Abstract
We are putting forward a proposal to make it much easier for new folks to start using Sandbox. Our plan is to create a special learning website, which we’re calling the “Tidbits Site.” This site will provide:
- Clickable Demos: These are interactive, step-by-step demos that feel like you’re actually doing the task. We’ll cover important things like making voxel models in VoxEdit, putting your game experiences live with Game Maker, buying LAND, putting your SAND tokens to work (staking), getting information from subgraphs, and even voting in the DAO.
- Tidbits: We’ll have thirty short, one-minute articles. Each one will focus on just one specific feature or idea, for example, “How to create your very first asset,” “Moving your SAND tokens between networks (bridging),” or “Joining up several LAND parcels to make an estate.”
By giving users a chance to practice in a hands-on way and also get quick, easy-to-understand explanations, we believe we can help them get comfortable with The Sandbox tools much faster. This should lead to more people using the platform and getting actively involved. All the information and demos will come straight from The Sandbox’s official guides (GitBook) and code (GitHub), so everything will be accurate and up-to-date.\
Here are the examples of our tidbits sites
- Safe - https://safe-global.tidbitshub.org/
- Alchemix - https://alchemix.tidbitshub.org/
More examples below in the proposal
1. Introduction and Overview
1.1 The Learning Challenge for Newcomers to The Sandbox
The Sandbox is a wonderful platform, offering powerful tools for building the Web3 metaverse – things like voxel modelling, creating on-chain assets, making worlds with their own logic, managing token economies, and governing through a DAO. Now, while all this flexibility is a big plus, it also means there’s a lot to learn, especially for new users. Often, these new users find that they:
- Struggle to take what they read in documents and turn it into actual skills.
- Worry about making mistakes on the blockchain that might cost them gas fees or put their security at risk.
- Feel a bit lost with all the different tools and how they connect (like VoxEdit, Game Maker, the Map Visor, subgraph analytics, and Snapshot for voting).
Our Tidbits Site aims to solve these problems by offering interactive walkthroughs together with short, focused explanations. This way, learners can both ‘do’ and ‘understand’ how The Sandbox works, all in a few minutes.
1.2 Why Interactive Simulations Are So Important
Unlike just reading guides or watching videos, our clickable demos let users practice without any real money or risk involved. Users will be able to:
- Click their way through each step in a safe, practice version of the interface.
- Get helpful tips if they hover over something or if they get a bit stuck.
- Reset any demo and try it again as many times as they like – with no gas fees at all.
This approach helps build confidence and makes users familiar with the steps before they use the live platform.
1.3 The Value of Quick, Bite-Sized Tidbits
We know that most people tend to quickly scan through long documents. That’s why our one-minute Tidbits focus on explaining just one single concept at a time:
- Each Tidbit will have a very clear aim (for instance, “How to set the thumbnail image for your LAND”).
- We’ll use pictures like screenshots and diagrams to make things clearer.
- We’ll also include handy tips and point out common mistakes to avoid.
These Tidbits will be perfect for a quick reminder or help when users are busy creating.
2. Scope of This Project
2.1 Two Kinds of Learning Materials
The project will offer two types of content that work together:
- Simulations (Our Clickable Demos): We plan to start with 15 interactive scenarios, covering the three main types of users. Each demo will have about 8 to 12 steps to click through.
- Tidbits (Short Articles): We will prepare 30 short articles, 10 for each type of user. Each article will explain one feature in less than 200 words, keeping it short and sweet.
2.2 Who We Are Focusing On & What They Do
We will be creating content for three main groups of users:
- Asset Creators (The Artists and Makers)
- Learning voxel modelling in VoxEdit.
- Animating their creations and exporting them as NFT assets.
- Creating (minting) and selling their assets on the Marketplace.
- Experience Developers (The Game Builders)
- Setting up new game projects in Game Maker.
- Using visual scripting with logic nodes to make things happen in their games.
- Creating multiplayer experiences and setting up quests for players.
- Community & DAO Participants (The Land Owners and Voters)
- Buying and looking after their LAND parcels.
- Staking their SAND tokens to earn rewards.
- Looking up data using subgraph analytics.
- Taking part in how The Sandbox is run by voting in the DAO using Snapshot.
