1. Project Overview
W3GG is seeking a grant of 10K USDT (43K SAND) to support The Sanbox’s participation at “W3GG Gam3 Arena”, in Jakarta this August. Gam3 Arena is W3GG’s premier standalone even- designed as a gateway for Web2 gamers to explore the world of Web3 gaming, the event serves as a curated, high-energy space combining gameplay, community building, and innovation.
Gam3 Arena 2025 is strategically designed as a hybrid event, combining onsite activation at Point Arena Gaming House in Jakarta with online engagement through W3GG’s digital ecosystem and media partners. This format maximizes visibility, accessibility, and interaction, especially for the digitally native generation.
2. Problem Identification
The problem we’re addressing is the need to secure funding to ensure The Sandbox can attend, have pre-event activation through online Voxel learning, and have a presence at "W3GG Gam3 Arena” in Jakarta for both the game test and Voxel Time Attack tournamenti. Their presence is critical for leveraging Sandbox’s high visibility to further develop their Indonesian community and fostering the growing Indonesian community for The Sandbox. Without this support, The Sandbox might miss out on a key opportunity to strengthen its market position and capitalize on the strategic partnership with W3GG.
3. Solution Approach
The primary aim of the SIP is to enhance the market penetration at “W3GG Gam3 Arena” by showcasing The Sandbox’s metaverse platform through an engaging booth and interactive demos. This participation will drive community growth, attract local gamers and influencers, and build strategic partnerships.
For Sandbox DAO, this translates to increased brand visibility and valuable market insights. Additionally, the event benefits from heightened engagement and media attention, reinforcing its prominence and innovation in the crypto space. It can also solidify The Sandbox’s position as a leader in the metaverse industry while enriching the overall event experience.
4. Impact Measurement
How will you measure the success of your project? Please define specific, quantifiable metrics you will track (e.g., user completion rates, reduced support tickets, increased creator retention), and explain your target outcomes for each metric.
The measure to success of our event are:
- 2,000 participants on the ground and 5,000 online participation on W3GG’s platform for the 2-days event (2-3 August 2025.)
- 20 full slot for Voxel War Tournament participation and complete atttendance for both online sessions and during the event itself.
5. Technical Implementation & Timeline
Outline your implementation plan with specific milestones and deliverables.
For each milestone, include: description of deliverable, estimated completion date, % of total grant requested, how to demonstate full completion.
Milestone | Deliverables | Expected Completion Date | % of Total Grant Request | How to demonstrate |
---|---|---|---|---|
#1 | Sandbox DAO granted the SIP and W3GG to kickstart sponsorship documents for The Sandbox and W3GG to provide all design guide for The Sandbox | July | 50% | Sponsorship Contract signed & Payment success for 50% of 10K USDT in SAND |
#2 | W3GG officially announce The Sandbox as a Game Partner in W3GG Game Day in all social media platform and open registration for Voxel War Tournament | July | 0% | - Existing Sandbox community, W3GG community, and the public is well informed that The Sandbox will be present in W3GG Gam3 Arena |
#3 | Hiring an Indonesian game studio for Sandbox to teach 20 students to compete in Gam3 Arena for Sandbox Voxel Time Attack and 2 online training session to create a voxel with coach | July | 0% | 20 seats for online Voxel education is full slot, and the online course for Voxel education results in all participants succeeded to finish the Voxel creation from scratch |
#4 | The Sandbox as Game Partner in Gam3 Arena on 2-3 August | August | 0% | The Sandbox Game test for 7 hours a day in the PC island, The Sandbox questing runs smoothly offline & online, and The Sandbox will run their Voxel Time Attack with 2 rounds of 10 people and 1 grand final. Announcing 2 winners and 2 runner-ups at the end of the stage time |
Lastly, post event, latest by 20th of August, W3GG to provide:
- Reporting numbers of game testers and attendees for The Sandbox during online and offline activation of Gam3 Arena
- Reporting total number of new sign ups to The Sandbox
Unlocks 50% of payment with a total of USD 5,000 in SAND
6. Team Qualifications
I’m Vinzka, the Head of Events and currently leading W3GG in Indonesia. W3GG is a decentralised gaming protocol aiming to empower and reward gamers for playing, contributing and supporting gaming ecosystems. I started my journey with the Sandbox since March 2024 as their Project Manager. I learned about Sandbox as a brand from the ground up with George’s guidance as the Country Manager for Indonesia.
With the achievement that W3GG brings to The Sandbox for Indonesia in 2024, I have learned that I really respect The Sandbox as a brand and committed to always contribute to support The Sandbox through any activation possible. It is very important for W3GG- as a long-term partner of The Sandbox to have them in our first ever Gam3 Arena. We would love to show the community our strength in joining forces to lead the metaverse in Indonesia.
7. Budget Allocation & Sustainability
Please find the budget allocation within this link
How did you hear about the Sandbox DAO Grants Program?
George Wong, Regional Integration Director of Sandbox Southeast Asia
Please find the SIP submission document here