✅ VoxBridge: A Lightweight Toolkit to Use Sandbox Assets Across Platforms

1. Executive Summary

We want to deliver an open-source converter that transforms .glTF exports from VoxEdit into files directly importable into platforms like Roblox (using its glTF Importer plugin) and Unity (via the Khronos glTF importer package). This tool removes manual rework and lets Sandbox creators repurpose voxel models across multiple engines.

Main Goal:
Allow VoxEdit-exported assets to be used in external 3D/UGC platforms without manual format adjustments.

Benefits:

  • Extends visibility of Sandbox creations
  • Lowers technical friction for creators
  • Advances The Sandbox’s interoperable-metaverse vision

2. Problem Statement

VoxEdit lets creators export their work as .glTF, but those files are not ready to use elsewhere. If you try bringing these files into platforms like Roblox or Unity, things break, textures don’t show up right, materials need to be fixed, and you’re stuck editing files manually just to make them usable. It is frustrating, slow, and way too technical for most creators who just want to share their work.

This blocks a lot of people. For example, Voxel artists who want to showcase their creations in other spaces can’t do that. and builders hoping to reuse Sandbox assets in other engines have to hack their way through it or just give up on the process. The Sandbox itself misses out on the visibility and reach that could come from having its content travel freely across the open metaverse.

If this is not fixed, great work will keep getting stuck in one place. And creators who should be thriving across worlds will stay limited to just one.

3. Proposed Solution

We’re building a simple open-source tool that lets creators take assets exported from VoxEdit and make them work instantly in platforms like Roblox and Unity without no manual fixes, no Blender workarounds.

Here’s how it works:

  1. Export your asset from VoxEdit as .glTF or .glb
  2. Run it through the tool
  3. Get a version that’s ready to drop into Roblox Studio or Unity

It’ll be built as a command-line tool, with an optional interface for ease of use. It supports local files and may support IPFS in later updates.

Key Technologies:

  • Blender scripting API : To fix asset structure
  • glTF tools : To process and clean up files
  • Node.js or Python : For the core logic
  • Roblox & Unity importers : To ensure compatibility

How it connects to The Sandbox:

  • Works with VoxEdit exports.
  • Doesn’t interfere with Game Maker.
  • It expands how creators use what they’ve already built.

4. Team

Name Role Relevant Expertise
Abdulkareem Oyeneye Project Lead / Dev Marketing 4+ years in Web3 known for identifying technical gaps in ecosystems and leading productized solutions across Arbitrum, NEAR, and Filecoin. LinkedIn
Gospel Ifeadi Smart Contract & Automation Engineer Experienced in Rust, Python, and backend tooling. Builds dApps, automation scripts, and dev infra for smart contract platforms. X/Twitter
Emmanuel Charles Blockchain Dev / QA Engineer Skilled in Rust, C++, and TypeScript. Brings a dual focus on robust code and clean delivery with QA standards. LinkedIn
Musa Abdulkareem Blockchain Engineer Builds and maintains blockchain toolkits with focus on developer usability and integration reliability. LinkedIn
Bolaji Ahmad Full Stack & Integration Engineer Helped deliver foundational tooling in the Polkadot ecosystem. Brings full stack experience across EVM and non-EVM platforms. LinkedIn

Relevant Contributions:
We have built and contributed tools that are being used by major Web3 protocols:

5. Technical Details

Integration Type: Asset format conversion only

Standards: glTF 2.0, GLB, FBX (via Blender)

Libraries/Tools:

  • Blender 3.x Python API for mesh/material export
  • glTF-Pipeline for cleanup (e.g., material/texture fixes)
  • three.js utilities for validating outputs
  • Roblox Studio’s glTF Importer plugin
  • Unity’s Khronos glTF importer package

