Hi everyone,
I’d like to propose a fun and scalable way to keep the community active, rewarded, and engaged inside The Sandbox world: The Riddle World [Game].
In the past, I’ve created riddles with large SAND prize pools, and they were buzzing with activity. With the support of the DAO, we could bring this format back as a monthly riddle challenge for everyone.
In-Game Riddles Format
- A new riddle every month, always hosted in the same world — Riddle Land — so players know where to go, but face a fresh challenge each time.
- Riddles mix knowledge about The Sandbox DAO, Game Maker, the platform itself, and mythology/external lore, keeping things diverse and surprising.
- Each month carries a 10,000 SAND prize pool.
- Rewards decrease as more players solve the riddle:
- 1st solver: 500 SAND
- 2nd solver: 450 SAND
- 3rd solver: 400 SAND
- …and so on, until the pool is empty. Than we run a new monthly riddle faucet.
Impact
- Keeps gameplay fun and engaging without heavy development costs — riddles are built around storylines, less about super complex mechanics or very polished visuals.
- Avoids reliance on a single repetitive game loop which gets boring.
- Encourages exploration, discovery, and creative storytelling.
- Strengthens the play-to-learn culture of The Sandbox
Budget
I propose 10,000 SAND per month for 12 months, totaling 120,000 SAND for a year of constant challenge.
We’ve already proven this works: in 2023, we distributed over 180,000 SAND in riddles when collaborating with Sebastien, and the engagement was really high (with lots of passion, to say the least
)
All in all, this is a low-cost, high-engagement activity that keeps players excited and coming back — especially during the long transition from the Unity-based Game Maker to Unreal, which may not fully land until late 2026 or early 2027.
One of the riddles I made back in the day: https://x.com/Riddztecia/status/1581329404923326464/video/1
Let me know what you think?