1. Project Overview
This project delivers beginner-friendly Web3 and blockchain education tailored to university students, using The Sandbox as the core learning platform. In partnership with a university in Nigeria, we will onboard and train at least 10 students through interactive webinars, on-campus workshops, and guided tutorials focused on practical blockchain skills and Sandbox onboarding.
All public sessions including Twitter Spaces, seminars, and global webinars will be open to participants worldwide, ensuring inclusive engagement across regions. Students will learn how to create NFTs, explore the metaverse, and build beginner-friendly game environments using The Sandbox Game Maker.
Our approach blends accessible educational delivery with community integration. Participants will be supported via NFT-based mentorship and peer learning groups, ensuring continuity and self-sustaining growth beyond the training period.
This program uniquely addresses the digital divide by demystifying Web3 for African undergraduates while equipping them with career-relevant skills. It directly supports The Sandbox’s mission to grow a global creator economy by engaging underserved regions and expanding the active user base through onboarding and community development.`*
2. Problem Identification
Despite the growth of Web3 technologies, students in many African universities lack access to structured, locally contextualized blockchain and metaverse education. Traditional learning environments often fail to offer practical, hands-on exposure to tools like The Sandbox, which hinders onboarding, creativity, and innovation in the region. This project addresses that gap by delivering inclusive, skill-based education and unlocking new career pathways in decentralized gaming and virtual asset creation.
3. Solution Approach
The program introduces university students to Web3 through The Sandbox platform, combining classroom sessions, community events, and NFT-based rewards. Our methodology includes:
Interactive lectures, gamified onboarding, and asset creation tutorials.
A strong focus on local impact through university partnerships.
Online support communities (via X and Discord) with mentors and giveaways.
This approach is better than one-off workshops because it emphasizes continuity, accountability, and real engagement through rewards, peer support, and pathways for long-term participation in The Sandbox ecosystem.`*
4. Impact Measurement
- Completion Rate
Target: At least 70% of enrolled students will successfully complete the core Web3 and Sandbox introductory sessions.
Measurement: Monitored through attendance records, active participation during sessions, and completion of assigned tasks and exercises. - Student Engagement
Target: Between 5 to 10 students will actively participate in entry-level Sandbox projects, such as asset creation or environment design.
Measurement: Evaluated via student project submissions, feedback forms, and direct observation of participation during live activities. - Community Formation & Outreach
Target: Establish at least one student-led support group and initiate collaboration with 2 to 3 NFT or Web3 communities to broaden educational outreach.
Measurement: Verified by documentation of support group formation, records of outreach communications, and engagement metrics from partnered communities on platforms like X. - Public Educational Events
Target: Conduct a minimum of two public educational sessions (including seminars, webinars, or Twitter Spaces) to increase program visibility and awareness.
Measurement: Tracked through event attendance logs, post-event surveys, and social media analytics such as engagement rates and reach on X. - Learning Outcome Feedback
Target: Achieve at least 60% of participants demonstrating measurable improvement in understanding blockchain technology and The Sandbox platform by program completion.
Measurement: Assessed via pre- and post-program surveys, qualitative participant feedback, and reflective evaluations.
5. Technical Implementation & Timeline
This 12-week project follows a structured timeline with defined deliverables and budget allocation from the total ₦4,400,000 grant.
- Milestone 1 (Week 2 – 10%): Train outreach team on The Sandbox and student engagement. Produce branded graphic tees. Proof: Training materials, photos.
- Milestone 2 (Week 4 – 9%): Create digital educational content—slides, tutorials, guides for students. Proof: Shared drive content, sample files.
- Milestone 3 (Week 5 – 20%): Print 1,000+ physical materials (booklets, infographics) for learning sessions. Proof: samples, distribution records.
- Milestone 4 (Week 6 – 7%): Pilot workshop in a secondary school to test materials and gather feedback. Proof: Event media, feedback forms.
- Milestone 5 (Week 9 – 36%): Host 3 university seminars and global online sessions. Distribute Sandbox NFTs as learning incentives. Proof: Event reports, wallet submissions.
- Milestone 6 (Week 10 – 9%): Coordinate logistics, partnerships, and progress tracking. Proof: Logs, updates, reports.
- Milestone 7 (Week 12 – 9%): Submit final report, outcomes, and sustainability plan with student ambassador list. Proof: PDF report, partnership letters.
6. Team Qualifications
Our team brings together experienced community educators, Web3 advocates, and university outreach professionals with a proven track record in executing student-centered programs across Nigeria. The project will be led by a community manager and educator with over two years of experience onboarding users into Web3 via workshops, Twitter Spaces, and educational campaigns.
We’ve previously executed blockchain and NFT awareness events at local universities and student hubs, including collaborations with youth-led DAOs and creator communities. This has allowed us to build strong grassroots networks and understand the local dynamics of student engagement in underrepresented regions.
While this is our first direct Sandbox grant proposal, we have existing familiarity with The Sandbox tools and ecosystem through our team’s involvement in community education spaces, as well as through past collaborations with NFT creators and gaming communities. Our broader network includes creatives who are exploring VoxEdit and Game Maker tools, and our initiative will further amplify Sandbox’s presence among African youth.
This project is built to align with The Sandbox’s vision by focusing on real-world onboarding, inclusive education, and long-term community development. By combining digital tools with IRL execution, our team is uniquely positioned to bridge the gap between students and the Sandbox metaverse.
7. Budget Allocation & Sustainability
The total budget of ₦4,400,000 (~$10,550) is categorized as follows:
- Development Costs (₦500,000 / 11%)
Custom Sandbox-branded tees for outreach team to improve visibility and unity. - Educational Content Creation (₦400,000 / 9%)
Digital materials including guides, slides, and tutorials tailored to African students.
Printing & Material Production (₦900,000 / 20%)
Booklets, infographics, and leaflets for IRL events and workshops. - Event & Outreach Execution (₦1,600,000 / 36%)
Includes venue costs, student refreshments, transport, giveaways of Sandbox assets/NFTs to onboard and reward participants. - Testing & Pilot Session (₦300,000 / 7%)
Pilot event at a secondary school for early feedback and validation. - Project Management (₦400,000 / 9%)
Coordination, communication, scheduling, and partner relations. - Contingency & Miscellaneous (₦300,000 / 7%) Buffer for unforeseen expenses (e.g., transport/logistics).
Sustainability:
We will establish peer-to-peer communities led by trained student ambassadors, maintain educational resources for ongoing use, and explore continued partnerships with institutions and sponsors. NFT rewards and public events will keep students engaged and promote long-term interaction with The Sandbox.