BOOSTDRIVE — Web3 Racing Experience in The Sandbox Proposed by Nazarov Production — May 2025


1. Overview

BOOSTDRIVE DISTRICT is now structured as a two-stage experience:
:graduation_cap: BOOST ACADEMY — an onboarding zone where players learn about DAO mechanics through NPCs and quests
:chequered_flag: Rooftop Racing — a high-energy application of the knowledge in a gamified format

This ensures a perfect match between educational goals and engaging gameplay — built 100% in Game Maker.

  • A fast-paced metaverse experience to learn DAO by racing.
  • Combine adrenaline racing with real DAO mechanics

2. Objectives

  • Create a replayable, emotionally engaging racing experience within The Sandbox platform.
  • Introduce governance concepts through interactive gameplay and intuitive risk/reward decisions.
  • Contribute a new genre to the metaverse: stylized rooftop racing with strategic boost mechanics.
  • Demonstrate the potential of creator-led, DAO-aligned content with real engagement value.

Designed for quick learning & instant replay.
Each race lasts around 20–30 seconds, making it ideal for casual DAO-themed engagement within The Sandbox.

:graduation_cap: BOOST ACADEMY: DAO Onboarding Zone

Players begin in the BOOST ACADEMY portal — an educational lobby inside the experience. Here they:

  • Interact with NPCs explaining DAO fundamentals (votes, delegates, proposals, tokens)
  • Complete onboarding mini-quests
  • Learn racing mechanics and how boosts/tokens apply to governance concepts

Once finished, they unlock access to the rooftop racing zone via teleportation gates.

This ensures players are educated and immersed in DAO logic before engaging in the game.

3. Game Flow & Player Progression

BOOSTDRIVE DISTRICT is structured in two linked phases: Education ➝ Competition


:graduation_cap: Phase 1 — BOOST ACADEMY (Pre-Race Educational Flow)

Players spawn in a neon-lit lobby with three portals:
:small_blue_diamond: BOOST ACADEMY
:small_blue_diamond: RACE GATE
:small_blue_diamond: FUTURE

Those who enter BOOST ACADEMY:

  • Interact with NPCs explaining DAO principles (votes, delegates, proposals, tokens)
  • Complete basic tasks (e.g. “Talk to Delegate,” “Collect Voting Chips”)
  • Learn how boosts in the race represent decision-making risks/rewards

After onboarding, they return to the Lobby to enter the RACE portal.


:chequered_flag: Phase 2 — Rooftop Racing Mechanics

  1. Enter the BOOSTDRIVE Lobby
    Players spawn in a neon-lit lobby with three portals.
  • :graduation_cap: BOOST ACADEMY — for onboarding and DAO education
  • :blue_circle: Two racing portals — one for each player to join the match
    The race starts when both players enter their respective racing portals. Portals activate once a match is found.
  1. Synchronized Teleport to Race Start
    Both players are instantly teleported to the race zone. Each player stands on top of their vehicle. A glowing ring hovers above as a pre-race indicator.

  2. Countdown Begins
    A visual countdown (3, 2, 1…) appears on screen. The race is about to start.

  3. Press ‘E’ to Boost — But Not Too Much!
    Players can press ‘E’ to trigger a speed boost. However, excessive pressing slows the vehicle down. Precision and timing are key to winning.

  4. Reach the Finish Gate First
    The goal is to cross the finish gate before the opponent. The first player to reach the glowing gate wins.

  5. Victory Teleportation & Loop Restart
    The winner sees a “YOU WIN!” screen with celebration effects. Both players are teleported back to the lobby to begin the next round.

:new_button: Uploaded: 28 May 2025
This updated demo now shows the BOOSTDRIVE lobby with 3 portals and the BOOST ACADEMY educational path. :backhand_index_pointing_down:


4. Visual Concept

  • Map Layout
    The game world is structured as a 3x3 cyberpunk city block, built around a central drag-racing track. The environment is enclosed but feels expansive, with verticality and layers.

  • Color Palette & Style
    The visual tone is set by a bold neon aesthetic, dominated by pink and blue hues. Everything glows — from the streets to signage — embracing a high-energy, night-time atmosphere.

