Metaverse Odyssey: Igniting Grassroots Brand Integration

GM DAO Members!
I’m proud to share with you my first SIP ever, designed to demonstrate The Sandbox’s potential to onboard brands, and the possibilities for creators to thrive in this ecosystem!

I’m unsure it can fall into current SDGP Timing, but I still wanted to share it here and gather your feedbacks!


Q1 – Name of your Grant

Metaverse Odyssey: Igniting Grassroots Brand Integration


Q2 – Total Grant amount in USD ($)

$12,000


Q3 – Evaluation Factor – Specific

The ‘Metaverse Odyssey - The Sandbox Edition’ is a cross-platform gamified brand experience designed to demonstrate The Sandbox’s unmatched potential to onboard both brands and players through immersive storytelling, social events, and brand integrations.

Our objective:

  • Host a season (1 month) of Metaverse Odyssey events in The Sandbox, blending community competition with brand-driven narratives.

  • Actively convert event participants and brand partners into long-term members of The Sandbox ecosystem.

  • Create weekly original live events to stimulate The Sandbox community.

  • Deliver a custom experience that highlight The Sandbox’s creative flexibility and allows for partners integration.

  • Leverage this event to spot active TSB players & creators, and allow them to win a ‘Tiny Fighters’ community members pass.

By offering a low-risk, high-reward entry point for brands, The Odyssey becomes a live case study proving how The Sandbox can seamlessly integrate external brands, energize the ecosystem & attract new active players.

Understand what’s the ‘Tiny Fighters’ reading our Tiny Paper : https://pitch.com/v/tiny-paper-da439f


Q4 – Evaluation Factor – Measurable

Milestone 1 – Pre-Launch Production (60%)

  • Finalize our game production in The Sandbox.

  • Find 3 brands to collaborate with into this event.

  • Create 3 custom avatars and quests tied to the Odyssey’s partners.

  • Prepare the promotional campaign.

Milestone 2 – Live Event Series (30%)

  • Host 2-3 weekly Game Nights featuring brand integrations, creator showcases, and narrative-driven quests (Based on the Tiny Fighters lore and brands needs)

  • Attract 500+ unique participants, with at least 30% being first-time Sandbox players.

  • Gather testimonials from participating brands highlighting the ease of integration.

Milestone 3 – Post-Event Impact & Expansion (10%)

  • Publish a public “Onboarding Impact Report” measuring player conversions, brand satisfaction, and engagement metrics.

  • Share a case study with The Sandbox DAO to present to future potential partners.


Q5 – Evaluation Factor – Accountable

Primary Contact: Robin (@Alesoir_voxAlesoir_voxAlesoir_voxAlesoir_vox – Founder of Globo Studio & The Tiny Fight@Napadelisrs)

Secondary@NapadelisContac@Napadelis**:** Mayeul (@Napadelis – CTO of the Tiny Fighters)

Robin is directly accountable for execution, creative direction, and community engagement.


Q6 – Evaluation Factor – Realistic

Impact on The Sandbox ecosystem:

  • Brand Onboarding Showcase: Demonstrates a full integration cycle for brands, from concept to in-game presence, making it easy for future partners to see the process and ROI.

  • Player Onboarding Engine: Introduces external gaming communities to The Sandbox through engaging events, ensuring high retention thanks to social features.

  • Content Visibility: All events are documented and repurposed into social media content, giving The Sandbox sustained exposure.

  • Creator Ecosystem Growth: Highlights The Sandbox as a platform where creators, brands, and players meet in a mutually beneficial loop. Show studios that it is possible to lead successful campain for brands by themselves on The Sandbox.

The Odyssey serves as a proof-of-concept activation that can be replicated to onboard multiple brands and their audiences at scale, with a community-centric perspective.


Q7 – Evaluation Factor – Timely

Timeline :

  • Milestone 1 : September/October - Game builds, avatar creation, promotional launch.

  • Milestone 2 : Novembre -The Odyssey is happenning!

  • Milestone 3 : December - Results publishing


Q8 – Evaluation Factor – Disclosure

Who benefits:

  • The Sandbox DAO – gains a tested, measurable brand + player onboarding blueprint to use in future partnerships (coming from the community, and not onboarded by TSB themselves). Blueprint that independant creators can make it leveraging TSB tools.

