TLDR
What
CREATOR FIRST is a media and talent platform that informs, educates and builds a community of like-minded creators united by common aim to improve creator economy through decentralized incentives.
With Creator First we aim to change the current balance of power in the creator economy space. We strive to provide game content creators, video gamers, and users of virtual currencies and items with a trustworthy community portal that helps them grow, monetize and collaborate.
The main goal of the Platform is to build the infrastructure for the portal that creator activity, yielding several important benefits for SAND:
- Enhanced The Sandbox media visibility, resulting in increased demand for SAND, Unique Active Wallets (UAW) and transaction volumes,
- Cultivation of top creators to enhance content quality and generate potential leads for DAO funding.
The Creator First Platform encompasses:
- Phase 1: Current Proposal - A Collaborative Portal for creators and users,
- Phase 2 and 3 : Further Proposal (not included in the budget): SAND-powered Monetization Tools for Platform content creators, and Events focused on content creation and indie game development.
Why
To master the minds of the creative community, you need something more impactful than financial incentive.
Creator First builds one of the most important elements currently absent in the market: trust in a new way of pursuing creative endeavors supported by clear and transparent token and reliable financial technology.
Our work is guided by the following principles:
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Creator first - we believe in the power of creativity and are putting the interest of the professional community above everything else.
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Security and inclusivity - we strive to create a space, where a new generation of builders can interact in a safe and secure environment in terms of collaboration and financial security.
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Cultivation of top creators to improve content quality and media visibility for Sandbox.
How
The first phase of the project entails building the Platform (3 months) and 3 months of operating. To execute this phase, a budget of $154k / 385k SAND is required.
When
The platform launch is expected by the beginning of Q4’2024.
The development phase is planned to last 3 months from the very beginning to the first article publication.
Who
Kirill (Kyrylo) Tokarev - experienced media executive, founder of 80.lv, Harvard Business School alumnus, Stanford Business School Emerging CMO. 20 years of experience in game development and media. Built 80.lv from 0 to 1 million unique users per month within Xsolla, 150 signed clients from Adobe to NVIDIA, 8000 creative connections on Linkedin. LA-based.
SIP Details
Background/Context
For the last couple of years media platforms have been fighting for the eyeballs, masked by the constant pushing of new information that possesses no relevance to the audience and by most part builds on sensationalism. The nature of the media platforms serves one master - Google AdSense, limiting the earning potential of news organizations and jeopardizing the whole idea of free exchange of opinions.
The goal of Creator First is to create a new kind of platform, that does not rely on traditional monetization mechanisms, but instead is based on three main ideas:
- creator comes first,
- collaborative and safe space is required to boost the content quality and monetization options,
- unified economical backing by an organization that supports our values and helps build a better future for creators.
Description
Creation of a web-based community platform for professional creators that helps inform, educate and help them monetise their creative endeavors.
The final result of this activity is the creation of a robust and growing group of professional creatives that trust SAND and utilize it on scale to build and create new exciting projects in entertainment and beyond.
Rationale and benefit
The proposed project builds trust, increases engagement and facilitates the narrative around SAND and The Sandbox, building a great independent source of knowledge that encourages the utility of SAND.
The portal contribute to increased creator activity, yielding several important benefits for SAND:
- Enhanced SANDBOX media visibility, resulting in increased demand for SAND,
- Cultivation of top game creators to enhance content quality and generate potential leads for DAO funding.
Risk analysis
Risks are assessed as low. The most significant one is the Competition Content Risk (Operating phase): potential emergence of competing platforms (such as Roblox and Fortnite Platforms) offering similar or more attractive services.
The risk will be mitigated through continuous market analysis and adaptation of services to stay ahead of competitors.
Implementation Plan
The intermediate milestones (with a projected completion timeline of the first quarter from initiation) are as follows:
- CMS and the platform development,
- UX/UI design,
- Team forming and training,
- Content Policy forming,
- Publication channels and newsletters integration,
- The platform launch.
Resources required
The first phase of the project entails building the Platform (3 months) and 3 months of operating. To execute this phase, a budget of $154k / 385k SAND is required. During this period, the project does not yield revenue or other benefits. A detailed breakdown of the budget is provided below:
- Platform Building ($71.5k / 178.75K SAND) - during 3 months:
- Engineers: $24k
- Design: $9k
- Legal: $4k
- Management: $34.5k
- Platform Operating ($82.5k / 206.25K SAND) - for 3 months:
- Lead Editor and 3 editors: $78k
- Platform & CMS maintenance: $3.25k
- Publication channels: $1.25k
Metrics for Success
- Audience / Viewers,
- Active Creators,
- Top blog content views,
- Engagement on blog content (comments / shares / reactions),
- % read of blog content,
- Clicks on blog content.
Voting Options
Yes, No, Abstain.
Voting Period: 14 days
APPENDIX
Further SIP (Not included in the budget)
The Creator First Platform encompasses:
- A Collaborative Portal for creators and users - within the SIP,
- Two SAND-powered Monetization Tools: paid subscription and user support for creators,
- Events focused on content creation and indie game development.
The second and the third steps (Monetization Tools and Events) are described here.
The main goals are:
- Building and implementation of a mechanism that facilitates incentivisation of valuable professional information sharing (Patreon-like support for any collaboration or project using SAND).
- Development of a robust sourcing mechanism that builds a flow of new exciting projects for DAO to invest in.
How
The implementation process can be divided into three main stages:
- The first SIP: MVP launch - 3 months
Further:
- Platform and SAND-tools development, DAO-leads generation- 2 years,
- Continuous improvement after the payback point.
Rationale and benefit
The Platform Monetization Tools and Associated events contribute to increased creator activity, yielding several important benefits for SAND:
- Financial benefits from the platform, including revenue from advertisements, commissions from paid subscriptions, and commissions from crowdfunding.
- Financial gains from events, including revenue from ticket sales and booth rentals.
Resources required
Subsequently, upon a successful MVP launch, an estimated additional $1,5M will be necessary for further feature development and tools within the first year of operation, including scaling, SAND-tools implementation, and events organization.
This investment amount can also be allocated across stages, such as platform scaling, event launches, and SAND-tools deployment, to ensure strategic and efficient resource utilization.
Following this, the project attains self-sustainability starting the second year.
Metrics for success
Long-run potential metrics of success:
- Portal metrics:
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Audience (Active Users),
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Active Creators,
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New UAW (Unique Active Wallets) from the Portal,
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New DAO hot leads,
- Events metrics:
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Visitors,
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New UAW (Unique Active Wallets),
*New DAO hot leads,
- Financial metrics: Revenue
- Advertising revenue from Portal,
*. Revenue From SAND-powered tools,
- Revenue from events.
Contact Information
Kirill Tokarev
Email: kikatok@gmail.com
Phone: 818-877-3741
Alternatives Considered
Alternative path for investment through VCs and banks are not pursued due to time constraints, and lack of centralized financial goal that solidifies alignment between partners (no SAND - common currency value).
Amendments
If applicable, detail the process for making amendments to the SIP based on community feedback.
Additional Resources
Vision document and overview of the current media market
Tag @Mariia for any questions!