Hi All,
Fellow creator here. Recently I did an event on Sandbox for our game thanks to DAO grant and @KamiSawZe.
This was honestly my first time doing an event full time. I have participated in BC before but never made a community. Just some posts here and there. This gave me a chance to interact with players more deeply.
One of the concerns that they have and I feel make sense is that there are not enough events on Sanbdox all year round. BC comes and goes. Player events come and goes. So, if they dont have anything to look forward to all the time, its natural their interest in Sandbox goes down. They start looking at other places. Now, I am personally against rewarding players all the time to play games but thats the reality we live in.
As a dao, I think we should do events all year round. Find 12 games (by creators) x run monthly events for each game = gives us 12 monthly events to keep players engaged.
We can do like a 10k sand reward pool per event. We dont need to pay creators to build games - we will use games already built and doing well. this will also motivate creators to improve their game quality. We can pay them a small fees for just managing it for that month. This will also give creators a small revenue + chance to collect feedback on the game + keep them tied to Sandbox ecosystem.
Its not about giving a large reward pool. It’s about giving players something to look forward to each month. We should not let our loyal players leave the ecosystem.
As a DAO, building games, I think, should be out of bounds. It needs a team and continuous focus, which is not possible for DAO where everyone has a daytime job. But we can facilitate both players and creators using this mechanism.
Just an idea I had while working on the event. Today is the last day. Would love to know what others think?