Sandbox Fashion Show
1. Who is your team?
- Team Name: Impossible Dream Studio
- Main Contact (Name & Role): FredandFerd (fredrickandferdinand@gmail.com)
- Team Members & Roles:
- FredandFerd - Game Design
- rocksymiguel - Voxel Artist
- Are you a known builder in The Sandbox community?
[
] Yes No
If yes, please list past projects and provide links:- Dux Diamond Dash: https://youtu.be/IO7EAxgSCok?si=lWZaY4tlfnMhY5Qs
- Get Gross: https://youtu.be/6j0X0Faa7RE?si=YJxKEb21TMzEjNJ-
- The P.S.S.T.S: https://youtu.be/6j0X0Faa7RE?si=YJxKEb21TMzEjNJ-
- Before Midnight: https://youtu.be/3j6mCsAdluo?si=tIJEXPa6Pn0a0BHF
- Dux’s Tactical Operation: https://youtu.be/28IL60y3OpU?si=qJQqxABKCOs_9hcX
- Into the Abyss: https://youtu.be/RuFqDtCyYHk?si=02p2nqCua8BYBoJy
https://www.sandbox.game/en/users/impossibledreamstudio/
- Are you an existing studio?
[
] Yes No
If yes, please provide links to previous projects:
2. Project Overview
-
Game Title: Sandbox Fashion Show
-
Game Genre:
☐ Platformer ☐ Arcade
RPG ☐ Shooter ☐ Visual Novel
Other: Simulation -
Short Description of the Game (2–4 sentences):
Sandbox Fashion Show is a multiplayer social experience that simulates a live runway event where players become models, judges, creators, or spectators. It highlights Voxel Artists and their wearable NFTs through voting, creativity, and replayable fashion contests. -
Do you have previous experience building this type of game?
[
] Yes No
Please share relevant links or examples:
Budget: $16,000 (breakdown in the GDD)
GDD (WIP)
3. Motivation
To create an engaging multiplayer experience that supports and celebrates the Voxel Artist community by offering visibility, competition, and creative expression within The Sandbox ecosystem.
The Sandbox offers the perfect mix of creativity, UGC tools, community, and web3 engagement to showcase fashion, identity, and interactive events in a gamified way.
4. Timeline
(Timeline would be based and begin after approval)
| Milestone | Description | Estimated Week |
|---|---|---|
| GDD | - GDD submission (core gameplay, UX, voting system) - Start of logic development - Start of asset creation - Initial event planning and promo draft |
Week 1 |
| Vertical Slice | - Vertical Slice: functional runway, basic voting mechanics, judge/public UI - Creation of props, basic outfits, decorations - Event announcement + Voxel Artist sign-up |
Week 2 |
| Blockout Check | - Blockout Check: scene structure, character pathing, role system working - Production of backstage, voting area, stage - Define runway themes, prize structure, event rules |
Week 3 |
| Alpha Check | - Alpha Check: fully playable version with key features - Final asset integration and animations - Close artist applications, begin shortlisting creators |
Week 4 |
| Beta Check | - Beta Check: optimization, final gameplay polishing - Coordination with jurors, tutorial creation - Final event promo content and posting |
Week 5 |
| Post Production | - Post Production: trailer, screenshots, social media material - Final review of roles and show flow - Live Experience Launch + Event Goes Live |
Week 6 |
5. Team Location
- Country/Countries of Team Members:
U.S.A
6. Future Plans & Sustainability
-
What are your plans for maintaining or expanding the project after launch?
Host recurring fashion competitions, expand into seasonal themes, introduce new voting methods, and open the event to more creators and sponsors. -
Do you have a monetization strategy?
Yes [
] No
If yes, describe it briefly: -
How do you plan to attract and retain players over time?
Through participation-based rewards, cosmetic wearables.- Regular live events
- Rotating competition themes
- Community-led voting
- Tiered recognition and rewards for creators
7. Milestone Deliverables
For each milestone, please confirm your understanding and ability to deliver:
GDD Submission
- [
] Synopsis of game - [
] Concept art, mood board - [
] Game mechanics - [
] Marketing & monetization plan - [
] Budget breakdown
Vertical Slice
- [
] Focused demo level including Gameplay, FTUE, Narrative, Fun, Art Direction, and Technical review
Blockout Check
- [
] Level-wide check of terraforming, pathing, interactions (fights, NPCs, quests)
Alpha Check
- [
] First pass review of user experience, narrative, level design
Beta Check
- [
] Final gameplay feedback with detailed grading
Post Production
- [
] QA - [
] Trailer and screenshots - [
] Community channels active - [
] Monetization ready - [
] (Optional) Beta community playtest
- Where did you hear about the grant program?
This forum
[
] Discord
Twitter/X
[
] A friend or community member
Questbook
Other:
