1. Who is your team?
- Team Name: ChainTrail Studio
- Main Contact (Name & Role): Kevin Chibuoyim – Project Manager
- Team Members & Roles:
- Okoye Kevin Chibuoyim – Project Manager
- Damian Olebuezie – Smart Contract Developer
- Flora Osutayi – UI/UX Designer
- Okeke Chinedu Emmanuel – Frontend Developer
- Are you a known builder in The Sandbox community?
Yes No
(However, we are deeply aligned with the values and gamified builder culture of The Sandbox and are building toward that direction with this proposal.) - Are you an existing studio?
Yes No
We are a new studio, but we’ve already built a working MVP of ChainTrail, our gamified learning experience we now want to rebuild and align for Sandbox.- ChainTrail MVP: https://chaintrail.vercel.app/
- Telegram mini-app integrated Game for easier onboarding: Telegram: Launch @ChainTrailBot
2. Project Overview
- Game Title: ChainTrail: Sandbox Gamified Onboarding
- Game Genre:
☐ Platformer ☐ Arcade ☐ RPG ☐ Shooter ☐ Visual NovelOther: Gamified Quiz/Adventure Quest
- Short Description of the Game:
ChainTrail is an interactive, gamified education tool that uses a “play-to-learn” structure to teach key concepts about Web3, metaverse, and The Sandbox ecosystem itself. Inspired by the popular 4 Pics 1 Word format, the game is being reimagined inside The Sandbox to power immersive learning adventures using smart modular quests, avatar-based progress, in-world campaigns, and seasonal community challenges. - Do you have previous experience building this type of game?
Yes No
3. Motivation
- Why are you applying for support from The Sandbox?
To re-develop and expand ChainTrail into a powerful onboarding tool that directly supports user education, avatar progression, and campaign engagement within The Sandbox ecosystem. With smart quests, contextual Sandbox-themed puzzles, and seasonal contest mechanics, ChainTrail becomes a retention and community education asset. - Why did you choose to build this project in The Sandbox?
The Sandbox is one of the most immersive and community-focused platforms in Web3 gaming. ChainTrail’s modular education design and quiz-based game style are a perfect fit for enhancing user onboarding, simplifying complex concepts through visuals, and deepening the Sandbox ecosystem’s user engagement in a fun, scalable way.
4. Timeline
All milestones are expected to be completed and major delivery before August 30.
- GDD Submission: August 4
- Vertical Slice: August 10
- Blockout Check: August 17
- Alpha Check: August 22
- Beta Check: August 24
- Post Production / Launch: August 28
5. Team Location
- Africa
6. Future Plans & Sustainability
- Post-Launch Plans:
We plan to expand ChainTrail into a long-term educational asset for new users entering the Sandbox ecosystem. Our next stages include localization support for different communities, seasonal quests tied to ecosystem events, and deeper integration into Game Maker features. - Do you have a monetization strategy?
Yes No
We plan to introduce avatar-linked quest passes, educational NFT packs, and seasonal leaderboard contests with sponsored SAND pools and branded IP collabs. - Player Retention Strategy:
We’ll use Sandbox avatar XP/levels, public leaderboards, event-driven quests, and on-chain collectibles that tie directly into learning progress and seasonal campaigns. Through a mix of seasonal quests, leaderboard competitions, partner challenges, avatar-based achievements, and SAND rewards that are tied to quest completions and social referrals. We will also collaborate with existing Sandbox builders and influencers for visibility.
7. Milestone Deliverables
Budget Request
Total Funding Requested:
$6,000 USD + 1,000–2,000 SAND (for community quest rewards and visibility)
Milestone Breakdown:
- Milestone 1 (GDD + Vertical Slice): $2,700
- Milestone 2 (Blockout + Alpha): $1,600
- Milestone 3 (Beta + Post Production): $1,700
- SAND Request: 1,000–2,000 SAND to be used as quest/seasonal contest rewards, integrated directly into ChainTrail seasonal challenges to drive new users into the Sandbox ecosystem.
GDD Submission
Synopsis of game
Concept art, mood board
Game mechanics
Marketing & monetization plan
Budget breakdown
Vertical Slice
Focused demo level including Gameplay, FTUE, Narrative, Fun, Art Direction, and Technical review
Blockout Check
Level-wide check of terraforming, pathing, interactions (fights, NPCs, quests)
Alpha Check
First pass review of user experience, narrative, level design
Beta Check
Final gameplay feedback with detailed grading
Post Production
QA
Trailer and screenshots
Community channels active
Monetization ready
(Optional) Beta community playtest
8. Where did you hear about the grant program?
This forum
Discord
Twitter/X
A friend or community member
Questbook
Other: ___________