I’ve been talking about situations related to an “One NFT per experience” multiple times on the Creator Forum and also DAO since I discovered this in may. Without a proper response.
It’s much more of a issue and demand from the buyers than from the creators. It seems to me that The Sandbox doesn’t understand this.
The situation is very delicate because, although you (TSB) repeatedly say that this was known for long time, in reality, it caught many creators and buyers by surprise, and many, who have never even Mint or buy NFTs, don’t know about it. It’s a unkown and hidden rule!
So it’s more a matter of you seeing how much this is a hands-on issue and taking action, or waiting ten months again, as was the case with Catalyst.
It really depends on you (TSB) having the insight to understand the need to use NFTs as assets to promote experiences and publications, instead of creating a scarcity system where it doesn’t belong, unnecessary and overly greedy.
So, without real use cases for NFTs as Assets, I, as a buyer and customer, cannot do anything with them while this rule is being applied as it is.
So, you’ve already created a challenge with the individual Catalysts, and now you’re creating another difficulty regarding NFTs use.
It’s like @KamiSawZe post on Twitter— “It’s a license”.
It’s like you’re not really the owner of your NFT; you only have a license to use a copy in a single Experience.
Also all the management problems and issues in using the NFTs as a buyer, etc.
So, basically, I’ve gone through this from various angles, and I don’t know how else I can technically and thoroughly explain the TSB ecosystem for TSB, not only to carefully look at this situation but also to study solutions for it, because the problem related to this is very, very, very serious.