Tower Of Myths: Gaia's Requiem.

1. Who is your team?


2. Project Overview

  • Game Title: TOM: Gaia’s Requiem.

  • Game Genre:

    ☐ Platformer ☐ Arcade :white_check_mark: RPG ☐ Shooter ☐ Visual Novel Other: ___________

  • Short Description of the Game:

    This is an RPG where you choose to be a Fisherman, Lumberjack, or Miner. Your power grows as you unlock special abilities with pieces of your legendary armor. These are earned by collecting rare materials, defeating specific enemies, and finally, taking down a powerful boss. It’s a rewarding loop where your profession forges you into a champion.

  • Funding Request: 10,000 USD – Grant Program

    With this funding, we will significantly enhance both the experience and the value of the project for players:

    1. Gaia’s Tower Opening Event – Exclusive Content and Unique Rewards.

      We will launch a special event marking the grand opening of the tower, introducing brand-new challenges such as the arrival of powerful new enemies, exclusive resources, and a more formidable boss. During this event, players will have the opportunity to earn valuable rewards such as NFTs and SAND, encouraging community participation and competitiveness.

    2. Tower Production – Creation of High-Value Content.

      We will cover the development costs of the tower, including the production of high-quality assets such as unique enemies, immersive decorative elements, and detailed terraforming work to deliver a visually stunning and memorable gameplay experience.

    3. Version Update – From 0.11 to 0.12 .

      We will implement the update to version 0.12, ensuring the experience benefits from the latest improvements.

    4. Integration of New Features – Innovation in Mechanics and Challenges

      We will take advantage of the new features introduced in version 0.12 to design and enhance gameplay mechanics, optimize playability, and deliver more dynamic and varied challenges that boost replayability and keep players engaged over the long term.

  • Do you have previous experience building this type of game?.

    Yes, in the first phase of the experience, we reached 573 unique players, 4,550 total players, 2,922 hours of total playtime, and an average session length of 39 minutes. Additionally, thanks to our custom quest software, we were able to maintain constant player tracking, resulting in the completion of over 4,000 daily quests during The Builders’ Challenge 3.

    Please share relevant links or examples:

    https://www.sandbox.game/en/experiences/tower-of-myths/0266d75f-a62d-473b-b219-7d567d3adeb5/page/

    https://www.sandbox.game/en/experiences/tower-of-myths-oldbeel-tavern/c261e264-8718-467e-b3af-957fd6705898/page/


3. Motivation

  • Why are you applying for support from The Sandbox?

    Our team is seeking support from The Sandbox to secure the budget that will allow us to go beyond our initial vision. With this funding, we will be able to dedicate resources to expanding the core game mechanics and generating a greater amount of content. This will result in a more robust and engaging project, and will bring significant value to The Sandbox ecosystem.

  • Why did you choose to build this project in The Sandbox?

    We chose The Sandbox for our project because its development engine is ideal for a truly decentralized Web3 ecosystem. Unlike other platforms that require deep programming expertise, The Sandbox offers us accessible tools like VoxEdit and Game Maker. This means we can focus entirely on innovation and creation, without the technical barriers of coding. We believe this accessibility is fundamental, as it allows us to empower a broader community of creators and users who, without being programmers, can actively participate in building our project and the economy of The Sandbox.


4. Timeline

  • Planned Milestones (include estimated dates):

    • GDD Submission: week1. August 2025.

    • Vertical Slice: week 1, August 2025.

    • Blockout Check: week 2, August 2025.

    • Release Check: week 3, September 2025.


5. Team Location

(Note: This does not influence acceptance. It helps us assess budget alignment and fair compensation.)

  • Country/Countries of Team Members:

    Our team is composed of a group of developers, designers, and artists from Colombia, with experience in video game development and the Web3 ecosystem. Each team member brings their unique knowledge to bring our project’s vision to life, combining a passion for game design with a deep understanding of blockchain technology.


6. Future Plans & Sustainability

  • What are your plans for maintaining or expanding the project after launch?

    After launch, our plan is to continuously expand the content and enhance the player experience through regular updates. We will integrate the travel functionality between lands with our complementary experiences Genbu’s Travel and Tower of Myths: Oldbeel Town, creating a richer and more interconnected MMORPG world. This will include new quests, areas, events, and mechanics, ensuring long-term engagement. Additionally, we will maintain active community feedback channels, such as Discord, to prioritize the most important updates for players.

  • Do you have a monetization strategy?

    Yes [:white_check_mark:] No

    If yes, describe it briefly:

    Our project is designed to be competitive in events such as The Sandbox Builders Challenge, with a clear and attractive monetization strategy. Two main revenue pillars will be implemented:

    • Sale of Armor NFTs: Players will be able to acquire the class armors from our game as NFT assets. This will not only grant them exclusive abilities but also ownership of a valuable item within The Sandbox ecosystem.

    • Playtime Monetization: Through The Builders Challenge system, the time players invest in obtaining their armor will serve as a monetization path. This rewards player commitment and fosters a circular economy where value is generated through dedication.

  • How do you plan to attract and retain players over time?

    To attract and retain players over time, we will implement pre-season events with exclusive rewards and participate in creator-driven events powered by The Sandbox, ensuring fresh and unique content on a regular basis.


7. Milestone Deliverables

For each milestone, please confirm your understanding and ability to deliver:

:round_pushpin: GDD Submission

:white_check_mark: Synopsis of game

:white_check_mark: Concept art, mood board

:white_check_mark: Game mechanics

:white_check_mark: Marketing & monetization plan

:white_check_mark: Budget breakdown

:round_pushpin: Vertical Slice

:white_check_mark: Focused demo level including Gameplay, FTUE, Narrative, Fun, Art Direction, and Technical review

:round_pushpin: Blockout Check

:white_check_mark: Level-wide check of terraforming, pathing, interactions (fights, NPCs, quests)

:round_pushpin: Release Check

:white_check_mark: Final gameplay feedback with detailed grading


  • Where did you hear about the grant program?

    :white_check_mark: This forum

    :white_check_mark: Discord

    :white_check_mark: Twitter/X

    8. Budget Overview

    Category Description Amount
    Rewards Catalyst purchases for reward items $1,000
    Game Development Game built in Game Maker 0.12 $4.000
    Game Testing Internal QA and polish cycles $1,000
    Asset Production Voxel characters, props, animations, and FX $2,500
    Event Coordination Website, Discord, moderation, leaderboard setup $1,000
    Marketing & Tutorials Video tutorial production, social media, and outreach $500
    Total $10.000
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Thank you for the submission @Jose. Unfortunately this domain does not have enough remaining budget to support your project at this time, and there are a few other proposals on a waiting list should the program budget expand.

If the DAO votes to extend the grant program then your submission will be considered in depth along with the other pending proposals. I’m always excited to see Ashara projects come to life. Let’s hope for favorable DAO votes in the coming month.

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