3. Proposed Initial List of Simulations & Tidbits
Below is our initial plan for the interactive simulations and the quick “Tidbit” articles we intend to create. These are grouped by the main types of users in The Sandbox.
Please Note: The list of simulations and tidbits shared below is our starting plan. We will review and adjust this list after carefully going through The Sandbox GitBook and GitHub resources, and also after discussing with The Sandbox’s development and product teams. This will ensure our content is as relevant and helpful as possible.
3.1 For Asset Creators
This set of content is designed to help users who want to create, animate, and sell their own voxel ASSETS.
Workflow / Simulation Focus | Corresponding Tidbit Title |
Getting Started with VoxEdit Modelling | “A Quick Guide to VoxEdit’s Side Panels and Tools” |
Rigging Your Models & Animating with Keyframes | “Best Export Settings for Smooth Animations in Your Game” |
Exporting Your Assets & Setting Up Metadata | “Understanding Catalysts & Gem Rarity – What Do They Mean for Your Asset?” |
Turning Your Creation into an NFT & Listing on the Marketplace | “Marketplace Fees Explained: The 5% Cut & Your Royalties” |
Updating Your Assets & Keeping Track of Versions | “Good Habits for Versioning Your Assets” |
3.2 For Experience Developers
This content will guide users through the process of building and publishing interactive games and experiences using the Game Maker.
Workflow / Simulation Focus | Corresponding Tidbit Title |
Starting Your Project in Game Maker | “Choosing the Best Template for the Game You Want to Build” |
Easy Visual Scripting with Logic Nodes | “When to Use an Event Node vs. a Condition Node – Making the Right Choice” |
Bringing Your Assets into the Game & Placing Them | “Tips for Placing Assets Smartly for Better Game Performance” |
Setting Up Multiplayer Rooms & Quests | “How to Manage Quest Progress in Game Maker” |
Testing Your Game & Getting it Published | “Common Mistakes in Debugging & How to Avoid Them” |
3.3 For Community & DAO Participants
This section is for users interested in LAND ownership, staking SAND tokens, and participating in the governance of The Sandbox.
Workflow / Simulation Focus | Corresponding Tidbit Title |
How to Buy LAND in a Public Sale | “What Are Gas Fees and How Do They Work?” |
Creating an Estate & Linking with Neighbours | “Managing Who Can Access Your Estate and Setting Permissions” |
Staking Your SAND Tokens & Collecting Rewards | “How is the APR (Annual Percentage Rate) Calculated for SAND Staking?” |
Moving Your SAND Tokens (Bridging) | “Bridge Transactions: How Long Do They Take & Are They Reliable?” |
Using The Sandbox Stats Subgraph to Get Data | “A Simple Way to Set Up a Subgraph Explorer” |
Voting in the Sandbox DAO through Snapshot | “Rules for Delegating Votes & Minimum Tokens Needed to Vote” |
4. Our Process for Developing Content
4.1 Gathering Information & Research
- Carefully Review Official Documents: We will go through the GitBook chapters on VoxEdit, Game Maker, Map Visor, the Economy, and the DAO.
- Look at Code Examples: We plan to check actual UI flows and API details from The Sandbox’s GitHub (
sandbox-game
,sandbox-smart-contracts
,sandbox-stats-subgraph
). - Talk to the Product Teams: We will connect with Sandbox experts to confirm tricky details, learn about upcoming changes, and stay updated on any fixes.
4.2 Guidelines for Writing
- Simple and Clear Language: We will use active voice, keep sentences straightforward, and avoid too much technical jargon.
- Consistent Terms: We’ll ensure we use the same name for each feature every time (e.g., always say “LAND parcel,” not “plot”).
- Making it Accessible: We will add text descriptions for images (alt text) and make sure our diagrams are easy to see (good color contrast).
4.3 Creating Visuals
- Diagrams & Flowcharts: We’ll use a friendly, hand-drawn style for diagrams that show how steps flow, often putting these on top of screenshots.
- Screenshots with Notes: We’ll use current UI screenshots and add numbers to point out each click or important area.
- AI-Helped Icons: We plan to use AI tools to help create consistent icons for things like buttons, gas symbols, and SAND token images.
4.4 Building the Simulations
- Our Existing System: We will use our current Tidbits Hub engine, which is built with React + Redux and is good for simulating UI interactions.
