1. Executive Summary
We want to deliver an open-source converter that transforms .glTF
exports from VoxEdit into files directly importable into platforms like Roblox (using its glTF Importer plugin) and Unity (via the Khronos glTF importer package). This tool removes manual rework and lets Sandbox creators repurpose voxel models across multiple engines.
Main Goal:
Allow VoxEdit-exported assets to be used in external 3D/UGC platforms without manual format adjustments.
Benefits:
- Extends visibility of Sandbox creations
- Lowers technical friction for creators
- Advances The Sandbox’s interoperable-metaverse vision
2. Problem Statement
VoxEdit lets creators export their work as .glTF, but those files are not ready to use elsewhere. If you try bringing these files into platforms like Roblox or Unity, things break, textures don’t show up right, materials need to be fixed, and you’re stuck editing files manually just to make them usable. It is frustrating, slow, and way too technical for most creators who just want to share their work.
This blocks a lot of people. For example, Voxel artists who want to showcase their creations in other spaces can’t do that. and builders hoping to reuse Sandbox assets in other engines have to hack their way through it or just give up on the process. The Sandbox itself misses out on the visibility and reach that could come from having its content travel freely across the open metaverse.
If this is not fixed, great work will keep getting stuck in one place. And creators who should be thriving across worlds will stay limited to just one.
3. Proposed Solution
We’re building a simple open-source tool that lets creators take assets exported from VoxEdit and make them work instantly in platforms like Roblox and Unity without no manual fixes, no Blender workarounds.
Here’s how it works:
- Export your asset from VoxEdit as
.glTF
or.glb
- Run it through the tool
- Get a version that’s ready to drop into Roblox Studio or Unity
It’ll be built as a command-line tool, with an optional interface for ease of use. It supports local files and may support IPFS in later updates.
Key Technologies:
- Blender scripting API : To fix asset structure
- glTF tools : To process and clean up files
- Node.js or Python : For the core logic
- Roblox & Unity importers : To ensure compatibility
How it connects to The Sandbox:
- Works with VoxEdit exports.
- Doesn’t interfere with Game Maker.
- It expands how creators use what they’ve already built.
4. Team
Name | Role | Relevant Expertise |
---|---|---|
Abdulkareem Oyeneye | Project Lead / Dev Marketing | 4+ years in Web3 known for identifying technical gaps in ecosystems and leading productized solutions across Arbitrum, NEAR, and Filecoin. LinkedIn |
Gospel Ifeadi | Smart Contract & Automation Engineer | Experienced in Rust, Python, and backend tooling. Builds dApps, automation scripts, and dev infra for smart contract platforms. X/Twitter |
Emmanuel Charles | Blockchain Dev / QA Engineer | Skilled in Rust, C++, and TypeScript. Brings a dual focus on robust code and clean delivery with QA standards. LinkedIn |
Musa Abdulkareem | Blockchain Engineer | Builds and maintains blockchain toolkits with focus on developer usability and integration reliability. LinkedIn |
Bolaji Ahmad | Full Stack & Integration Engineer | Helped deliver foundational tooling in the Polkadot ecosystem. Brings full stack experience across EVM and non-EVM platforms. LinkedIn |
Relevant Contributions:
We have built and contributed tools that are being used by major Web3 protocols:
-
StarkWeb – a UI framework for StarkNet dApps (starkweb.xyz)
-
Interlay’s InterBTC API – enables Bitcoin-DeFi integration across chains
-
We are also currently building an on-chain data retrieval utility for Filecoin.
5. Technical Details
Integration Type: Asset format conversion only
Standards: glTF 2.0, GLB, FBX (via Blender)
Libraries/Tools:
- Blender 3.x Python API for mesh/material export
- glTF-Pipeline for cleanup (e.g., material/texture fixes)
- three.js utilities for validating outputs
- Roblox Studio’s glTF Importer plugin
- Unity’s Khronos glTF importer package
On-Chain: None; testing can use local files or standard IPFS/CID URLs
Sandbox In-Game: No runtime or smart-contract integration needed
6. Budget & Work Plan
Category | Amount (USD) | Notes |
---|---|---|
Core Dev (CLI & Optimization Scripts) | $4,000 | Asset cleanup, decimation, mesh splitting, material remapping |
Engine Testing (Unity & Roblox) | $1,000 | Import validation, LOD setup, performance benchmarking |
Documentation & Tutorials | $1,000 | Setup guide, usage instructions, and 2 walkthrough videos |
Optional GUI (Electron-based) | $2,000 | Basic drag-and-drop desktop app for non-technical users |
QA & Creator Feedback Loop | $2,000 | Testing with Sandbox creators, feedback collection, iteration |
Post-release Support & Refinements | $2,000 | Bug fixes, minor feature requests, follow-up improvements |
Total | $12,000 |
Milestones:
# | Deliverable | Due (Weeks) | Budget Release |
---|---|---|---|
1 | CLI + Blender export scripts | 3 | 25% |
2 | Validated outputs in Roblox & Unity + draft docs | 7 | 33.3% |
3 | Final toolkit (CLI, docs, videos, optional GUI) | 9 | 41.7% |
Milestone 1 – Core Converter (Week 3)
Deliverables:
- A working command-line tool that accepts
.glTF
or.glb
files exported from VoxEdit - Basic cleanup of texture paths and material names
- Successful import of a test asset into Unity and Roblox
- Initial documentation with usage instructions
- Code uploaded to GitHub with version tag
v0.1
Budget: $3,000
Milestone 2 – Optimization Features (Week 7)
Deliverables:
- Polygon reduction and automatic mesh splitting for large models
- Texture atlas generation and resizing
- Material mapping for Unity and Roblox compatibility
- Performance summary report showing triangle count, texture size, and mesh count
- Benchmarks on three test assets (avatar, prop, building) before and after conversion
- Updated documentation
- GitHub release tagged
v0.2
with sample input and output assets
Budget: $4,000
Milestone 3 – Final Release + GUI (Week 9)
Deliverables:
- Optional drag-and-drop interface
- Unity LOD prefab generator for mobile optimization
- Final version of the validation report with JSON output
- Short video walkthrough of the tool in use
- Feedback from 5–10 Sandbox creators integrated into documentation
- Final documentation site on GitHub Pages
- Full release tagged
v1.0
with code, examples, and guides
Budget: $5,000
7. DAO Alignment & Impact Measurement
Alignment for the DAO:
- It directly implements “integrating VoxEdit GLTF models into other UGC platforms” from SIP-25
- It increases interoperability and creator autonomy
Metrics & KPIs:
- GitHub: ≥ 25 stars within 30 days
- Usage: ≥ 10 unique assets imported in external engines
- Community: ≥ 5 showcase posts in social channels like discord and X.
- Onboarding: Inclusion in Sandbox tutorial roundup.
8. Attachments
Dapps over Apps on X/Twitter