SIP-29: Live Event with Top Winners of Impact Game Jam

RadicalxChange Foundation is a 501c(3). But we’re not a charity per se, more a civic tech lab / think tank.
The recipient NGOs are registered in their respective countries.

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To follow up on @hishmad question: here is the type of initiative we’re envisioning for activation and community build out around TSB experience:

The folks at Puerta18 have created this Notion page to encourage their members to onboard and play in the metaverse.

As they are based in Buenos Aires, Argentina, we’re also thinking of organizing a IRL event and invite TSB folks in the city, i know there are a bunch.

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@Delegates @domainallocators and everyone else…

Join @MalikRxC and i tomorrow on Spaces!

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We just wrapped up the Twitter Spaces…
:link: Linked in the post directly above this one.

VOTING opens tomorrow, SandFam! :check_box_with_check:

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AI trancscript

https://www.twitterspacegpt.com/results/sip-29-social-impact-gaming-nft-fundraising-Y2CB6Y

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Hello everyone, please find below our marketing plan. Don’t hesitate to add or complete any elements to enhance our marketing efficiency

1 - Target Audience Engage =

  • the global gaming community
  • Web3 enthusiasts
  • supporters of social impact initiatives
  • NGO communities and donors curious about crypto-based funding

2 - Messaging Strategy =

  • Empower through Play: Showcase how gameplay can directly support NGOs like Puerta18 and Clinic+O
  • Web3 for Good: Highlight how NFTs and The Sandbox ecosystem enable new, transparent donation models
  • Celebrate Creators: Promote the four winning Game Jam experiences and their stories

3 - Marketing Channels =

  • Social Media Campaigns: Utilize platforms like The Sandbox and RadicalxChange Foundation (Twitter & Discord) to engage gaming and Web3 communities.
  • Community Engagement: Leverage The Sandbox and RadicalxChange community forums and channels to generate buzz and encourage participation
  • Partnerships: Collaborate with Web3 influencers ( to be confirmed) and NGOs to expand reach and enhance credibility
  • Webinar : Host a virtual webinar to guide non-Web3 donors on accessing these opportunities, including NFT purchases
  • Blockchain for Good x ETHcc8 - Breakout Session (To be confirmed) :

Topic: ā€œTokenization of Aid, Charity & Philanthropyā€ / Date: July 1, 2025 Time: 10 AM – 1 PM / Goal: Highlight our project.

  • Buenos Aires – Puerta18 Event : An event to showcase our project to the NGO community

4 - Event Promotion Timeline =

  • Pre-Event (End June - Early July): Tease the event through sneak peeks of game highlights and NFT previews. Encourage early NFT purchases
  • During Event (Mid-July - Early August): Live updates on social media (example : Live AMAs and influencer streams), highlight gameplay experiences, and promote ongoing NFT sales
  • Post-Event: Share success stories, impact metrics, and thank participants
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Please find below a link of short video showcasing the impactful work of the two NGOs : Puerta18(Argentina) and ClinicO+(Guinea)

Puerta18 :

ClinicO+ : https://drive.google.com/file/d/1OzNLtTLBALTReJswW-_F5zMdZnv5ix6A/view?usp=sharing

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I abstained. I believe the DAO has fulfilled a number of charity missions and I struggle with this SIP’s contribution to our ecosystem. I don’t want to work against this SIP by voting ā€œNo,ā€ and in its current form I do not feel I can vote ā€œYes.ā€

The amount is pretty low (33K SAND), so I may end up changing to a Yes due to that.

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I was enthusiastic, but after rereading, I don’t really understand. Why 30,000 Sand if you plan to sell NFTs?

On the other hand, it’s a small budget, did it go through the Domain Allocators? @Lanzer

Also, if I understand correctly, the operation is mainly linked to the sale of NFTs. Wouldn’t it be more interesting to reduce the budget further, and the DAO would provide support for promoting the event at a lower cost?

Last point, were the four chosen experiences voted on by the Sandfam?

If not, perhaps they should be selected by the community.

I don’t know what you have planned, but a vote during the event would certainly create momentum.

I’ve already voted, 80 yes/20 no (from memory), but I might change my mind given the points raised here.

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I haven’t seen it in my domain as a grant application.

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Thanks @sebga for already participating in the vote. On a few points you raised:
1/ About NFTs & Prize Pool:
We’re experimenting with a player-driven donation model through the impact gaming experience. This approach is meant to create a direct link between impact gameplay and player contributions, reinforcing the idea of engaging gamers as active supporters of the cause of the NGOs
2/ On Experience Selection and Community Voting:
The selected experiences were first recognized during the Impact Game Jam live ceremony in June 2024 as part of the Top 20. We then opened the process to our RadicalxChange community through a Ranked Choice Voting in September 2024

Your suggestion to build more momentum through an in-event vote is a great one @Geraldine @MalikRxC

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Thanks for your reply.

  1. This player ↔ association connection is great.
    I’m mainly trying to understand the budget.
    You’re asking for 30,000 Sand from the DAO and you’re planning to raise 60,000 in the best-case scenario through NFT sales, is that right?
  2. Yes, the 20 experiences were selected by the Sandfam; I was talking about the 4 final games.
    But the fact that you’re enthusiastic about the idea of ​​a vote during the event is enough for me and answers my question.
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sorry for my late reply @sebga

1/ As per my understand it, that’s correct! The 30,000 SAND from the DAO would be used to fund the prizepool. In parallel, we aim to raise up to 60,000 SAND through the sale of 2,000 NFTs . The NFT is required to access the impact gaming experience. NFT revenue would go directly to the partner NGOs through the sandboxDAO. The prizepool will help attract and engage more gamers. I think, in this setup DAO support acts as a catalyst, while the NFT model enables a player-driven donation mechanism .

2/ Yes, absolutely. The 4 final games were selected from the 20 experiences (chosen by the Sandfam) as we also wanted to onboard the RxC community and encourage their engagement with these impact games. That’s why we created an event vote to identify the top 4 → https://x.com/radxchange/status/1833275902567879149?s=46&t=XterBDGsXdZKOTBmf6xyuw

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6 days of voting remain :cross_mark_button:

Here are the current (unfinalized) results.

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Good to be back in action on the SIP voting! I voted abstain because I don’t think this SIP will bring a lot of impact on the ecosystem but is still a good and noble idea.

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