✅ VoxBridge: A Lightweight Toolkit to Use Sandbox Assets Across Platforms

Hi @yuelwolf , thank you so much for your feedback. We are happy to let you know that everything works perfectly now.
• The texture pipeline issue is completely fixed.
• No more manual Unity tweaking is needed by the user.
• This matches the goal of Milestone 2 (100% correct texture import).

In addition to our proposed KPI, we created a web page https://voxbridge.info/ - it has easy step by step guide on how to navigate Voxbridge.

Final Report:

Project can be easily accessed here: https://voxbridge.info/

## Milestone 1 – Core Converter

Planned Deliverables:

  • Command-line tool for .glTF/.glb files exported from VoxEdit

  • Cleanup of texture paths and material names

  • Successful test import into Unity and Roblox

  • Initial documentation with usage instructions

  • GitHub release (v0.1)

Completed:

  • A working CLI tool that processes .glTF and .glb files

  • Automatic cleanup of texture paths and material names

  • Verified imports into both Unity and Roblox

  • Initial documentation included

  • Repository tagged and released

Links:


Milestone 2 – Optimization Features

Planned Deliverables:

  • Polygon reduction and mesh splitting for large models

  • Texture atlas generation and resizing

  • Material mapping for Unity and Roblox

  • Performance summary report (triangle count, texture size, mesh count)

  • Benchmarks on three test assets (avatar, prop, building)

  • Updated documentation

  • GitHub release (v0.2) with sample input/output assets

Completed:

  • Implemented polygon reduction, mesh splitting, and texture atlas generation

  • Material mapping confirmed for Unity and Roblox importers

  • Benchmarks completed on required test assets

  • Performance reports generated

  • Updated documentation with optimization details

  • Release published with supporting assets

Links:


Milestone 3 – Final Release + GUI

Planned Deliverables:

  • Drag-and-drop GUI interface

  • Unity LOD prefab generator for mobile optimization

  • Final validation report with JSON export

  • Video walkthrough of tool usage

  • Creator feedback (5–10 Sandbox creators) integrated

  • Documentation site on GitHub Pages

  • Full release (v1.0) with examples and guides

Completed:

  • Delivered GUI with drag-and-drop capability

  • Implemented Unity LOD prefab generator for mobile builds

  • Validation report supports JSON output format

  • Video walkthrough prepared and shared

  • Integrated feedback from Sandbox creators (via feedback sheet)

  • Documentation site established on GitHub Pages

  • Version 8 release prepared with examples and guides

Links:

We are happy to always expand the Sandbox ecosystem with our unique innovations. Thank you for the support @yuelwolf.

Hello @DappsoverApps you have submitted an invoice under your company, but have only completed a KYC. Please complete KYB or correct your invoice with personal info.

Hi @Geraldine , thank you for your message. We submitted the invoice with the same info as our KYC. Please let us know if we are missing anything.
Thank you.

Hello @DappsoverApps ,

I’ve reviewed the application’s performance. The texture issue was indeed solved, but the weight savings we were seeing are because the file you are exporting no longer includes the animations.

By reviewing a GLTF without animations and running it through voxbridge, its weight ended up increasing from 4kb to 10kb (even when applying optimize mesh and Compress texture) because it needs the .bin files to build the asset within Unity, generating a setback instead of an improvement.

Original File

image
Voxbridge Files

Unfortunately, this has demonstrated that there was no exhaustive testing of the export results of real GLTFs from The Sandbox to the two target platforms and that there is a lack of knowledge on how to optimize these assets to make them useful on external platforms.

With these results, and having reached the end of this month, I am regrettably canceling the grant. CC @Geraldine @Paul

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Hi @yuelwolf , thank you for your feedback. We are happy to let you know that we have made all adjustment given and we now have everything working 100% perfectly with the Animation fixed and other adjustments made. Please kindly check the new update so we are able to close this project successfully.

New Release Link: GitHub - Supercoolkayy/voxbridge: VoxBridge: convert VoxEdit glTF/GLB assets to engine-ready files for Unity and Roblox

ReadMe Folder: Releases · Supercoolkayy/voxbridge · GitHub

We are grateful for the opportunity to create this for the SandBox Dao. We look forward to more fruitful contribution.

