So I had a look into the SIP12 vs this initiative
Similiarities in the problem:
- Lack of Practical Skills in Game Development
- Recognition and Certification
- Institutional Engagement
Differences:
SIP 12 focuses on university students who already have a rich curriculum and on their way in life, changing or making them see the potential in 1 month bootcamp Sandbox program does nothing imo to the Sandbox adoptation. Also I don’t really like it being teached in the same environment you have school.
This initiative focuses on before uni, when they are all playing and building in roblox/minecraft and the chances of them continue building after the program is much higher and it is much closer to The Sandbox core audience.
However sorsogon state university also has younger audience and not sure what SIP12 target audience was
SIP12 goes to these venues and locations making it impossible to build a local communinity around it. This initiative would bring them to the venue.
SIP12 did not seek a sustainable model but wanted to do a bootcamp and have a spark out of it maybe?
SIP12 Altough I like the spirit behind it, I would not really have supported it. It feels like a spray and pray strategy. I have no metrics on whether the students have been playing and building after the boothcamp.
I cannot see it part of the KPI either which means he has probably not put things in place to monitor the progress before/during/after these workshops.
I’m sorry but SIP12 feels like a waste of resources which is sad because the intentions were there…
Even this suggested pilot, there are only 2 ways it can be marked as a success
A. After the pilot they continue building and playing in The Sandbox. Kids play together. I rather have 1 kid who infects his other 10 friends with The Sandbox bug instead of a 19 year old dreaming of working for GTA
B. The retention rate is negligble but the model has become sustainable with the help of municipal grants and volunteers making the maintenance cost less of burden and it continues to serve as a Brand beacon in the city for pennies.
In both scenario’s this can be repeated into other EU countries. Keep in mind my target group greatly overlaps with underpriviliged children. Meaning most don’t even see hope in the future.
So from the government pov they are happy that there will something to give the kids focus on beyond standing at the corner of the street. Not because they care about kids, but because those kids will grow up into annoying teenagers that cost policing money 
In their worst case scenario, hundreds of kids spend time building and playing sandbox instead of on the streets.
Part of this pilot I want to also set up a feedback loop from them as builders and as players. we are often spending months to trickle a bit of feedback. Imagine also the wealth of insight they can provide.
SIP12 heart was in the right place but so many missed opps also.