Intro for the reader
In the near future, the world has reached the brink of collapse. The skies are shrouded in toxic clouds, temperatures have plummeted, and life on the surface has become a desperate struggle for the last remaining resources.
In this decaying landscape, LI:LY, a determined 19-year-old, uncovers the mysterious legacy of her late father, Robert: a mission to find Agarthi, the legendary source of life hidden at the center of the Earth.
Her journey will take her across frozen wastelands, through toxic forests, and into the path of hostile forces—all while battling the crushing weight of solitude, accompanied only by RX5, a loyal robot built by her father.
Each chapter brings LI:LY closer to the truth, but also demands painful sacrifices. Agarthi: The Hope of LI:LY is a tale of love, hope, and rebirth—inviting players to piece together the fragments of a shattered world and uncover an ancestral legacy that may hold the key to humanity’s survival.
1. Who is your team?
Team Name: LI:LY The Onlife Platform ®️
Main Contact (Name & Role):
Francesco D’Agliano – Project Lead - CEO
Team Members & Roles:
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Leonardo Donati – Game Designer – LinkedIn
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Abhishek Chauhan – Dev Director – LinkedIn
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Edoardo Pisaneschi – Marketing Manager – LinkedIn
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Francesco D’Agliano – Project Lead / Sales Manager – LinkedIn
Are you a known builder in The Sandbox community? No
Are you an existing studio? Yes – LI:LY is an active DApp on Polygon focusing on high-impact, lore-driven projects and community gamification.
Links to previous projects:
2. Project Overview
Game Title: Agarthi: LI:LY’s Hope / Agarthi: La Speranza di Lily
Game Genre:
RPG
Narrative Exploration
Short Description of the Game:
Agarthi: La Speranza di Lily is a story-driven exploration RPG built for The Sandbox. Across six chapters, players follow Lily through a post-apocalyptic landscape, solving puzzles, collecting artifacts, and overcoming environmental hazards. Minimal UI, symbolic color palette (cold tones with warm accents), and collectible NFTs make the game an immersive seasonal experience.
Previous experience: Yes – LI:LY’s Polygon-based DApp and narrative-driven prototypes with Game Maker.
3. Motivation
Why are you applying for support from The Sandbox?
To deliver a seasonal, story-driven game that expands The Sandbox’s content offering and builds a bridge between The Sandbox and LI:LY’s Web3 audience.
Why in The Sandbox?
The Sandbox’s Game Maker, VoxEdit tools, and seasonal event model perfectly suit the project’s narrative loop and community engagement goals.
4. Timeline & Milestones
Estimated dates:
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GDD Submission: 01 Oct 2025
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Vertical Slice: 22 Oct 2025
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Blockout Check: 05 Nov 2025
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Alpha Check: 12 Nov 2025
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Beta Check: 03 Dec 2025
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Launch: 17 Dec 2025
Milestones & payouts:
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M1 (20%) — GDD & Vertical Slice
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M2 (20%) — Blockout & Core Systems
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M3 (20%) — Alpha & Playtest
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M4 (20%) — Beta & Marketing
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M5 (20%) — Release & Final Report
5. Team Location
Italy
6. Budget Breakdown – $25,000 USD
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Game design & scripting: $5,000
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Art & VoxEdit: $7,000
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Audio & voice-over: $1,000
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QA & playtesting: $2,000
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Marketing & community: $2,000
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Season reward pool in SAND: $2,000
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Contingency: $6,000
7. Future Plans & Sustainability
After launch:
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Smaller seasonal expansions (extra puzzles, challenges).
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Community events every quarter.
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Limited edition NFTs tied to lore updates.
Monetization: Yes – Cosmetic NFTs, seasonal leaderboards with SAND prizes.
Retention strategy:
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2 seasonal events in first 60 days.
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Cross-promotion with LI:LY Polygon community.
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Social storytelling campaigns.
8. Value for The Sandbox
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Unique story-driven game compared to most mini-games.
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Original VoxEdit assets for Marketplace.
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Connection between LI:LY’s Web3 audience and The Sandbox.
9. KPIs (First 30 Days)
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Target players: 1,500+ unique players
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Average session: ≥ 10 min
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Completion rate: ≥ 35%
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NFT collectibles: 150 minted (3 collections × 50)
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Social engagement: 5+ content pieces, 1 AMA
10. Milestone Understanding
GDD Submission: synopsis, concept art, gameplay mechanics, marketing plan, budget.
Vertical Slice: tutorial+hub playable, first art pass, functional core loop.
Blockout Check: terrain, puzzles, interactions placed.
Alpha Check: full narrative pass, collectibles in-game.
Beta Check: final tuning, event readiness.
Post Production: QA, trailer, seasonal events live, active community channels.