Hello team,
I’ve run into a few problems with the validation:
Milestone 1
-
The command
voxbridge convert --input model.glb --target unitydoesn’t work directly because the PATH needs to be added. This step isn’t explained in the documentation. I was able to get it to run with the commandpython -m voxbridge .cli. -
Additionally, when trying to convert a file, I encountered the following error:
[ERROR] Unexpected Error: ProgressColumn.__init__() got an unexpected keyword argument 'style'. -
The Unity and Roblox import tests are still pending, as I did not see them in the video.
Milestone 2
- The Benchmarks on three test assets (avatar, prop, building) before and after conversion are missing.
Milestone 3
- Feedback from 5–10 Sandbox creators integrated into documentation is missing.
Let’s please review all of this.