1. Who is your team?
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Team Name: Nazarov Production
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Main Contact (Name & Role): Aziz Nazarov – Solo Creator (Creative Direction, Visual Design, Game Development, Storytelling, Production)
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Team Members & Roles: Aziz Nazarov – Full-cycle creator: concept, visuals, game logic, editing, community strategy
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Zarina – Russian voiceover for the official teaser
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Are you a known builder in The Sandbox community?
Yes NoIf yes, please list past projects and provide links:
- BOOSTDRIVE — Original teaser
- Visualized assets, teaser, vehicles, and city layouts posted regularly in X and DAO discussions.
- BOOSTDRIVE — Original teaser
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Are you an existing studio?
Yes No
If yes, please provide links to previous projects: BOOSTDRIVE worldbuilding -
DAO discussions showcasing in-progress art, gamification logic, and behind-the-scenes footage.
2. Project Overview
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Game Title: BOOSTDRIVE
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Game Genre:
Racing
Arcade
Narrative Adventure
___________ -
Short Description of the Game (2–4 sentences): BOOSTDRIVE is an arcade racing game where players race on top of vehicles — not inside them — across a stylized voxel city. Iconic cars and cyberpunk characters go head-to-head in high-speed rooftop duels. Players begin in
BOOST ACADEMY, learning Web3 and DAO mechanics through NPCs and quests. They then move on to
Rooftop Racing — high-speed runs where knowledge turns into action. BOOSTDRIVE blends education and thrilling gameplay, making Web3 both accessible and exciting.
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Do you have previous experience building this type of game?
Yes No
Please share relevant links or examples:
We have an early playable draft built in Game Maker to test gameplay:
Gameplay Test (Draft)
Additionally, voxel-based vehicle assets created under the profile “ANAZAROV” have been part of The Sandbox asset database since 2019.
3. Motivation
- Why are you applying for support from The Sandbox?
BOOSTDRIVE is a fast-paced arcade racing experience that fuses cyberpunk aesthetics, cultural storytelling, and unforgettable voxel vehicles in a stylized voxel city. We’re building a world that feels alive — where the thrill of racing meets the energy of community and digital ownership.
BOOSTDRIVE is a global game, accessible to everyone. It also serves as a gateway for new players, new time zones, and new regions into The Sandbox.
We aim to reach underrepresented but rapidly growing Web3 markets — especially in Central Asia and the CIS (
) — bringing in a fresh wave of players, creators, collectors, and landowners. Our teaser alone has sparked buzz across multiple languages, proving the real demand for localized, high-energy experiences.
We are aiming for a grant of $49,000 to bring BOOSTDRIVE to completion and scale its global onboarding potential. Full budget breakdown will be included in the GDD milestone.
- Why did you choose to build this project in The Sandbox?
Because The Sandbox is a playground for creators who think big.
Its toolset allows us to launch unique gamified projects, onboard new users into Web3, and build with complete creative freedom. BOOSTDRIVE belongs here — not just as a game, but as a movement.
4. Timeline
- Planned Milestones (include estimated dates):
- GDD Submission: July 24, 2025
- Vertical Slice: August 25, 2025
- Blockout Check: September 15, 2025
- Alpha Check: October 10, 2025
- Beta Check: October 31, 2025
- Post Production / Launch: November 20, 2025
5. Team Location
(Note: This does not influence acceptance. It helps us assess budget alignment and fair compensation.)
- Country/Countries of Team Members:
Tajikistan(with collaborators across Uzbekistan
, Kazakhstan
)
6. Future Plans & Sustainability
- What are your plans for maintaining or expanding the project after launch?
We plan to grow BOOSTDRIVE into a recognizable experience with seasonal content, themed challenges, new vehicles, and evolving lore. Additional districts and tracks may be introduced in future updates, as well as expanded cultural representation and language support.
- Do you have a monetization strategy?
Yes No
If yes, describe it briefly:
We will implement monetization through vehicle collectibles (NFTs), limited-edition skins, and lore-based cosmetics that reward both aesthetic value and community status.
- How do you plan to attract and retain players over time?
BOOSTDRIVE mixes story-driven atmosphere with replayable arcade mechanics. We’ll host community events, leaderboard competitions, and leverage local influencers from underrepresented regions to grow our player base. The vibrant style and cultural relevance will keep players engaged.
7. Milestone Deliverables
For each milestone, please confirm your understanding and ability to deliver:
GDD Submission
- Synopsis of game
(completed)
- Concept art, mood board
(in production)
- Game mechanics
(in production)
- Marketing & monetization plan
(drafted)
- Budget breakdown
(outlined)
Vertical Slice
- Focused demo level including Gameplay, FTUE, Narrative, Fun, Art Direction, and Technical review
(planned, assets already in use)
Blockout Check
- Level-wide check of terraforming, pathing, interactions (fights, NPCs, quests)
(terrain and layouts already in draft, including quest logic and basic NPC behaviors in progress)
Alpha Check
- First pass review of user experience, narrative, level design (scheduled with early testers from community)
Beta Check
- Final gameplay feedback with detailed grading add bug fixing (to be refined via feedback loops and test runs)
Post Production
- QA (internal + external testing planned)
- Trailer and screenshots
(teaser released; full trailer in progress)
- Community channels active
(X account active, early support secured)
- Monetization ready (NFT strategy aligned with future rollout of NFT 2.0)
- (Optional) Closed beta playtest with selected regional players (in discussion)
- Where did you hear about the grant program?
This forum
Discord
Twitter/X
All news & our work — vehicles, characters, city builds, teasers, and development progress — is documented in my X profile:
Thank you for your attention!