1. Who is your team?
Field | Answer |
---|---|
Team Name | TobiNCraft |
Main Contact | Tobin – Lead Game Designer (Sandbox Ambassador since 2021) |
Are you a known builder? | ![]() |
Are you an existing studio? | ![]() |
Portfolio & Links | Sandbox Profile • Twitter/X |
2. Project Overview
Field | Answer |
---|---|
Game Title | Mastering Kitchen Rush Hours – Deluxe Edition |
Genre | ![]() ![]() ![]() |
Short Description | |
Join the chaos in Mastering Kitchen Rush Hours: Deluxe Edition, The Sandbox’s most-played cooking game, now reimagined with exciting challenges and leaderboard-driven rewards! Race against the clock, upgrade your kitchen, and rise through the chef ranks in this high-stakes culinary experience. | |
This edition introduces weekly challenges, a reward system, and a $2,000 SAND-backed seasonal competition. |
| Do you have experience building this game type? | Yes, The original version launched in Game Maker 0.10 and delivered outstanding engagement. See metrics below.
3. Motivation
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Why are you applying for support from The Sandbox?
Because this game deserves a second life, one that’s bigger, bolder, and built to inspire. With your support, I want to transform it into a full seasonal experience that brings joy to players and empowers creators through shared tools, templates, and creativity.
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Why The Sandbox?
The Sandbox is more than a platform to me, it’s my creative home. It awakened a part of me that thrives on building, experimenting, and sharing stories through gameplay. Its tools have allowed me to turn imagination into interactive experiences. Kitchen Rush embodies the chaotic fun that belongs in this world, and I believe there’s still untapped potential in the genre.
4. Performance Highlights (Experience Link)
Metric | Value |
---|---|
Total Playtime | 12,150 hours |
Total Players | 52,770 |
Unique Players | 41,671 |
Average Session Length | 14 minutes |
These numbers highlight high player retention and replayability.
5. Timeline
Phase | Deliverables | Deadline |
---|---|---|
Phase 1 – Planning | Define game structure, monetization strategy, gameplay flow, visual references | July 18 |
Phase 2 – Initial Asset Creation | First batch of kitchen props, food models, character animations, and VFX | July 30 |
Phase 3 – Prototype & Core Systems | Implement core gameplay logic, cooking loop, test kitchen | August 5 |
Phase 4 – Final Asset Creation | Complete remaining assets including props, food, VFX, polish | August 15 |
Phase 5 – Full Game Build | Finalize scenes, integrate UI/UX, test & refine gameplay | August 22 |
Phase 6 – Launch Preparation & Release | QA, trailer, leaderboard setup, and community activation | September 1 |
6. Team Location
- USA (collaborators)
7. Future Plans & Sustainability
- Post-launch Plans:
- Seasonal updates (Halloween, Holiday Kitchen, etc.)
- Upgrade to Game Maker 0.12 to enable progress saving and new mechanics
- Introduce new food styles (Asian fusion, desserts, street food, etc.)
- Release a simplified “Kitchen Creator Kit” for aspiring builders and educators
- Monetization:
- Limited-edition wearables (chefs, aprons, utensils)
- Sponsored challenges and tournaments
- NFT-based tournament entries or VIP chef passes
- Player Retention Strategy:
- Weekly time-limited cooking challenges
- SAND-backed leaderboard rewards
- recipe bonuses and random kitchen events
8. Milestone Deliverables
Phase | Key Goals | Aligned With Timeline |
---|---|---|
1. Planning & Initial Asset Creation | Define game structure and monetization plan. Begin first batch of kitchen props, food models, animations, and VFX. | By July 30 |
2. Prototype & Core Systems | Implement core gameplay logic, cooking loop, and build first test kitchen. | By August 5 |
3. Final Asset Creation & Full Game Build | Complete remaining assets and finalize all scenes, integrate UI/UX, polish gameplay. | By August 22 |
4. Launch Preparation & Release | QA, trailer, SAND leaderboard system, and community activation. | By September 1 |
9. Budget Overview
Category | Description | Amount (USD) |
---|---|---|
Player Rewards | Prize pool | $2,000 |
Game Development | Logic systems, scene scripting | $4000 |
QA & Testing | Playtesting, balancing, feedback loops | $1,000 |
Art & Asset Update | Kitchen sets, animations, FX | $3,500 |
Marketing & Trailer | Leaderboard setup, visuals, teaser video | $1,000 |
Total | $11,500 |
10. Final Thoughts
With over 41,000 unique players and more than 12,000 hours of playtime, Mastering Kitchen Rush Hours is already a proven hit in The Sandbox. But for me, it’s more than numbers, it’s proof that a simple idea, born from passion and creativity, can connect with thousands.
This Deluxe Edition will build on that foundation, introducing rewards, challenges, and lasting value for players and creators alike.
I’m passionate about turning this into a standout seasonal experience, and with your support, we can make that vision a reality.
If you have any questions or feedback, I’d love to hear from you.
Thank you for your time and consideration!