  • Partner Brands – gain integration into The Sandbox ecosystem with direct audience engagement and social content.

  • TSB Actual community - Enjoys fresh gameplay, exclusive rewards, and social events that make The Sandbox more active, engaging, and rewarding to play.

  • Globo Studio (Tiny Fighters creative studio) – gains visibility and strengthens brand onboarding processes within The Sandbox.

The Tiny Fighters X account : https://x.com/TheTinyFighters

The Tiny Fighters Website : https://www.tiny-fighters.com/


How did you hear about the Sandbox DAO Grants Program?

I’ve heard about the DAO Grants Program as a long time community member, and am applying thanks to a friend who encouraged me to participate.

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Thoughts from our @Delegates, wider community, or @domainallocators on this?!

Thanks for the submission, @Alesoir : )

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GM :hot_beverage:

I appreciate you preparing this SIP. I’ve reviewed it and have a few questions I’d like to discuss.

The idea of a gamified, narrative-driven event series to onboard brands and players is compelling and aligns well with The Sandbox’s ecosystem goals. The focus on storytelling and community engagement is a strong draw for both new and existing players.

The proposal clearly outlines its goals, such as onboarding brands, converting participants into long-term users, and showcasing creator potential. The emphasis on a “low-risk, high-reward” entry for brands is a smart angle to attract partners.

Highlighting opportunities for creators (e.g., via the Tiny Fighters pass) and leveraging community-driven events shows a deep understanding of The Sandbox’s ethos, which could strengthen community buy-in.

The breakdown into pre-launch, live event, and post-event phases is well-organized, with measurable outcomes like attracting 500+ unique participants and producing an onboarding report.

Can you provide a breakdown of how the $12,000 grant will be used across game production, brand partnerships, marketing, and rewards? This would help the DAO assess the financial feasibility of the proposal.

What types of brands are you targeting for the three collaborations, and what specific incentives or value propositions will you offer to convince them to join The Sandbox ecosystem?

Beyond the events, what specific mechanisms or follow-up activities will you implement to ensure that the 30% first-time players remain active in The Sandbox after the Odyssey concludes?

How central is the Tiny Fighters lore to the event’s narrative? Will the events be accessible and appealing to players unfamiliar with Tiny Fighters, or is prior knowledge assumed?

You mention creating a blueprint for brand onboarding. How do you envision this being adapted for different types of brands or industries in future iterations, and what specific metrics will you include in the “Onboarding Impact Report” to demonstrate scalability?

Hosting 2-3 weekly Game Nights sounds ambitious. Can you elaborate on the scope of each event (e.g., number of players, duration, complexity) and how you’ll manage the logistical challenges of running them consistently?

How will you identify and reward active creators during the events, and what role does the “Tiny Fighters community members pass” play in incentivizing creator participation?

What contingency plans do you have if you face challenges in securing brand partners or meeting the 500+ participant goal, given the tight timeline?

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Hello Hishmad! Thanks a lot for taking the time to read through my SIP!
Here are the answers to your question:

Can you provide a breakdown of how the $12,000 grant will be used across game production, brand partnerships, marketing, and rewards? This would help the DAO assess the financial feasibility of the proposal.

Grant Amount: $12,000
Taxes (30%): $3,600 (based on our actual legal structure in France)
Net Budget: $8,400

  1. Production & Creation – $3,200 Game design, partner avatars, quests, technical integration, and testing.

We optimized this cost by leveraging a previous experience we now own the rights to, after the closure of a company I (Robin) worked for. It will be fully rebranded and updated to align with the latest TSB tools and guidelines (Find here a teaser of this past experience: https://youtu.be/H7nhg70dNIs?si=zTuGpYnyIHiA6VfT)

  1. Communication & Marketing – $2,000
    Pre-launch campaign, community management, and post-event content.

  2. Live Event Organization – $1,800
    Game Nights, streaming, event tools, and player rewards.

  3. Post-Event & Reporting – $600
    Impact analysis, report writing, and public release.

  4. Management & Coordination – $800
    Project oversight, partner follow-up, and administration.

What types of brands are you targeting for the three collaborations, and what specific incentives or value propositions will you offer to convince them to join The Sandbox ecosystem?

We will reach out to NFT projects with an active community that have not yet integrated into The Sandbox, leveraging TSB’s support to bring them in.

