Hi @Lanzer, thank you for your evaluation.
To clarify,
1. Drive adoption of VoxEdit, Game Maker & LAND features:
We will drive adoption by hosting hands-on training sessions where participants will learn to create assets using VoxEdit, build interactive experiences with Game Maker, and understand how to use and monetize LAND within The Sandbox. Each participant will complete guided tasks monitored through facilitator checklists and support.
2. Enable beginner-to-builder pathways for women creators:
This will be done through the structured 4-week learning track starting with beginner-level education via Twitter Spaces, followed by workshops, and concluding with a mentorship phase where 10 participants will work on a personal Sandbox-related project (content focused). The goal is to take women from zero knowledge to building something meaningful within the ecosystem like a story-based community piece.
3. Strengthen local and diverse creator representation:
We’re focusing on African women, especially from Nigeria and Kenya, to bring more geographic and gender diversity into The Sandbox creator community. Their projects will be amplified through content features, social media campaign (#BuildHERSandbox), and a community showcase to ensure their work gets visibility on relevant platforms.