  • City Elements
    The city features:
    • Futuristic skyscrapers
    • DAO-themed banners and billboards
    • Flying ships and bridges
    • Animated displays and light panels
    • Continuous background animations to add motion and immersion


  • Vehicle Design
    The two racing sports cars & parked vehicles are:
    • Highly detailed, futuristic, and aggressive in design
    • Styled in line with the fatalistic tone of the city
    • Consistent with the visual language of surrounding vehicles and architecture

  • Crowd & Street Life
    On both sides of the racing strip:
    • Spectators, cyber NPCs, and bystanders animate the scene
    • Futuristic parked vehicles
    • Burning neon signs and street glow
    • The vibe is alive — like a cyberpunk festival night


  • In-Race Effects
    During gameplay, the experience is enriched with:
    • Ambient soundscapes
    • Visual FX (like boost trails, lighting, and glow)
    • HUD messages: countdowns, “Press E to Boost”, “YOU WIN”

  • Movement Boundaries
    Each race ends with an automatic return to the lobby, where players can reflect on their decisions and prepare for the next challenge — reinforcing the DAO concept of iteration and feedback.


5. DAO Integration

Gamified Governance Mapping
BOOSTDRIVE is more than just a race — it’s a metaphor for decentralized decision-making.

Players are introduced to DAO principles by playing, not reading. Mechanics such as boosting, timing, and decision pressure are designed to mirror real-world governance dynamics inside The Sandbox DAO.

Game Mechanic DAO Equivalent
Press ‘E’ to Boost Voting on a proposal
Overboosting slows down Spamming votes weakens impact
Perfectly-timed boosts Strategic participation
Win by timing, not spamming Quality over quantity in governance
Countdown to race Time-limited chance to act
Loop back to race cycle DAO iteration & voting cycles

This mapping helps players intuitively understand the consequences of their actions in both the game and governance — building literacy through fun.

Players understand:

  • Why reckless action is inefficient
  • How timing affects outcome
  • That strategy beats brute force

Future DAO Expansion Ideas:

  • Token-based race entries (SAND)
  • On-chain scoreboards + rewards
  • Community-proposed tracks via DAO
  • In-game quests teaching governance

6. Теам

Nazarov Production
A solo-driven creative studio led by multidisciplinary creator Aziz Nazarov, operating with full-stack capabilities in:

  • Game design
  • 3D & Voxel modeling
  • Animation & storytelling
  • Branding & content strategy
  • Pitch writing and fundraising

Why This Works

This project is solo-developed, but structured for full execution.

  • No miscommunication — full creative control
  • Fast decision-making — no bureaucracy
  • Proven delivery — track record in game & media production
  • Lower overhead = more value per dollar granted

What the Grant Will Fund

  • Time allocation for full development
  • Asset production at professional polish level
  • QA, bug fixing & DAO-ready integration
  • Optional scaling (NFT system, multiplayer logic)

Budget includes optional scale-up for contributors (animator, logic scripter) if needed for stretch goals.

7. Budget

Total Requested Budget: $29,000 USD

  • Art & Asset Creation: $10,000
  • Game Design & Logic Building: $10,000
  • Narrative & DAO educational scripting: $3,000
  • QA, Testing & Optimization: $2,000
  • Project Management: $4,000

Why BOOSTDRIVE DISTRICT?

BOOSTDRIVE DISTRICT is more than just a racing game — it’s an interactive metaphor for decentralized governance, built natively for The Sandbox.

What Makes It Stand Out:

  • DAO Education Through Action
    Players intuitively learn governance logic through gameplay — no tutorials, no friction.
  • Built for The Sandbox
    100% Game Maker-native mechanics. Fully compatible and expandable.
  • Polished Visual Identity
    Neon voxel cyberpunk. Stylized, consistent and brandable. Ready to be featured.
  • Instant Fun, Instant Loop
    Each race takes ~30 seconds. Short, addictive, and perfect for casual sessions.
  • Replayable by Design
    Core loop encourages multiple rounds — ideal for engagement-based missions, leaderboards, or tournaments.

Why Fund This?

  • Indie-scale production = minimal overhead, maximum output
  • Educates new users on DAO concepts in a playful and sticky way
  • Scalable to multiplayer, NFTs, and community proposals
  • Core gameplay tested in early-stage prototypes

Benefits to The Sandbox Ecosystem:

Capitalization benefit: high-quality launches like BOOSTDRIVE can drive renewed attention to The Sandbox ecosystem, increasing perceived utility of the SAND token and contributing to upward pressure on market capitalization through visibility, media traction, and user retention.

8. Track Record with The Sandbox

Nazarov Production has a proven history of collaboration with The Sandbox. In 2019, our team signed an official contract to deliver high-quality 3D voxel models for the platform’s early metaverse development.

Over 18 months, we produced more than 30 advanced voxel assets — including vehicles, spacecraft, buildings, and interactive props — all built to meet The Sandbox’s technical and artistic standards. These creations were featured by Sandbox leadership, including Sebastien Borget (COO) and Arthur Madrid (CEO), and helped set early benchmarks for visual quality within the ecosystem.

