Proposal Overview
This SIP proposes an immediate monthly event to distribute small amounts of SAND tokens in The Sandbox ecosystem to enhance user loyalty, encourage creative and community contributions, and promote positive activities while minimizing inflation risks. Additionally, it introduces a mandatory component where participants earn points in the most popular or trending games of the month to qualify for rewards, leveraging the existing ranking system. The goal is to foster sustainable growth by rewarding consistent and meaningful participation.
Motivation
The Sandbox is a metaverse platform centered around user-generated content (UGC) and gameplay, where sustained user engagement and loyalty are critical to its growth. Excessive token distribution could lead to SAND token inflation. This proposal aims to:
- Encourage participation through modest rewards.
- Establish a reward system focused on creation, community contributions, and engagement with trending content.
- Mitigate inflation by limiting distribution amounts.
Proposal Details
Event Structure
- Frequency: Distribution occurs on the second week of each month, based on the previous month’s activity data.
- Ranking Criteria:
- Creative Contributions: Asset/game creation, community votes received, and asset sales performance.
- Community Engagement: Constructive feedback on Discord/X, event participation, and tutorial creation.
- Platform Loyalty: Continuous account activity duration and LAND ownership/utilization.
- Trending Game Participation: Mandatory earning of points in the top 5 most popular or trending games of the month, as determined by player engagement metrics (e.g., playtime, visits, or votes) in the existing ranking system.
- Reward Distribution:
- Top 1–100: Total of 15,000 SAND (approximately 150 SAND per user).
- Top 101–500: Total of 15,000 SAND (approximately 37.5 SAND per user).
- Total monthly reward pool: 30,000 SAND.
- Trending Game Event Requirements:
- Participants must earn a minimum of 100 points across the top 5 trending games (e.g., through completing quests, achieving high scores, or other in-game objectives).
- Points are tracked via the existing ranking system, ensuring transparency and fairness.
- Failure to meet the point requirement disqualifies users from receiving SAND rewards for that month.
- Inflation Mitigation Measures:
- 10% of distributed SAND is subject to a 6-month lock-up period.
- Annual review of the reward pool size via community vote.
- Implementation of SAND burn events (e.g., burning a portion of transaction fees).
Implementation
- Ranking System: Utilize the existing ranking system to track activity data, including points earned in trending games. Enhance with algorithms to detect and prevent botting or abuse.
- Smart Contract: Deploy a smart contract on the Polygon network to automate SAND distribution and lock-up mechanisms.
- Distribution records will be publicly recorded on the blockchain.
- Results Announcement: Monthly rankings, trending game lists, and distribution details will be published on The Sandbox website, Discord, and X.
Positive Objectives
- Encourage Creation: Reward high-quality asset and game creators.
- Strengthen Community: Incentivize constructive feedback and educational content creation.
- Promote Long-Term Engagement: Reward sustained activity through loyalty metrics.
- Boost Trending Content: Drive engagement with popular games, enhancing visibility for creators.
Expected Outcomes
- Short-Term: Increased creative, community, and trending game activity; improved user satisfaction.
- Long-Term: Controlled inflation, formation of a loyal user base, stabilization of SAND token value, and amplified exposure for trending content.
Risks and Considerations
- Abuse: Implement random audits of activity data, including trending game points, to prevent ranking manipulation.
- Reward Imbalance: Ensure lower-ranked users receive sufficient rewards to maintain engagement, while enforcing the trending game requirement to promote fairness.
- Accessibility: Ensure trending games are accessible to all participants to avoid excluding new or casual users.
Community Feedback
- The proposal will be posted on The Sandbox governance forum for three weeks of community feedback.
- Revised proposals will be submitted for final approval via community vote.
Conclusion
A monthly low-amount SAND distribution event, with a mandatory trending game participation component, can enhance loyalty, promote positive activity, and spotlight popular content in The Sandbox ecosystem while minimizing inflation risks. With funding already secured, this event is ready for immediate implementation, pending community support.