On-Chain: None; testing can use local files or standard IPFS/CID URLs

Sandbox In-Game: No runtime or smart-contract integration needed

6. Budget & Work Plan

Category Amount (USD) Notes
Core Dev (CLI & Optimization Scripts) $4,000 Asset cleanup, decimation, mesh splitting, material remapping
Engine Testing (Unity & Roblox) $1,000 Import validation, LOD setup, performance benchmarking
Documentation & Tutorials $1,000 Setup guide, usage instructions, and 2 walkthrough videos
Optional GUI (Electron-based) $2,000 Basic drag-and-drop desktop app for non-technical users
QA & Creator Feedback Loop $2,000 Testing with Sandbox creators, feedback collection, iteration
Post-release Support & Refinements $2,000 Bug fixes, minor feature requests, follow-up improvements
Total $12,000

Milestones:

# Deliverable Due (Weeks) Budget Release
1 CLI + Blender export scripts 3 25%
2 Validated outputs in Roblox & Unity + draft docs 7 33.3%
3 Final toolkit (CLI, docs, videos, optional GUI) 9 41.7%

Milestone 1 – Core Converter (Week 3)
Deliverables:

  • A working command-line tool that accepts .glTF or .glb files exported from VoxEdit
  • Basic cleanup of texture paths and material names
  • Successful import of a test asset into Unity and Roblox
  • Initial documentation with usage instructions
  • Code uploaded to GitHub with version tag v0.1

Budget: $3,000

Milestone 2 – Optimization Features (Week 7)
Deliverables:

  • Polygon reduction and automatic mesh splitting for large models
  • Texture atlas generation and resizing
  • Material mapping for Unity and Roblox compatibility
  • Performance summary report showing triangle count, texture size, and mesh count
  • Benchmarks on three test assets (avatar, prop, building) before and after conversion
  • Updated documentation
  • GitHub release tagged v0.2 with sample input and output assets

Budget: $4,000

Milestone 3 – Final Release + GUI (Week 9)
Deliverables:

  • Optional drag-and-drop interface
  • Unity LOD prefab generator for mobile optimization
  • Final version of the validation report with JSON output
  • Short video walkthrough of the tool in use
  • Feedback from 5–10 Sandbox creators integrated into documentation
  • Final documentation site on GitHub Pages
  • Full release tagged v1.0 with code, examples, and guides
    Budget: $5,000

7. DAO Alignment & Impact Measurement

Alignment for the DAO:

  • It directly implements “integrating VoxEdit GLTF models into other UGC platforms” from SIP-25
  • It increases interoperability and creator autonomy

Metrics & KPIs:

  • GitHub: ≥ 25 stars within 30 days
  • Usage: ≥ 10 unique assets imported in external engines
  • Community: ≥ 5 showcase posts in social channels like discord and X.
  • Onboarding: Inclusion in Sandbox tutorial roundup.

8. Attachments


Dapps over Apps on X/Twitter

1 Like

Hello @DappsoverApps,

Thanks for your proposal! I love the idea. Could you please provide more information on the following two points?

GLTF Performance in Unity and Roblox

How do you plan to improve the performance of GLTFs for Unity and and Roblox? Existing libraries allow exporting GLTFs to Unity, but they result in very poor performance within the engine. I’d appreciate it if you could elaborate on your optimization strategies for this.

Milestone Deliverables

Please expand on the deliverables for each milestone so we have a clearer understanding of what will be provided.

2 Likes

Hello @yuelwolf ,

Thank you for taking out time in reviewing our proposal. We are glad to hear you love the idea. Below are the answers to the questions you asked:

1. GLTF Performance in Unity and Roblox

While there are existing tools to import glTF files into Unity or Roblox, most don’t properly optimize these assets. Often the imported assets cause lag, load slowly, or fail entirely, especially in Roblox, due to its strict limit of 10,000 triangles per MeshPart. Unity assets with too many separate meshes also tend to perform poorly, particularly on mobile devices.

Our tool specifically targets these common problems:

  1. It combines meshes sharing the same material. This reduces Unity draw calls and keeps Roblox assets within triangle limits. For assets exceeding Roblox limits, the tool automatically splits them into manageable parts.
  2. It simplifies geometry using Blender’s Decimate modifier, preserving visual quality while significantly improving performance.
  3. It packs smaller textures into a single optimized texture atlas and resizes larger textures, reducing memory usage and load times.
  4. It adapts material settings explicitly for Unity and Roblox, ensuring assets look correct immediately upon import.
  5. For Unity users, the tool optionally generates Level of Detail models to support smooth performance across desktop and mobile devices.

