SIP-37: Metaverse Odyssey: Igniting Grassroots Brand Integration

:right_arrow: Original discussion
:right_arrow: Voting will be open October 15th - 29th

TL;DR

What ‘Metaverse Odyssey: The Sandbox Edition’ is a one-month gamified event series designed to showcase how brands can seamlessly integrate into The Sandbox ecosystem.
Why Today, The Sandbox is missing one crucial piece: community-centric brand integrations. The Metaverse Odyssey could give the DAO a proven model to onboard both brands and players, one of the biggest growth drivers for The Sandbox. It directly serves the DAO’s mission: empowering creators, strengthening the ecosystem, and proving The Sandbox’s long-term value as the metaverse of choice.
How We will run a 1-month season of gamified events in The Sandbox, combining weekly game nights, brand-driven narratives, live streams, and custom partner integrations - demonstrating that independent studios can leverage The Sandbox to deliver community-engagement campaigns for a total cost of 12,000 USD
When Event Series starts in December 2025
Who Robin, project leader, responsible for design, coordination, and delivery of the Metaverse Odyssey, Mayeul, CTO, skills in technical pipeline optimization to ensure smooth production, reliable builds, and seamless integration of branded content.

SIP Details

Problem Description

While The Sandbox has strong tools and an active community, brand onboarding remains complex and underutilized. Many external brands struggle to see how they can integrate meaningfully into the ecosystem, and creators lack a clear, replicable framework to run successful campaigns independently. At the same time, players need fresh, engaging events that keep them active while attracting new participants from outside The Sandbox.

Brand integrations are almost exclusively handled by The Sandbox’s internal team, which limits opportunities for creators to build successful businesses within the metaverse and runs counter to its core value of decentralization.

Without a proven community-led model, brand activations risk being more and more isolated, resource-heavy, and difficult to replicate; limiting growth for creators, brands, and the ecosystem as a whole.

Solution Proposed

The ‘Metaverse Odyssey - The Sandbox Edition’ is a gamified brand experience designed to demonstrate The Sandbox’s unmatched potential to onboard both brands and players through immersive storytelling, social events, and brand integrations.

Our objective:

  • Host a season (1 month) of Metaverse Odyssey events in The Sandbox, blending community competition with brand-driven narratives.
  • Actively convert game night participants and brand partners into long-term members of The Sandbox ecosystem.
  • Create weekly original game nights to stimulate The Sandbox community (to be streamed on X & twitch)
  • Deliver a custom experience that highlights The Sandbox’s creative flexibility and allows for partner integration.
  • Leverage this event to spot active TSB players & creators, and allow them to win a ‘Tiny Fighters’ community members pass.

By offering a low-risk, high-reward entry point for brands, The Odyssey becomes a live case study proving how The Sandbox can seamlessly integrate external brands, energize the ecosystem & attract new active players.

All creators required for this project will be sourced directly from The Sandbox community. If their skills match the project’s needs, we will prioritize collaborating with the “Tiny Creators", a trusted network of builders and artists from our brand, ensuring both quality delivery and community empowerment. Among them, we’re happy to work with Sanctum, Sebga, XtremArcader and more!

(See exactly what Tiny Creator means, and how you can join here)

Benefit to The Sandbox Ecosystem

The Odyssey serves as a proof-of-concept activation that can be replicated to onboard multiple brands and their audiences at scale, with a community-centric perspective.

For Creators

  • Opportunities to collaborate on branded projects, bringing revenue and visibility.
  • Proof they can independently lead brand campaigns, unlocking new business opportunities.
  • Leverage this case study to build their own campaigns.
  • Recognition through event highlights and social media exposure.

For The Sandbox

  • Demonstration of impactful community-led brand activations, strengthening credibility.
  • A healthier, decentralized ecosystem where creators, brands, and players thrive together.
  • Sustained visibility across multiple channels, amplifying reach.
  • Growth in active users and stronger community stickiness.

For Brands

  • A clear integration cycle from concept to in-game presence, reducing onboarding friction.
  • Direct exposure to engaged gaming communities beyond The Sandbox.
  • Continuous visibility through repurposed content across social media.
  • Built-in utility for their actual community members, through gaming.

For Players

  • Access to fresh, high-quality brand experiences inside The Sandbox.
  • Fun and socially engaging events that encourage long-term retention.
  • A sense of belonging as their participation is highlighted in community content.
  • A richer catalog of unique, community-built worlds to explore.

Since the creation of the Tiny Fighters, we have been committed to helping creators grow and develop their business in the ever-changing metaverse market. This SIP represents the natural continuation of that mission. We hope the community will recognize not only the immediate value of this activation, but also the long-term benefits it can bring to creators, brands, and The Sandbox ecosystem as a whole.

Events:

All branded activations will take the form of themed game nights, restreamed across our social channels to maximize visibility. Each week will introduce fresh concepts, from casual community hangouts to competitive contests, keeping the experience dynamic and inclusive. To mobilize and reward participants, we will distribute prizes in $SAND alongside exclusive rewards from partner brands.

Targeted Demographic:

Brands & partners : Web3-native projects and lifestyle/entertainment brands looking for an accessible entry point into The Sandbox ecosystem.

Players & creators : both existing Sandbox community members and new players attracted through brand partnerships and social events. Geographically, the project is open to a global audience, with a focus on reaching active gaming and Web3 communities.

Risk analysis

Risk Why Mitigation
Brand Commitments Some brands may hesitate or delay joining the Odyssey, reducing the intended diversity of integrations. We already have warm conversations ongoing, and if needed, the event will proceed with Tiny Fighters as the core brand while continuing outreach.
Player Participation Difficulty in reaching the target of 500+ unique players. Leverage The Sandbox community channels, brand partners’ audiences, and Tiny Fighters’ network; incentivize participation with quests, rewards, and social content.
Timeline Delays Production or brand onboarding taking longer than expected. Clear internal deadlines, phased milestone validation, and prioritization of core features to ensure launch readiness.

Budget requested

Overall cost: 12,000$ USD

Breakdown of the Cost

Production & Creation Game design, partner avatars, quests, technical integration, and testing. We optimized this cost by leveraging a previous experience we now own the rights to, after the closure of a company Robin worked for. It will be fully rebranded and updated to align with the latest TSB tools and guidelines (Find here a teaser of this past experience: ) $3,200
Communication & Marketing Pre-launch campaign, community management, and post-event content. $2,000
Live Event Organization Game Nights (approx. 9-15), streaming, event tools, and player rewards. $1,800
Post-Event & Reporting Impact analysis, report writing, and public release. $600
Management & Coordination Project oversight, partner follow-up, and administration. $800
Taxes (30%) Based on our actual legal structure in France $3,600

Implementation Plan

Milestones How do we measure success? Deliverables Expected completion date Unlock Payment
#1 Pre-Launch Production Finalize Odyssey game build in The Sandbox. Create 3 custom avatars + brand-related quests. Secure 3 brand partners. Prepare & launch promotional campaign. Release marketing supports and video teaser of the Odyssey. November 7th 6,000$
#2 Live Event Series Host 2-3 weekly Game Nights. Attract 500+ unique participants, with at least 30% being first-time Sandbox players. Gather testimonials from participating brands highlighting the ease of integration. Live Events for the community December 14th 3,000$
#3 Post-Event Impact & Expansion Publish a public “Onboarding Impact Report” measuring player conversions, brand satisfaction, and engagement metrics. Share a case study with The Sandbox DAO to present to future potential partners. Performance Analysis documents December 31th 3,000$

Team/Author Background

Our team drives The Tiny Fighters project with solid expertise in creating engaging gaming experiences across metaverses. We combine years of experience in game development, brand activations, and community-driven growth. We have proven experience in leading successful gaming projects with budgets of up to $150K.

We’ve collaborated with platforms like Nifty Island, The Sandbox, and Portals to deliver unique, immersive worlds, and we are building a creator network that empowers both brands and independent developers to thrive leveraging metaverses.

As a company, our goal with this project is to develop our activity in The Sandbox while offering more opportunities for creators and players to earn. The funding do not include any margin, as all the funds will be dedicated to ensure the event is a success.

Primary Contact: Robin (@Alesoir_voxAlesoir_voxhttps://www.linkedin.com/in/globo-studio/ - Founder of Globo Studio & The Tiny Fighters

Secondary (@Napadelis - https://www.linkedin.com/in/mayeulhp/ – CTO of the Tiny Fighters)

Previous games developed in The Sandbox:

Voting Options

Yes / No / Abstain

Alternatives Considered

One-off Branded Experience

  • Why not selected: A single experience would show technical capacity but fail to demonstrate long-term community engagement or measurable onboarding impact.

Purely Marketing-Focused Campaign

  • Why not selected: Social media activations alone would bring visibility but not showcase The Sandbox’s core strength — immersive, interactive gameplay and creator-led integration.

Internal-Only Tiny Fighters Event

  • Why not selected: Running an event only for our own brand would limit ecosystem value and not provide the DAO with a replicable blueprint for other creators and partners.

The Tiny Fighters X account
The Tiny Fighters Website

4 Likes

Any thoughts from our @Delegates, @domainallocators, or community at large about this SIP?

2 Likes

I appreciate this effort, but the immediate priority is encouraging players to engage with the game’s sandbox.

To what extent do young consumers today prioritize major brands?

2 Likes

I actually love the idea and think it brings great energy. Timing matters though.

Since the grant program is currently closed and we’re expecting an update soon, I’ll hold my vote until we hear more.

4 Likes

The atmosphere is improving, and I strongly agree with this idea. There will be many updates announced soon. I believe that if we try it after the new standards are applied, we can achieve more meaningful results. :face_with_monocle:

3 Likes

Hey @shont and @meowl, thanks a lot for your feedbacks!
That’s a valid point, I’m not looking to endlessly rework my games as standards evolve either.
At the same time, as a Sandbox builder since 2021, I’ve learned that if I had waited for every update to settle, I wouldn’t have built anything at all!

Do you think reworking the SIP calendar allowing a more flexible schedule based on TSB Deadlines would help? This would give us more time to find partners and prepare the project, instead of simply postponing it.

1 Like

GM @hishmad,

Not sure I perfectly understand your question.
Major brands help onboarding as their user base and reach are bigger.

Young consumers tend to follow trends combined with direct reward, that’s why we want to create branded games with a clear liveops system designed to incentivize the audience.

3 Likes

New AI Initiatives

The potential impact of AI in gaming is well-documented, and The Sandbox has already begun implementing AI initiatives that can broadly be grouped across two dimensions:

1. Operational Efficiency: We are now using both existing AI tools and developing our own new ones in order to increase our efficiency and effectiveness within our many support operation functions, from agentic coding to cheat detection and customer support.

2. User-facing Creation: Immersive content creation at scale, whether games or other forms of experiences, has continued to be constrained by time, skillset, and cost. We have made significant progress in addressing this via our no-code creation tools (VoxEdit, Game Maker), but AI will revolutionize this space and we plan to lead the charge. Our unique advantage lies in combining our extensive library of assets and content (1.7M unique 3D assets and hundreds of game templates) with our global community of talented creators (400K+ creators). We have already begun training custom AI models focused on asset generation, and are now actively working on developing user-facing generative AI capabilities for The Sandbox. Both of these sit within The Sandbox itself as well as on top of existing AI Integrated Development Environments. We will be sharing more on this soon.

In addition, we are excited to announce a partnership with Rosebud AI, the fast-growing vibe coded games platform. Creators will soon have the chance to be whitelisted to vibe code games with Rosebud AI using custom templates and assets from The Sandbox. We will soon be sharing more details about this event and our partnership with Rosebud, as well as updates on our other AI initiatives.

Just looking at this, most people predict that the way creators produce will change completely soon, so it seems like it won’t be efficient compared to the current budget.

3 Likes

I understand your point on this, thanks for sharing this note here!

In fact, the benefits KPI of this campains remains based on the live operation results.
Waiting for new tools would prevent us to update the map, while potentially benefiting from TSB Momentum + New mechanics when these tools are released.

I believe positive votes now would already boost visibility and community energy.
We’ll adapt smoothly when the new standards come in, knowing our target didn’t change.

What’ do you think about that @Geraldine?

3 Likes

Hey @Alesoir I have no opinion on this. The SIP can be live for voting on Wednesday, if you wish to make some edits, you can reach out to me directly.

2 Likes

Time to vote! :slight_smile:

4 Likes

For now, I voted abstain. I’m unsure of my support for this.

I don’t think I fully understand what this SIP is all about. My initial read left me still unsure. I’m going to contribute to quorum while I delve more deeply and give it more thought.

2 Likes

The amount is not large, and I hope the content will produce good results.

3 Likes

I’m going to change my vote to yes.

The request is small at $12K USDC, and their objectives focus on playing in-game to bring in more players. With recent gameplay updates of season 5 and 6, I think it would be smart of us to try again at another wave of users.

3 Likes

Thanks for your support @Lanzer & @shont !

As discussed with @theKuntaMC , I’ll shoot a video next week-end to clarify the purpose and benefit of the SIP! Hoping it can help anyone get it!

Cheers

3 Likes

That would be really helpful

3 Likes

Script Written, shooting it on Friday!

Vote is currently in a positive momentum, I thanks you all for that!
I’ll still shoot the video so the whole DAO gets the direction.

5 Likes

Hi everyone,

Please find here a link to the video I crafted to briefly explain the purpose and benefit of the SIP!

7 Likes

Nice video update. Love the subtitles :slightly_smiling_face:

2 Likes

Thanks! I’m using OpusClip is it can help :slight_smile:

4 Likes