Korea Blockchain Week (KBW) is an annual global blockchain and Web3 festival held in Seoul, South Korea, since 2018. It has been a gathering ground for the top global blockchain and web3 leaders and unifying diverse communities. Every year, KBW curates multiple prestigious main events, including the flagship conference ‘IMPACT.’ This provides participants and attendees exclusive opportunities to exchange industry insights and indulge in an immersive blend of music, art and culture, making KBW a unique and enriching experience for all involved. The Sandbox will have great opportunities to meet stakeholders and potential partners in KBW side event
Why
Despite a strong presence in the global Web3 space, The Sandbox seeks to strengthen its footprint in Asia. Korea Blockchain Week is a high-impact opportunity to engage creators, investors, and users from the region and drive ecosystem expansion.
How
Offline program themed Content Experience, Major IP based Exp Display, Key News Announcement, Panel Talk, Networking and etc
When
1 day from September 23th or 24th 16:00 PM - 20:00 PM (exact date, time TBD)
Who
Co-host with another partner or by The Sandbox Korea
Council recommendation
TBC
SIP Details
Event Details
South Korea, Seoul
Target Audience: Creator, Content player(Gamer), Investor, Media, KOL, Partner, Community and Web3 people
Number of Participants: Apx. 800
Date & Duration: 1 day from September 23th or 24th 16:00 PM - 20:00 PM (exact date, time TBD)
Format & Structure: Big announcement (The Sandbox achievements, Future plan), AMA section, Fireside chat
Technologies/Tools Used:
The Sandbox Client – Platform & Gaming content demonstration and walkthrough
Game Maker – Showcasing community-built experiences
VoxEdit – Highlighting asset creation and monetization opportunities
Goals & Objectives for Event
The primary goal of this event is to expand The Sandbox DAO’s reach within the web3 ecosystem by connecting with new community members in South Korea and cultivating relationships with prospective partners at KBW 2025.
Specific Objectives:
Creator / Players
Provide hands-on exposure to Game Maker and VoxEdit through live demos and showcases. Introduce The Sandbox platform to creators, gamers, and communities unfamiliar with the ecosystem.
Investor /Partner
Network with investors, media, and KOLs to explore collaborations in the Asian Web3 market.
Community
Share major updates, DAO initiatives, and future development goals through a keynote and panel talk.
Success Metrics for Event
Registrations: 1k people pre-registered
Attendance: over 800 people
Engagement: 100+ Creator, KOL and Web3 people engaged
Social media reach: over 100k impressions
Benefit to The Sandbox Ecosystem
To expand The Sandbox ecosystem, reach out to new web3 people and potential partners who visit KBW 2025
Budget requested
Total cost: 50k USD
Item
Description
Cost (USD)
Venue
Renting Club or Cafe in Gangnam, Audio & Video system, Display, event staff
I support this SIP for Korea Blockchain Week 2025, as it presents a strategic opportunity for The Sandbox to expand its presence in Asia, engage with key stakeholders, and showcase its platform to a diverse Web3 audience. The planned activities, such as live demos of Game Maker and VoxEdit, a major announcement, and networking with creators, investors, and KOLs, align well with the goal of ecosystem expansion in a high-impact market like South Korea.
How will The Sandbox ensure that the event’s content and messaging are tailored to resonate with the specific cultural and market dynamics of the South Korean Web3 and gaming community to maximize engagement and partnership opportunities?
I fully support this event! Korea Blockchain Week is a key moment for connecting with the broader Web3 community, and The Sandbox’s participation will definitely strengthen its presence in Asia. Looking forward to seeing the creative energy and meaningful collaborations that come out of this!
I am Tan the Founder of The Metaverse Street Journal. We also create the weekly “The Sandbox Show” as seen on YouTube, X, LinkedIn and our Website.
We are also an official Media Partner to most Blockchain and Web3 Events including WebX Asia in Tokyo and Korea Blockchain Week in Seoul.
We specialise in Livestreaming and Covering Events.
If the SIP writers and TSB DAO would like we can also live stream this event online so the TSB DAO and SandFam can participate in it remotely, since we will be in Seoul for KBW.
Here is the Livestream we did as a Media Partner to G20 Summit for Gaming:
Here is the Livestream we did as a Media Partner to Japan International Metaverse Conference at Waseda University ii 2024:
Here is the Livestream we did as a Media Partner to WoW Summit Bangkok 2024:
We also signed an MoU and are the exclusive Live streaming Media Partners to WoW Summit in Hong Kong in September.
I have closely worked with The Sandbox India, The Sandbox Japan and a few others in terms of hosting X spaces, IRL Events and more.
If this is something we can help with, happy to help.
Also, specifically since this SIP has a unique purpose and Target: Big announcement (The Sandbox achievements, Future plan), AMA section, Fireside chat
Target Audience: Creator, Content player(Gamer), Investor, Media, KOL, Partner, Community and Web3 people
It would be helpful to have an in-house Media Partner that can Livestream the Fireside Chat / AMA’s and Announcements.
This would help non-attending KOLs / Media Partners who may not be from Korea or in korea but can pick up that information instantaneously as well.
Here are some moments that I had captured from Sandhouse Event in Bangkok, which was organised on the Sidelines of WoW Summit, DevCon in November 2024. I attended this in my personal capacity and not as a Media Partner for the event.
There were many things I couldn’t capture, but people played games, heard fireside chat, their were KOLs, Sandbox Ambassadors, Studio Partners, UGC Creators.
You could even play the games by TSB Game developers.
My vote is yes. The Sandbox Korea community has always stood out for the incredible quality of its creations within the ecosystem. We need to connect and expand our communities in Asia, as they are a fundamental audience for video games and web3.