✅ VoxBridge: A Lightweight Toolkit to Use Sandbox Assets Across Platforms

Hello @DappsoverApps ,

I’ve reviewed the application’s performance. The texture issue was indeed solved, but the weight savings we were seeing are because the file you are exporting no longer includes the animations.

By reviewing a GLTF without animations and running it through voxbridge, its weight ended up increasing from 4kb to 10kb (even when applying optimize mesh and Compress texture) because it needs the .bin files to build the asset within Unity, generating a setback instead of an improvement.

Original File

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Voxbridge Files

Unfortunately, this has demonstrated that there was no exhaustive testing of the export results of real GLTFs from The Sandbox to the two target platforms and that there is a lack of knowledge on how to optimize these assets to make them useful on external platforms.

With these results, and having reached the end of this month, I am regrettably canceling the grant. CC @Geraldine @Paul

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