro
I added few assets with preset to show you it’s possible to freely transfer and share work.
Maybe not what you’re waiting for.
Take a look and let me know if it suits your use.

a screenshot to see how it looks

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Sharing presets can be a useful alternative solution for collaboration.

Imagine you and your friends participating in a game jam, one person sets up the environment while another works on the logic, mechanics, or just a different area in a separate map. You can then package that work into a preset and simply drop it into the main map.

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Logic Board Pro is a tool focused on visualizing, copying, and managing Rules in Sandbox game logic.
Components and Behaviours must be set directly in Game Maker.
In other words, it’s ideal for logic structure design and variable/message management, but object properties and behaviour settings still require manual work.

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