Learning by Building: Creating The Learning Playground with With 1,000 Students

Here are some AI notes from my conversation with @biancaygg and @SasanSeyedi.eth

Overview

In this Twitter Spaces session, the participants discussed two educational initiatives proposed within the Sandbox game community. The conversation primarily involved Bobby Kunta, Bianca from YGG, and Sasan, focusing on developing educational programs utilizing Sandbox’s platform to provide digital opportunities and skills.

Participants

  • Bobby Kunta: Communications manager at Sandbox DAO, moderator of the discussion.
  • Bianca: Co-leader of Metaversity, an educational pillar of YGG (Yield Guild Games) Philippines.
  • Sasan: From the Netherlands, involved in tech startups, with recent interest in Sandbox educational opportunities.

Key Discussion Points

Bianca’s Proposal for Metaversity Initiative

  • Objective: Scale existing programs to create digital opportunities, providing education with a clear pathway to opportunities in the digital space.
  • Target: The proposal focuses on using Sandbox to equip individuals, initially in the Philippines, with skills to build and create digital experiences.
  • Previous Work: Conducted a pilot with Sisters of Mary School, where students built digital representations of local cities using Box Edit.
  • Future Plans: Propose to run similar programs in colleges, using Sandbox lands for internships and engaging traditional brands for digital marketing experiences.
  • Budget: Requested $100,000 in SAND, with transparent breakdowns for program segments, including participant rewards.

Budget Discussion with Bianca

  • Allocation: Large portion intended to reward participants, sustaining learner engagement.
  • Flexibility: Open to breaking down funding into milestones or separate proposals.
  • Sustainability: Emphasized the need to show Sandbox community the project’s long-term viability.

Sasan’s Educational Initiative Proposal

  • Interest: Inspired by the Metaversity proposal and eager to avoid redundancies by potentially collaborating.
  • Plan: Focus on local engagement in the Netherlands, envisaging community-driven projects where students recreate their neighborhoods in Sandbox.
  • Challenges: Addressing the need for up-to-date educational content due to Sandbox’s evolving platform and identifying clear success metrics and budget allocations.
  • Strategy: Seeking a partnership approach to build upon Metaversity’s existing work, aiming for efficient use of resources and wider applicability across multiple regions.

Collaborative Suggestions

  • Bianca and Sasan’s Potential Collaboration: Sasan expressed interest in leveraging Metaversity’s programs for broader application in the Netherlands, emphasizing localization and adaptation.
  • Feedback Loop: Both participants encouraged using community feedback to continuously refine and validate the educational initiatives propose within the Sandbox.
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