Value proposition for brands:

  • Strengthen community building around their brand

  • Increase the lifetime value (LTV) of their holders

  • Provide a built-in utility for their existing communities through ongoing activations (with potential future avatar collections)

  • Create more connections in the Web3 space and open doors to new partnerships

  • Generate repurposable social media content from the event, offering months of storytelling potential and the chance to earn additional media coverage

Beyond the events, what specific mechanisms or follow-up activities will you implement to ensure that the 30% first-time players remain active in The Sandbox after the Odyssey concludes?

Beyond the Odyssey itself, we’ll actively support our partner by sharing tailored strategies they can use to keep engagement high within their own community on The Sandbox.

After the Metaverse Odyssey, we’ll continue crafting new game experiences and running events on the platform, where both our community members and partners are invited to participate. This creates a consistent cycle of activity and visibility, ensuring that first-time players have regular opportunities to come back, engage, and remain active in the ecosystem.

How central is the Tiny Fighters lore to the event’s narrative? Will the events be accessible and appealing to players unfamiliar with Tiny Fighters, or is prior knowledge assumed?

The Tiny Fighters narrative provides our partners with a clear reference point and foundation they can lean on, while also giving the community a story they can connect with and rally around.

The lore is embedded in both the games and the marketing, creating coherence without being restrictive. Each chapter is self-contained and independent, meaning players don’t need prior knowledge to enjoy the experience. Newcomers can jump right in, while returning players still benefit from the evolving storyline.

You mention creating a blueprint for brand onboarding. How do you envision this being adapted for different types of brands or industries in future iterations, and what specific metrics will you include in the “Onboarding Impact Report” to demonstrate scalability?

This will be an event featuring multiple brands on a single Sandbox map, with each brand having its own dedicated space and quest. If this activation proves successful, we will adapt the format to offer full branded games supported by a clear distribution strategy, leveraging our community of creators to maximize reach and impact, while ensuring a fair pricing for all.

Here are the types of data we typically share with clients after a campaign (based on a recent test activation run on another platform):

Hosting 2-3 weekly Game Nights sounds ambitious. Can you elaborate on the scope of each event (e.g., number of players, duration, complexity) and how you’ll manage the logistical challenges of running them consistently?

This number (2–3) wasn’t chosen at random — it’s based on our activation strategy.

Our goal is to balance partner visibility, Sandbox-led activations, and our own community events.

  • Partner benefit: Each brand partner gets 3 dedicated Game Nights during the month, ensuring their community has multiple touchpoints to engage with The Sandbox.

  • Sandbox synergy: We would like to collaborate with The Sandbox to highlight the platform’s ecosystem and drive cross-pollination between communities.

  • Tiny Fighters selection events: Additional Game Nights will focus on our own lore and competitive elements, such as selecting future Tiny Fighters, to keep momentum high and give non-partner players a reason to return.

Over a 4-week event phase, 2–3 Game Nights per week = 9–12 total sessions. This structure ensures:

  • Regular, predictable engagement for players

  • Multiple opportunities for brands to measure impact

  • Consistent visibility for The Sandbox across diverse audiences

To ensure quality and reach, we’re connected with Web3 metaverse streamers who will help host and broadcast the events. Part of the funding will be allocated to fairly compensate them for running and promoting these sessions, amplifying both participation and visibility.

How will you identify and reward active creators during the events, and what role does the “Tiny Fighters community members pass” play in incentivizing creator participation?

Joining our community puts you in the right position to become a ‘Tiny Creator’. See what it means, and how it can help creator reading this document : https://pitch.com/v/tiny-creator-deal-i8y96y

We’re also developing a bot (targeting players, creators and collectors) to create community activation across communities throught custom rumbles. This bot will allow us to perform daily games in The Sandbox theme, and reward the winners with $SAND! (The bot will be deploy in september in Tiny Fighters discord as an alpha)

We will identify both gamers and creators through our live events and community contests, hosted in our Discord and on X, giving multiple opportunities to be recognized and rewarded.

We have proven experience in this area, from leading various successful competitions (most recently during BC3) to organizing game nights across other metaverses such as Nifty Island.

The Tiny Fighters brand was born from a simple mission: create more opportunities for gamers and creators in the metaverse.

We’re building and working with a network of active creators in the ecosystem, with the ambition to grow the brand and multiply opportunities for them.