- Mock Data: We will create sample data (JSON fixtures) that behave like real blockchain responses (e.g., showing balances or transaction updates).
- Reset & Try Again: Every demo will have a “Reset” button so users can easily start over.
4.5 Reviewing and Improving
- Internal Checks: Our researcher and developer will double-check every step.
- Feedback from The Sandbox Team: We will share our drafts for review and make any needed changes based on their feedback or UI updates.
- User Testing: We’ll have 5–10 new users try out the content to see how well they understand it and get their ratings.
5. Our Team and Experience
5.1 About DoDAO Organization
- Our Website: https://dodao.io
- Our Role: We will take the lead on designing, developing, and managing this entire project.
- Our Background: We have a solid 15 years of experience in software development, and for the last 3 years, we’ve been focusing on creating educational content for DeFi and Web3.
5.2 Key People on the Project
- Researcher (Full-time for 8 weeks):
- Will study all the documents and code.
- Will write the tidbits and plan the demos.
- Will also handle user testing.
- Developer (Full-time for 8 weeks):
- Will build the parts of the simulation engine needed.
- Will put all the content and visuals together.
- Will set up automatic deployment and hosting.
- Advisors (Available as needed): We can also call on Sandbox product managers, UX designers, and smart-contract experts for advice.
5.3 Other Projects We’ve Worked On
- Uniswap University: https://uniswap.university/
- Compound Education: https://compound.education/
- **Arbitrum: - https://arbitrum.education/ **
6. Project Timeline & Important Milestones
Weeks 1–2: Getting Started & Planning
- We’ll have a kickoff meeting with the main people from The Sandbox.
- We’ll thoroughly review the current documents (GitBook) and code (GitHub).
- We’ll finalize the list of all content (simulations and tidbits) we need to create.
Weeks 3–4: Writing Content & Designing
- We’ll write the first drafts for 10 tidbits.
- We’ll create basic designs (wireframes) for 8 simulations.
- We’ll produce the first set of diagrams and decide on the overall look and feel (style guide).
Weeks 5–6: Developing the Simulations
- We’ll build the first 8 interactive demos using our engine.
- We’ll add the practice data (JSON mocks) and make sure the UI flows work smoothly.
- We’ll do our own internal checks and also get feedback from the Sandbox team.
Week 7: Finishing Up Remaining Simulations & Tidbits
- We’ll build the last 7 demos (or as per the adjusted scope).
- We’ll write and design the final 20 tidbits.
- We’ll conduct user testing sessions with the almost-ready content.
Week 8: Final Checks, Polishing & Launch
-
We’ll address all the feedback and fix any remaining issues.
-
We’ll do checks for performance and make sure it’s accessible to everyone.
-
We’ll launch the site publicly and hand over all the necessary documentation.
A Quick Note: There might be small changes to this schedule if The Sandbox releases any major UI or contract updates while we are working. We promise to communicate any such changes quickly.
7. Timeline & Budget
Weeks 1–4: Research, documentation review, script authoring. - $3800 \
Weeks 5–6: Build and QA of clickable demos (50% of deliverables). $3800 \
Weeks 7–8: Write and publish tidbits (remaining 50%). - $3000
8. How We Will Measure Success
What We Deliver | Our Target | How We'll Measure It |
Clickable Demos | 8 completed demos | We'll count the number of finished demos. |
Demo Quality | Users rate them 8/10 or higher | We'll use a survey after users try them. |
Tidbits | 30 published tidbits | We'll count the articles in our system. |
Tidbit Quality | Users rate them 8/10 or higher | We'll have a quick feedback form for each tidbit. |
9. Our Final Thoughts
By bringing together hands-on simulations and short, clear tidbits, we are confident we can create a lively learning hub that’s perfectly suited to The Sandbox’s unique tools. Our aim is to help learners go from knowing nothing to being productive in just hours, not days. This should really help speed up how quickly people start using the platform for creating assets, designing experiences, and taking part in the DAO.
With our efficient team, our well-tested methods from working with top DeFi projects, and a clear focus on the most important workflows, we can deliver all of this in 7–8 weeks for $9,600. We are very much looking forward to the chance to partner with The Sandbox and help change the way creators and community members learn and build in the metaverse.