Additionally, after each conversion, creators get a straightforward summary report indicating triangle count, mesh complexity, texture usage, and overall asset performance.

To demonstrate these optimizations, we’ll test three representative VoxEdit models (an avatar, a prop, and a building) and share clear before-and-after performance benchmarks. All tests and outcomes will be openly available for the community in our public repository. The result is not just correct file formats, but genuinely optimized and smoothly performing assets for creators to immediately use in Unity and Roblox.

2. Milestone Deliverables

Milestone 1 – Core Converter (Week 3)
Deliverables:

  • A working command-line tool that accepts .glTF or .glb files exported from VoxEdit
  • Basic cleanup of texture paths and material names
  • Successful import of a test asset into Unity and Roblox
  • Initial documentation with usage instructions
  • Code uploaded to GitHub with version tag v0.1

Budget: $3,000

Milestone 2 – Optimization Features (Week 7)
Deliverables:

  • Polygon reduction and automatic mesh splitting for large models
  • Texture atlas generation and resizing
  • Material mapping for Unity and Roblox compatibility
  • Performance summary report showing triangle count, texture size, and mesh count
  • Benchmarks on three test assets (avatar, prop, building) before and after conversion
  • Updated documentation
  • GitHub release tagged v0.2 with sample input and output assets

Budget: $4,000

Milestone 3 – Final Release + GUI (Week 9)
Deliverables:

  • Optional drag-and-drop interface
  • Unity LOD prefab generator for mobile optimization
  • Final version of the validation report with JSON output
  • Short video walkthrough of the tool in use
  • Feedback from 5–10 Sandbox creators integrated into documentation
  • Final documentation site on GitHub Pages
  • Full release tagged v1.0 with code, examples, and guides
    Budget: $5,000

Thank you once again for your questions. Kindly let us know if you have any more question.

2 Likes

See now … This is why @yuelwolf is the perfect fit for this domain. He’s a technical nerd who gets this stuff :laughing::rofl::joy:

3 Likes

Thank you for your response! Your proposal is now under review, and I’ll get back to you ASAP.

1 Like

Proposal Evaluation

Thank you for your time and effort in presenting this proposal. Following a review based on the established criteria, here are the results:

Team (5/10 | Weight: 35%)

The team demonstrates some experience in Web3, which is a positive starting point. However, further clarity on their specific experience with 3D asset pipelines and cross-platform game engine integration (Unity, Roblox) would strengthen this section.

Project (9/10 | Weight: 35%)

The VoxBridge proposal is highly relevant and offers a very compelling solution to a significant pain point for creators. By providing a lightweight, open-source tool to convert VoxEdit GLTF exports directly for Unity and Roblox, it greatly facilitates the utilization of The Sandbox assets across platforms, reducing manual rework and technical friction.

Budget (9/10 | Weight: 15%)

The proposed budget of $12,000 USD is very reasonable and appears well-aligned with the defined deliverables and milestones. It reflects an efficient allocation of resources for a tool that promises substantial value by enabling seamless cross-platform asset usage.

DAO Impact (9/10 | Weight: 15%)

This proposal has an exceptionally positive impact on the DAO. It directly supports The Sandbox’s vision of an open and interoperable metaverse, increases the visibility and utility of Sandbox creations, and empowers creators to expand their reach, which is fundamental for ecosystem growth and adoption.


Compiled Score

The total weighted score for your proposal is 7.40.

Conclusion

The project has been approved. Congratulations! :partying_face: CC @Geraldine @Paul

The next steps involve KYB or KYC, depending on whether it will be done through a company or an individual. Once this is approved, we can officially begin the project.

1 Like

Great news. We are happy to bring this idea to live! Thank you for the support.

Thank you.

1 Like

Hey @DappsoverApps, we have not received your KYC yet, please proceed. Could you share your name and last name please?

1 Like

Hi @Geraldine , thank you for your notifying us. We have completed the KYC. Our representative name is: Abdulkareem Oyeneye.

Thank you.

Hello @DappsoverApps

KYC has been accepted. You can officially start the project. :mechanical_arm: