DAO Funded Basic Assets

This is just an idea, I can’t propose anything but wanted to put it out there.

Making a game is so much faster when you have a solid library of simple assets to draw from. With just a small amount relatively from the DAO, we could create a crazy number of basic assets that would speed up game development dramatically. Here’s the scenario I’m imagining:

We get $30k from the DAO as a starting point, and pay artists an average of $30 per asset (assuming they are simple enough to only take 2 hours to make, that’s roughly $15 an hour). We create 1000 assets, and then donate them to the “basic” category in the game maker so people making games have a real solid library to choose from. These would not be fancy assets, so game makers would still have to pay for things that look really good, but at the very least don’t have to pay for every individual thing they want to put in their game.

How do we feel about something like this? This seems like a cheap, huge win for making games on the platform, but am I missing something?

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Any thoughts on this from other @Delegates?

:light_bulb: This goes for everyone: Don’t be shy about tagging individuals you know will have valuable feedback regarding your ideas.

I like the idea but not everyone has the same needs and we often look for customization.
Do we know what people needs?
We maybe should create a list of assets & categories of assets.
What about assets related to the DAO and why not create an event, a kind of DAO exp Contest ?
A DAO game jam, where we would create experiences on the DAO theme.
This could encourage users to delve deeper into how the DAO works and have an educational effect.
This would have a showcase effect for the DAO.

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I believe there’s a similar initiative going on at TSB’s side. This is currently already available on the latest version of GM.

I’m not entirely sure about the details but I recall it being mentioned in 1 of the streams Perhaps @KamiSawZe sir you can enlighten us.

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Yeah I don’t think they are incentivizing that though, as I understand it’s just “donate if you want”

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I think it is a great idea and create content that is usable for everyone. It is a great idea. @DAO we can maybe check via Admin team what TSB is planning to do to not overlap with the assets type, themes… but I think in this area the more is better.

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This is a solid idea, IMO, and it may be a strong candidate for the SDGP (once it is live).

  • Who would be responsibile for identifying, contracting, and overseeing these artists?

Yes, it should certainly be an organized, strageic effort to create the assets that will offer the most to the experiences people build.

  • Who would be responsible for creating and updating this list?

  • I’m not sure who to ask off hand, but I’m sure we could figure it out. Tagging @KamiSawZe was a good start!
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This is a different idea altogether (although related to this thread).

There is certainly credibility to this suggestion as well.

If you’re keen on pushing for this @sebga, maybe start a new :light_bulb: SIP: Ideas thread? Tag some creators? Get an idea for a budget requirement, and more detailed ideas may emerge through public discourse.

A DAO Experience would be very cool to see in a future Alpha Season…

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I’m happy to manage the execution of this SIP if someone else proposes it. That said if there are others willing and interested I’m happy to defer. i.e. Alex seems like a good candidate.

And good point on it being a SDGP thing instead of a SIP.

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Yeah, as @DAO mentioned, we can see TSB is adding those basic assets. Although it’s not happening very fast, I think we don’t need to repeat what they’re doing for now.

What I think might benefit more creators is to “open source” those assets on the website or as templates.
Not many people know you can find the Sebastian avatar here and customize it yourself: Open Source Assets | The Sandbox Gitbook.
Also, the templates in VoxEdit haven’t really been updated in a while.

So, yeah, it would still be a good idea to gather feedback from creators to see what assets they want included.

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Oooh I love the idea of open source. When you say open source you mean basically a “template” for a lot of different asset types? (Which just means being able to download the .vox file to manipulate instead of having it in the game maker asset library)

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Yes the .vox file. just some basic, generic commonly used assets, nothing too advanced, so that the assets on the marketplace won’t lose their value.

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I would be for this approach 6 months ago but I would be much more excited if it was a plugin or third party software utilizing prompt to 3d voxel usable in The Sandbox

Atm for some assets I tend to use meshy.ai and the voxel the asset afterwards, import it into voxedit and then done.

This pipeline has saved me hours of making assets. Sometimes i just play around and get something funky and nice looking.

So I like the direction of the solution,but would be better to build a tool that enables all users instead of doing an one-off collection

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Sometimes a short video speaks more than 1000 words. Would you have maybe a short one where in few steps you show an example of what you have done?
I really like the idea of bringing tools like that to enable all people to create assets knowing that at the end it will never replaced the real creation skills that voxedit artist have.
I have seen @seb_sandbox discuss about AI tools and I am not sure how advance the thinking is in the development team about this.

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1: image/text to 3d through meshy.ai
2: download the obj (includes the mesh and texture)
3: upload obj to the online(offline also available) voxelizer
4: download .vox file and import it in voxedit
5: resize/tweak and upload the new asset

Meshy.ai has an api and the voxelizer is opensource I think

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A more recent and wip usage of it. Building the Carlos Lopes event venue from NFC lisbon.


I used a mix of 3d models and images to create this environment fairly fast. Alternative would been building each asset 1 by 1 and publish it next year or hire an agency for it.

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I have done the same, but Meshy is still paid, so you are still paying for these assets.

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Yes correct the API calls still cost money. I added the pricing as reference. For average asset creation you dont spend more than 50 credits.

Putting the costs of it at 75cent with endless assets vs 30usd per asset with an curated library.

There might be even an hybrid option possible where the 1000 curated assets are designed in an way they are themed assets…i.e.

  • magical
  • ancient egypt
  • famous landmarks
  • creatures and animals
  • animated items

I would say let the software do the basic asset generations and the human equity focuses on creating dope themed pieces.

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In my experience it kind of sucks to use for small assets, but is really good for big ones. Do you have that same feeling or do you think it works well across the board?




Not sure how small of a object you are looking for. I tried with a spoon as example.
A. Meshy prompt to 3d : 2min
B: 3d to voxel: Instant
C: Voxedit cleaning/resizing: 1/5min
D: Publish to workplace: 1min

But for a novice building a small asset manually is also much easier, and for a more advanced user, the mesh cleanup vs building from scratch is also now a serious consideration.

so the AI asset building approach works in both directions imo

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