Thank you.

cc @yuelwolf @Geraldine @Paul @Lanzer

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@Geraldine @Paul @theKuntaMC

DappsOverApps team reached out to me that they communicated with Yuel, who let them know he’s not able to perform any validation on their milestone.

Do you all have an expertise in reviewing programming stuff?

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@DappsoverApps

If a non-programming person had to review your stuff for completeness, how could they go about doing that?

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Hello @Lanzer ,

As was communicated in this forum, the project has already been canceled. Frankly, I find it highly frustrating that @DappsoverApps keep insisting, despite the official announcement being made here: [link] and my private indication that the project was canceled.

The program has already closed, the project failed to meet the delivery deadlines a long time ago, and despite multiple extensions, the expected result was not achieved.

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Whoops. Sorry about that Yuel. Thanks for clarifying that. I’ll step back now :slightly_smiling_face:

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Yes @Lanzer , A non programming person can easily use Voxbridge by installing the GUI and converting their asset seamlessingly. We made a very user friendly walk through video for you: https://drive.google.com/file/d/1tmqDkizr8p3MtQEpyAbdvBMT9ndGfLjy/view?usp=drivesdk . This video encompasses of about the project and shows it works 100%.

You can also easily download the GUI and try it out, it works seamlessly with both image and Animations: Link: Releases · Supercoolkayy/voxbridge · GitHub

Thank you. cc @Geraldine @Paul @theKuntaMC

Hi @yuelwolf , thank you so much for your time so far.

I believe the issue here is in communication barrier. We submitted the 3 milestone all together on Aug 3 then we had difficulties in communicating with you promptly via the forum until September 6 when we had the chance to schedule a call with you.

You explained to us what exactly you needed for the project (a standalone executable command) which we adjusted and delivered. After then, we had difficulties in communicating with you promptly and the your last response was that Animation was not working on Vocbridge - this was the last message you gave us and we made sure we added Animation support to Voxbridge.

We understand how tight your schedule may be but we also want you to understand that the slow communication barrier is what stalled the timeline of this project, not Dapps over Apps expertise. We apologize for any frustration this misunderstood situation may have caused you. The project is all set and done and you can watch the demo video if you are not chanced to test it out: https://drive.google.com/file/d/1tmqDkizr8p3MtQEpyAbdvBMT9ndGfLjy/view?usp=drivesdk

Download: Release v2.0.1 · Supercoolkayy/voxbridge · GitHub

README: GitHub - Supercoolkayy/voxbridge: VoxBridge: convert VoxEdit glTF/GLB assets to engine-ready files for Unity and Roblox

Thank you once again for your time and attention.
@yuelwolf @Lanzer @Geraldine @Paul @theKuntaMC

Hello @DappsoverApps ,

This is not about a communication barrier or anything like that. The milestones you submitted did not comply with the deliverables you stipulated. The project didn’t run, which is why I gave you instructions on how to fix it, and once it was running, it didn’t work for its intended purpose.

There was no communication problem; I answered your questions, guided you through the process to achieve a functional tool, and still, the project did not meet what was needed despite multiple extensions. The last message not only indicated why your project was not working but explicitly stated that the project was canceled.

It’s simply that you don’t know what you are doing, and that’s why, despite the guidance, the product did not reach a successful conclusion. This entire conversation demonstrates a tremendous lack of professionalism. The cancellation of this project has already been communicated to the DAO team.

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Hi @yuelwolf, so sorry if you misinterpreted our previous message. We appreciate your time and support so far and we understand how tiring it can be to manage multiple technical project.

Just like you acknowledged the [success of our milestone 1]

, our proficiency shouldn’t be dismissed if we needed to make corrections on other milestones. We have everything all set now and we sincerely apologize for any frustration this might have caused you.

Thank you once again for your time and support.

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Hi community, @Juampi @Sandboxdao_mod @Geraldine @theKuntaMC @Paul . We would love to call your attention to the on going discussion in this thread. How do we move forward with receiving payment for the Milestone 2 and 3 of this project? We have achieved the goal of this project even exceeding our initial deliverables.

Please do let us know if you have any questions. Thank you for you attention to this matter.

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Hello @DappsoverApps, we’ve taken a closer look at your grant situation.