This prior contribution demonstrates our technical mastery, reliability, and alignment with Sandbox’s long-term vision.

9. Final Note to the Community

BOOSTDRIVE DISTRICT is built to entertain, educate, and expand the boundaries of what’s possible in The Sandbox. It’s a lean, creator-driven project with a strong concept, a proven production track record, and meaningful alignment with the DAO’s mission.

We’re not just proposing another experience — we’re offering a genre-defining game that showcases the creative and educational potential of the metaverse.

Your support can help us show that fun, fast-paced content with real DAO value deserves to lead the next wave of growth.

We welcome your feedback and look forward to building this together.

3 Likes

Hello @anazarov thanks for your proposal as part of the RFP .
In order to be eligible, I invite you to review the criterias here. Also, rather that reusing a game, the DAO team is looking to create an educational game on DAO concepts.

4 Likes

Hi @anazarov , we’ve already had offers to fund experience creations.
One of the main concerns was that the license was owned by the studio. I would therefore recommend, if you want to work with the DAO, that the license be owned by the DAO.
That said, without wanting to discourage anyone, I don’t think the DAO needs this.
But why not? Perhaps the DAO could own a license that would generate revenue for us in the future.
That could be part of our strategy.

2 Likes

Thanks @Geraldine and @sebga for your insights — they’re extremely helpful.

BOOSTDRIVE was conceived not just as a racing game, but as a gamified onboarding layer for governance. Every core mechanic mirrors DAO logic — from strategic boosts to timing, voting cycles, and iteration.

I’m open to aligning the structure with DAO expectations, including license ownership and positioning BOOSTDRIVE as a DAO-native product. If this could help move the proposal forward, I’d be happy to explore that with the team.

Let’s continue building experiences that are not only fun — but grow the ecosystem’s long-term value.

3 Likes

Okay this is just cool looking and impressive. I’m not even going to mention anything else, @sebga and @Geraldine already have it covered :slight_smile:

3 Likes

Thanks a lot @Lanzer — really appreciate that!
Happy to hear it’s making the right impression.
We’re here to build value for the ecosystem — with full respect to the DAO structure :folded_hands:

1 Like

Hi @Geraldine, thanks again for the earlier clarification.

Just to share — the BOOSTDRIVE concept has now been restructured into an educational experience focused on DAO principles.

:white_check_mark: Introduced BOOST ACADEMY — an onboarding zone with NPCs, quests, and DAO concepts
:white_check_mark: Reworked the game flow around educational progression
:white_check_mark: Embedded governance logic into gameplay (timing, boosts, voting metaphors)

Would be happy to hear your thoughts on whether this aligns better with the direction you mentioned.

1 Like

:pencil: Note: Forum edit limit reached (5/5).

Clarifying that BOOSTDRIVE Lobby contains:

  • One portal for BOOST ACADEMY
  • Two racing portals for players

Earlier mention of a “FUTURE” portal in Phase 1 was outdated and can be disregarded.

1 Like

Built a city for the teaser

:sparkles: BOOSTDRIVE Update — Vehicles in Action
We’re excited to reveal two core vehicles of the BOOSTDRIVE experience:

:fire: Tire Burner — raw power, grounded aggression
:high_voltage: Air Slicer — silent velocity, neon glide

These are more than just cars — they’re the identity of rival cults in the BOOSTDRIVE universe.
Built in VoxEdit, optimized for The Sandbox.

Each vehicle opens different paths of play.
Players will choose their side and race through rooftop routes in a cyberpunk city.

More visuals, gameplay logic, and teaser coming soon.


:speech_balloon: Feedback is welcome. BOOSTDRIVE is still evolving — help us shape it.
:link: Follow the proceedings at x.com/AzizNazarov

🔥 Tire Burner vehicle (player 1)
⚡Air Slicer vehicle (player 2)

:small_blue_diamond: Visual Update – BOOSTDRIVE DISTRICT

We’ve shared core visuals and mechanics for BOOSTDRIVE.
The world, racing logic, and faction identity are taking shape.
Two opposing cults. Rooftop speed.

We’re ready to move forward — once the DAO is.
Thanks for watching BOOSTDRIVE evolve.

1 Like

Visuals looks pretty good

1 Like

Thanks so much, @Lanzer — means a lot! :folded_hands:
I’m building BOOSTDRIVE with love and a deep respect for this community.
If anyone else has feedback or ideas, I’d really love to hear them.
This game is for all of us — and every comment helps shape it better.

— Nazarov Production