Application #14 Expanding Web3 Literacy Among Secondary Students | Sandbox Empowerment Initiative

Application #14

Originally Submitted 5/5/2025 12:26:28

Converted by Lanzer from Google form to Discourse template

Q1 Name of your Grant

Expanding Web3 Literacy Among Secondary Students | Sandbox Empowerment Initiative

Q2 Total Grant amount in USD ($)

3000

Q3 Evaluation Factor – Specific

The end result of this grant is the empowerment and education of secondary school students, equipping them with the tools and knowledge needed to actively participate in the Web3 space and contribute to the growing metaverse community.
1- Creator Empowerment Workshops – Organize hands-on workshops at selected secondary schools to introduce students to Web3 games, enabling them to understand and experience the foundational concepts of Web3 creation.
2- Community-Driven Projects – Mentor at least five students in getting started on The Sandbox platform, providing them with the skills and knowledge necessary to explore job opportunities within the Web3 space.
3- Club Activation – Establish and guide Web3-focused clubs within secondary schools, fostering creative youth engagement with a focus on metaverse exploration and the long-term growth of their skills in the Web3 ecosystem.

Q4 Evaluation Factor – Measurable

Milestone 1: Program Setup & Student Onboarding
Timeline: Month 1
(1) Develop a Web3 and blockchain curriculum with infographics for easy learning.
(2) Enroll at least 10 students and partner with two secondary schools.
(3) Create a social media platform to highlight and showcase the work being done
Payout: 30%
Milestone 2: Training Delivery & Club Formation
Timeline: Month 1–2
(1) Conduct training sessions and issue completion certificates.
(2) Launch Web3-focused student clubs to encourage ongoing learning.
Payout: 40%
Milestone 3: Real-World Application & Growth
Timeline: Month 2
(1) Guide students on blockchain group projects.
(2) Connect 10 students to further learning and digital gigs.
Payout: 30%
Budget Provision:
Allocate funds for refreshments and infographics to support student engagement.

Q5 Evaluation Factor – Accountable

Web 2 Project Lead : Shitu [redacted by Lanzer]
Email Address : [redacted by Lanzer]
Phone number : [redacted by Lanzer]
Web 3 Project Lead and Advisor : ramboshakvr
X account : https://x.com/ramboshakvr?t=ygVTapJEvVvLQQGA737msw&s=09
Email Address: [redacted by Lanzer]

Q6 Evaluation Factor – Realistic

This grant will empower secondary school students by introducing them to Web3 and blockchain, showing them the different opportunities available for them to earn through the games they enjoy. By educating at least 10 students, we’ll cultivate a new generation of creators who will contribute to The Sandbox ecosystem. Proof of work will be shared on the X platform that would be created, showcasing the impact of this initiative and highlighting that The Sandbox sponsored this educational effort. This collaboration demonstrates The Sandbox’s commitment to expanding Web3 opportunities among children of Africa and decentralizing metaverse access.

Q7 Evaluation Factor – Timely

Proposed Timeline: 2–3 Months

Phase 1 (Weeks 1–4): Design a beginner-level Web3 curriculum suitable for secondary school students. Begin outreach and onboard 10 students through partnered schools. Distribute learning materials and introduce them to The Sandbox ecosystem.
Phase 2 (Weeks 5–8): Deliver hands-on training sessions focused on blockchain basics and creative building in The Sandbox. Launch student-led tech clubs in at least two schools and guide them through their first collaborative project.
Phase 3 (Weeks 9–12): Complete student projects and offer mentorship to refine their work. Facilitate follow-up opportunities such as online community education, junior internships, and content features. Wrap up with a summary report showcasing Pictures in the various schools, educational videos recorded, outcomes, participant growth, and community impact.

Q8 Evaluation Factor – Disclosure

This initiative aims to benefit African secondary school students, educate them about blockchain and Web3 concepts. Through structured training, they will be introduced to The Sandbox Game and the broader Web3 ecosystem. It includes building a platform to support their Web3 journey and launching an X page to showcase their progress and projects. Collaboration is also in progress with the founders of Looney Art on Apechain to establish a creative Web3 club for students. If approved, a dedicated educational platform will be developed and the accounts shared for transparency and accountability. X page of the partner project is https://x.com/looneysonape?s=21

Evaluated on 16-May-25

  • Score Total: 29 of 40
  • Additional Input Needed? Yes
  • Approved? Not enough information to reach decision.

Q1: Name of your Grant

  • Score: 5 of 5
  • Decision: Meets intent of the question. No additional input needed.
  • Rationale: Very good name! Descriptive and easy to understand.

Q2: Total Grant amount in USD ($)

  • Score 16-May-25: 5 of 5
  • Decision: Meets intent of the question. No additional input needed.
  • Rationale: Within acceptable range.

Q3: Evaluation Factor – Specific

  • Score 16-May-25: 3 of 5
  • Decision: Meets intent of the question. Additional input needed.
  • Rationale: Not specific enough. Unclear what projects and what this club is.

Q4: Evaluation Factor – Measurable

  • Score 16-May-25: 4 of 5
  • Decision: Meets intent of the question. No additional input needed.
  • Rationale: Good milestones.

Q5: Evaluation Factor – Accountable

  • Score 16-May-25: 2 of 5
  • Decision: Does not meet intent of the question. Additional input needed.
  • Rationale: These beneficiaries have already been disclosed for another grant.

Q6: Evaluation Factor – Realistic

  • Score 16-May-25: 3 of 5
  • Decision: Meets intent of the question. Additional input needed.
  • Rationale: Unclear how this impacts Sandbox ecosystem.

Q7: Evaluation Factor – Timely

  • Score 16-May-25: 2 of 5
  • Decision: Meets intent of the question. No additional input needed.
  • Rationale: Timeline is clear.

Q8: Evaluation Factor – Disclosure

  • Score 16-May-25: 3 of 5
  • Decision: Meets intent of the question. Additional input needed.
  • Rationale: This seems very close to multiple other grants received. Please disclose more of who is associated with this project.

grant-rejected

Application #14 has gone 30 days without response from the grant applicant. It is disapproved.