Please complete the form below to submit your game project proposal for consideration.
1. Who is your team?
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Team Name: Bag O’ Games
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Main Contact (Name & Role): Mark Joseph Bago - Lead Game Designer
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Are you a known builder in The Sandbox community?
[] Yes
If yes, please list past projects and provide links:
Krishna’s Leela: Path to Kamsa
3VEREST | Icefall (Part 2)
3VEREST | The Wall (Part 4)
Clay Nation
Discovery GJ - Rhythm of Awakening
Chicken Drop
and more… -
Are you an existing studio?
[] No
2. Project Overview
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Game Title: SCRAPS
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Game Genre: 3rd Person Multiplayer PVP Shooter
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Short Description of the Game: SCRAPS is a fast-paced third-person multiplayer PvP shooter where players choose a mystical Spirit Orb companion. Each Spirit Orb summons a unique weapon, giving every match a fresh and unpredictable playstyle. The battleground is a chaotic scrapyard filled with deadly hazards like malfunctioning rusty robots and drifting poisonous bubbles. Outsmart your rivals, survive the dangers, and prove you’re the ultimate scavenger of the arena!
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Do you have previous experience building this type of game?
[] Yes
Please share relevant links or examples:
Avenge Sevenfold Horror GJ - Mansion of Pain (Top 10)
BATTLEGROUND
3. Motivation
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Why are you applying for support from The Sandbox?
Despite SCRAP’s unique gameplay and potential, it didn’t receive much exposure during Builders Challenge 2, where it only reached the Top 86. I believe with proper backing, it can be further developed, improved, and introduced to a wider audience in the community. I also plan to implement a sustainable monetization system for SCRAPS, and if it succeeds, I am committed to sharing 10–20% of the profits with the Sandbox DAO as a way of giving back and supporting the ecosystem. With your support, SCRAPS can evolve into a flagship community-driven PvP experience that benefits both players and the platform. -
Why did you choose to build this project in The Sandbox?
SCRAPS was originally built on Game Maker 0.10 for a Builders Challenge, but with the latest version of Game Maker, I believe it can be improved significantly in terms of gameplay, visuals, and overall polish. The Sandbox’s evolving tools and ecosystem make it the perfect place to elevate SCRAPS into a more engaging and competitive PvP experience. My goal is to make SCRAPS one of the standout games in The Sandbox, showcasing what’s possible within this creative metaverse.
4. Timeline
- Planned Milestones:
- GDD Submission: July 25
- Vertical Slice: Available Now
- Blockout Check: August 18
- Alpha Check: August 25
- Beta Check: September 1
- Post Production / Launch: September 12
5. Team Location
- Country/Countries of Team Members: Philippines
6. Future Plans & Sustainability
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What are your plans for maintaining or expanding the project after launch?
Upgrading to 0.12
Adding a new weapon every 2 weeks by conducting a voxedit contest for 6 months
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Do you have a monetization strategy?
[
] Yes
If yes, describe it briefly:
Will create a set of special weapons available only to Scrap Key holders. Scrap Keys will be minted and sold to the Marketplace.
Will join Builders Challenge
10%-20% of the profit on both Scrap key sales and Builders Challenge will be shared with Sandbox DAO
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How do you plan to attract and retain players over time?
Weekly Tournaments - Scrap Key prize
Monthly Tournaments - SAND Prize
Special Sponsored Tournaments (Sandbox, Sandbox DAO, IPs, etc…)
7. Milestone Deliverables
For each milestone, please confirm your understanding and ability to deliver:
GDD Submission
[ ] Synopsis of game
[ ] Concept art, mood board
[ ] Game mechanics
[ ] Marketing & monetization plan
[ ] Budget breakdown
Vertical Slice
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] Focused demo level including Gameplay, FTUE, Narrative, Fun, Art Direction, and Technical review
Blockout Check
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] Level-wide check of terraforming, pathing, interactions (fights, NPCs, quests)
Alpha Check
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] First pass review of user experience, narrative, level design
Beta Check
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] Final gameplay feedback with detailed grading
Post Production
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] QA
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] Trailer and screenshots
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] Community channels active
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] Monetization ready
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] (Optional) Beta community playtest
7. Budget Breakdown
Category | Description | Amount (USD) |
---|---|---|
Player Rewards | $200 monthly prize for 6 months | $1,200 |
Voxedit Contest | $50 every 2 weeks for 6 months | $600 |
Catalyst for minting Scrap Keys | 454 Common, 150 Uncommon | $300 |
Marketing | Social media postings, trailer video | $900 |
Game Development | Logics, upgrading to current Game Maker Version | $2,000 |
Total | $5,000 |
- Where did you hear about the grant program?
[] This forum
Discord
Twitter/X
A friend or community member
Questbook
Other: ___________