Q1 – Name of Your Grant
African Soundscapes: Free African Music & SFX Library for The Sandbox Creators
Q2 – Total Grant Amount in USD ($)
$10,000
Q3 – Evaluation Factor – Specific
Project Overview
This project aims to produce and release a high-fidelity, culturally authentic African music and sound effects library, optimized specifically for The Sandbox Game Maker and provided free to all creators. It addresses the current lack of authentic African audio assets, allowing creators to build immersive experiences without relying on generic stock sounds or expensive licensing.
Project Features:
Professional Audio Recording: Studio sessions featuring authentic instruments like the Kora, Talking Drum, Kalimba, and Afrobeat percussion performed by professional musicians.
Game-Ready Music Loops: Seamless background music loops professionally mixed and mastered for immediate in-game use. This collection will include a diverse range of styles, featuring varieties of Amapiano, sophisticated Jazz and Afro-Jazz compositions, and traditional Djembe and Doundounba folk-tale rhythms to provide a complete sonic spectrum for creators.
Cultural Sound Effects (SFX): UI sounds, impacts, and foley derived from organic African materials for menus and gameplay feedback.
Environmental Ambience Packs: High-quality recordings of savannah winds, marketplaces, and jungle nights to provide instant atmosphere for landowners.
Objectives:
Educate and Enable: Reduce friction for creators building African-themed experiences.
Expand Diversity: Increase authentic cultural representation within the ecosystem.
Quality First: Match high-quality Sandbox visuals with equally strong, professional audio.
Long-Term Infrastructure: Establish a reusable foundation that benefits the community indefinitely.
Q4 – Evaluation Factor – Measurable Milestones
Milestone 1 – Planning & Partnerships (15%) — $1,500
* Identify and contract professional African musicians.
* Finalize audio categories based on Sandbox use cases.
* Confirm technical audio specs and formats compatible with Game Maker.
Milestone 2 – Team & Resource Setup (20%) — $2,000
* Secure professional recording studio and engineering team.
* Finalize production schedule and detailed session plans.
* Begin community outreach to build awareness among Sandbox creators.
Milestone 3 – Pre-Production & Promotion (15%) — $1,500
* Test early audio samples directly within The Sandbox Game Maker.
* Prepare comprehensive documentation and usage guidelines for creators.
* Share pre-release audio previews with the community to generate buzz.
Milestone 4 – Execution & Production (35%) — $3,500
* Complete the recording, editing, mixing, and mastering of the full library.
* Deliver finalized music loops, SFX packs, and environmental ambience.
* Organize and upload all assets for easy public access.
Milestone 5 – Post-Execution Impact & Reporting (15%) — $1,500
* Publish a final impact report with a full asset breakdown.
* Promote the official release across all Sandbox and creator social channels.
* Gather community feedback to identify needs for future library expansions.
Q5 – Evaluation Factor – Accountable
Primary Contact:
Name: DADDY MUPHASA [Adams-okorie Testimony]- Game Developer(sandboxafrica team) | Sandbox dao contributor | Music Artist(experienced in web3 music nfts) |
Role: Project Lead / project supervisour
Responsibilities: Overall execution, music direction, quality control, and DAO reporting.
Secondary Contact: audio engineer
Name:Orikey
Twitter : https://x.com/Purpl_bratz
Role: Audio Engineer
**Responsibilities:**Technical preparation, asset organization, and creator feedback coordination.
Q6 – Evaluation Factor – Realistic Impact on The Sandbox Ecosystem
User Onboarding: New creators gain instant access to professional, culturally accurate audio at no cost.
Creator Activation: Empowers dozens of builders to publish high-quality African-themed experiences.
Diversity & Inclusion: Ensures African culture is represented authentically and respectfully.
DAO Visibility: Highlights the DAO’s commitment to investing in global cultural infrastructure.
Long-Term Growth: Assets remain a permanent, free resource for future seasons and events.
Q7 – Evaluation Factor – Timely Timeline
Month 1 (Milestones 1 & 2): Planning, musician recruitment, studio setup, and initial outreach.
Month 2 (Milestone 3): Recording sessions, technical testing in Game Maker, and community previews.
Month 3 (Milestones 4 & 5): Final production, public release, impact reporting, and community follow-up.
Q8 – Evaluation Factor – Disclosure
Who Benefits:
The Sandbox DAO: Gains high-quality content and stronger cultural diversity.
Users / Community: Receives more immersive and authentic gameplay experiences.
Partners: Musicians gain exposure and fair compensation within the Sandbox and Web3 ecosystem.
Your Organization: Recognition as a key infrastructure contributor; no exclusive rights are held as the assets remain free.
References / Links:
10 days intensive workshop : workshop link https://x.com/thesandboxafric/status/1978488311925662148?s=20
Built the sandbox enugu :
Build_Enugu : https://forum.sandboxdao.com/t/build-enugu-a-collaborative-city-quest-in-the-sandbox/2764
Social Media: https://x.com/daddy_muphasa
Linkdin: DADDY MUPHASA
How did you hear about the Sandbox DAO Grants Program?
I heard about the program first from @Damian , also as an active member of the Sandbox DAO community. My contributions include:
Education: Led a 10-day workshop training Sandbox Africa on VoxEdit and Game Maker: link to 10 days workshop video (day 3) , link to day 4 of workshop , link to last day of workshop
- Development: Created Build_Enugu and Including the just concluded Game jam.where i built Afro verse, which is a retro experience of fela kuti in africa!




