Complete all sections below when submitting your grant proposal under the Education, Onboarding & Technology category — then remove this part.
1. Project Overview
Please provide a concise summary of your project (max 300 words), explaining how it addresses specific education, onboarding, or technology needs within The Sandbox ecosystem. Include your project’s primary goals and target audience.
2. Problem Identification
What specific challenge or gap in The Sandbox’s education, onboarding process, or technology infrastructure does your project aim to solve? Please include any data, user feedback, or personal experiences that demonstrate this is a meaningful problem worth addressing
3. Solution Approach
Describe your proposed solution in detail. How exactly will your project work? What methodologies, technologies, or educational principles will you apply? Why is this approach better than alternatives?
4. Impact Measurement
How will you measure the success of your project? Please define specific, quantifiable metrics you will track (e.g., user completion rates, reduced support tickets, increased creator retention), and explain your target outcomes for each metric.
5. Technical Implementation & Timeline
Outline your implementation plan with specific milestones and deliverables.
For each milestone, include: description of deliverable, estimated completion date, % of total grant requested, how to demonstate full completion.
Milestone | Deliverables | Expected Completion Date | % of Total Grant Request | How to demonstrate |
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#1 | x | Month | x% | xxx |
#2 | x | Month | x% | xxx |
#3 | x | Month | x% | xxx |
#4 | x | Month | x% | xxx |
6. Team Qualifications
Describe your team’s relevant experience and qualifications. What specific skills or past projects demonstrate your ability to successfully execute this proposal? If you’ve contributed to The Sandbox ecosystem before, please highlight those contributions.
7. Budget Allocation & Sustainability
Provide a detailed breakdown of how grant funds will be used, categorized by development costs, educational content creProposal: Onboarding The Sandbox in Ethiopia
Project Overview
This project seeks to onboard and empower a new wave of Ethiopian creators, students, and developers into The Sandbox metaverse through a focused, 2-week virtual bootcamp. Our goal is to provide accessible, beginner-friendly education around Game Maker, VoxEdit, NFTs, LAND ownership, and the broader Sandbox creator economy. Through live workshops, Q&A sessions, and practical assignments, we will train at least 30 participants to actively participate in Sandbox as builders, designers, and digital entrepreneurs.
Hosted by an experienced team of Web3 educators and 3D creators, this program will be conducted via Zoom, Discord, and Twitter Spaces, ensuring inclusive, hybrid access. Top-performing participants will receive Sandbox-branded NFTs and tokens to encourage long-term engagement.
Problem Identification
Ethiopia has a rapidly growing tech-savvy youth population, but there’s currently a major gap in education and onboarding for metaverse platforms like Sandbox. Local students, digital artists, and game enthusiasts lack structured access to learning Sandbox-specific tools such as VoxEdit and Game Maker, preventing them from participating in or earning from one of the fastest-growing digital economies. Without targeted support, The Sandbox risks missing out on a vibrant creative community eager to join but lacking guidance, exposure, and incentives.
Solution Approach
We will host a two-week digital bootcamp to educate and onboard Ethiopian creators into The Sandbox ecosystem. The program will include:
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4 live workshops (Zoom + Twitter Spaces)
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Hands-on sessions with VoxEdit and Game Maker
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Tutorials on NFT creation, minting, and listing on the Sandbox Marketplace
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Education on LAND ownership, monetization, and governance
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Incentives through NFTs, SAND tokens, and certificates
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A final “Creator Showcase” where participants present their projects
The program will adopt a community-first approach, powered by Discord and Telegram, and will produce reusable learning materials to ensure sustainability.
Impact Measurement (KPIs)
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30+ participants onboarded into The Sandbox Discord and platform
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4 workshops conducted with 70%+ attendance rate
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4+ asset submissions using VoxEdit or Game Maker
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2+ NFT uploads to Sandbox Marketplace or demo
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Post-bootcamp survey with 75%+ satisfaction rate
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3 standout projects showcased live
Technical Implementation & Timeline
Milestone 1 – Content & Launch Setup (Week 1)
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Finalize workshop curriculum
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Publish promotional materials
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Set up bootcamp Discord and onboarding guides Grant Share: 40%
Proof: Registration portal, Discord launch, promo assets, curriculum doc
Milestone 2 – Training, Showcase & Reporting (Week 2)
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Host 4 workshops (2 Game Maker, 2 VoxEdit/NFT sessions)
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Provide project feedback and run Q&As
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Host Creator Showcase and reward top participants
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Submit final report Grant Share: 60%
Proof: Event recording, attendance data, project submissions, feedback forms, final report
Team Qualifications
Our team includes Web3 educators, game developers, and digital artists experienced in delivering training to African audiences. Past achievements include blockchain development bootcamps, NFT training, and university outreach programs in emerging tech.ation, testing, etc. Additionally, if applicable, explain how your project will be maintained or continue providing value after the grant funding period ends.
How did you hear about the Sandbox DAO Grants Program?
I heard about the sandbox dao grants program via questbook.