From what we understand, there were several exchanges and support efforts between your team and your DA to help you reach the outlined milestones. However, since the deliverables weren’t met and the deadline had passed for some time, the DA ultimately chose not to validate M2 and M3.

The admin team appreciate the work your team has done so far, but unfortunately we won’t override the DA decision to cancel the remainder of the grant.

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Hi,

We met all our deliverable and there was no deadline or agreement that our project can be canceled if we need to make a correction. Was it explicitly stated in any agreement that we will get our grant canceled at a stated date or time? Moreover the adjustment we made was not part of what we promised to deliver initially but we still did it.

It is fine if the DA feels he does not have time to review our project anymore because he has ended his contract as a DA - but this should not mean he should cancel a grant that has initially been completed. Anyone can have a correction to make, a correction does not mean we don’t know what we are doing.

We worked tirelessly on this project and it is only fair for it to be reviewed without any sentiment. We never had any hard deadline that we were suppose to follow so we can not just get a project we completed canceled because the domain allocator feels like.

We will appreciate if this is resolved and this matter is fairly judged without any sentiment/ prejudice.

Thank you.
@Geraldine @Lanzer @Sandboxdao_mod @theKuntaMC @Paul @shont @hishmad @KCL

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We don’t want an override in the DA decision. We want this to be fairly judged please. Did we have any agreement prior that our grant will get canceled if we get a feedback to make adjustment? Moreover, these corrections were add-ons to the project and they were not explicitly stated in our proposed deliverable but we understood they were nice to have and we made the corrections.

Again, it won’t be fair to cancel a project we fully delivered and 100% completed without any prior stated agreement or explicitly stated cancellation rule . We appreciate your attention to this matter.

Thank you.
@Geraldine @Lanzer @Sandboxdao_mod @theKuntaMC @Paul @shont @hishmad @KCL

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After a full review of the project deliverables record and feedback exchanges. Here is the summary of the exchanges for more clarity:

June 13 Milestones deliverables agreed 3 milestones defined
July 10 start date after KYC being completed.
July 28 DA reminder about program end The pilot of The Sandbox DAO Grant Program ends on August 31st. Please submit your final milestone at least 5 days before that date.
August 2nd Grantee submission Team declares all 3 milestones “completed” and requests review.
August 11 DA review #1 Feedback provided after review, Milestone 1 not validated due to technical issues (converter not importing correctly into Unity/Roblox).
August 18 Correction #1 submitted Grantee sends revised files.
August 25 DA review #2 Milestone 1 rejected again. DA warns: “This is the second time M1 has been rejected. Please address all feedback; otherwise, I will cancel the grant.”
August 26 Grantee follow-up Team sends additional information to fix M1.
September 6 DA review #3 Still not working. DA says: “I will give you a last chance, guys.
September 6 Grantee request Team asks for a call to discuss issues.
September 18 DA validates M1 Milestone 1 validated. But, Milestone 2 not validated due to texture issues caused by size reduction.
September 22 Grantee correction #2 Grantee reports issue fixed for M2 and submits final report.
September 26 DA review #4 and cancellation DA notes textures fixed but animations removed, invalidating performance results. Grant canceled for missed extented deadlines and unvalidated deliverables.
October 11 Grantee follow-up Reports that the issue is now fixed, after the project’s cancellation and program closure.

DA holds the discretion to review and validate milestones based on their technical expertise. The admin team does not override or influence these evaluations. The DA’s decision to cancel the grant was made in accordance with standard grant procedures and within the scope of their delegated authority.

The corrections requested by the DA were not “add-ons” or optional improvements, they directly concerned the core deliverables (e.g., successful import of .glTF/.glb files into Unity and Roblox, accurate texture and animation handling). These were explicitly listed as part of the milestone deliverables.

A milestone is considered “completed” only once it has been reviewed and validated by the DA. Submitting files does not constitute completion if the deliverables fail to meet the agreed requirements.

Hope this clarify.
Best

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(not to distract from Geraldine’s points above: I see that the user @Sandboxdao_mod has been tagged. I have deleted and banned this user, who is trying to impersonate a forum moderator. The only official moderator here is @theKuntaMC. Official members of the admin team have a shield next to their name and the tag “The Sandbox DAO team”)

CleanShot 2025-10-15 at 12.46.22@2x

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