Joining our community puts you in the right position to become a “Tiny Creator”. See exactly what this means, and how it benefits creators, here: https://pitch.com/v/tiny-creator-deal-i8y96y

We are also developing a custom community activation bot designed for metaverse engagement.

This bot will enable daily mini-games themed around The Sandbox, run directly in Discord, and reward winners with $SAND.

The alpha launch is scheduled for September in the Tiny Fighters Discord. If successful, we plan on running a SIP to help us distribute it, so more communities can make the most out of it!

https://x.com/TheTinyFighters/status/1912786251230425303

What contingency plans do you have if you face challenges in securing brand partners or meeting the 500+ participant goal, given the tight timeline?

If we encounter partner or participation challenges:

  • Brand fallback: We will activate a pool of pre-identified indie Web3 brands already interested in entering The Sandbox but waiting for the right activation. Over the past months, we’ve been leading a targeted business development campaign in the Web3 space and have established a network of potential partners ready to try these events.

  • Flexible scaling: We’re used to the natural ups and downs of Web3 audiences and know the importance of being highly reactive and adaptable. If brand slots take longer to fill or audience size fluctuates, we will adjust Game Night frequency, scope, and reward allocation to maintain quality while optimizing impact based on campaign performance.

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Hi @Lanzer
Am I in the right time frame to apply with my SIP, or should I wait for a next SGPD? (as I saw this one end in August?)
Cheers

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Yes, this is the right place to post your :light_bulb: SIP: Ideas
:slight_smile:

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Thanks, but I meant, is it the right moment to submit it? Cause here is for discussions but not for votes I guess! :slight_smile:

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Hey Kunta, isn’t it a Grant here for 12k $?

there is a video HERE on our YouTube that explains the SIP process

THIS page is also valuable to help you better understand

You need to get community support on this forum post for your idea before it is invited for curation (which is the step before it might go to vote)

Right now, your goal is to get feedback & support from the community by engaging them here, asking for “up votes” in the top left corner, and making any changes to the language that you think might get you more support

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I am unsure what you’re asking, ser : )

This SIP Idea author has requested a 12k budget, I believe, yes

But at this point, they would do better with some feedback from our @Delegates

12k$ is a budget that corresponds to the grant’s budget, not a SIP, right?

I am unclear what you’re asking.

Both the SDGP and the SIP ultimately lead to a grant, if approved.

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The SDGP pilot program (4 months) is coming to an end very soon, and the SIP process has no required minimum.

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Thanks for all your answers and link Kunta!

I’ve been confused between SIP and SDGP, but now I understand the whole process!

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GM @batmann @Gikis @rocksymiguel @Biversen @tobincraft @sanctum @xtremearcader @ixura @Pepe @KamiSawZe

I’m tagging you since you’re an active member of the DAO!

I just submitted a SIP Idea that’s designed to bring long-term value for creators like you. I’d really love your feedback and to open up any discussion that could help move the needle forward.

If you find the idea relevant, please drop a comment with your thoughts and support, like the post, and upvote the idea (top left corner)!

Your input means a lot, thanks for taking a few minutes to check it out :folded_hands:

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@Alesoir Very excited to see you entering the DAO with this proposal! I would agree that this would have been the perfect fit for the DAO Grant program, and with this budget, it would not need to go through the lengthy process of a SIP imho. Sadly, the current grant program is ending in a few days. This means pushing this idea as SIP makes sense, as we don’t know yet when/how the next grant program will happen.

I like your project a lot, and also that you have a clear strategy to execute on this. Onboarding 3 brands for this would already be amazing, even if it’s not Nike or Apple (first). :grin: What type of gameplay would you offer to these probably smaller brands? Or is this fully custom based on the partnership?

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Have you done something similar before? It could be on another platform.

I honestly don’t think that initiatives like this will be very successful unless they provide players with constant rewards, and I don’t think they will be able to keep players active after the events are over.

The idea seems nice, but I think the success rate will be low.

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Thanks a lot for your supportive feedback :folded_hands: It’s a bit unfortunate that I missed the timing for the current Grant Program, but I’ll do my best to push this through the SIP publishing process.

I truly believe that if the DAO Leaders see value in this proposition for the TSB ecosystem, it will be worth pursuing, even if it takes more time.

As for the gameplay, it will be fully custom-designed. We’ll take into account several parameters such as:

  • current trends and features,

  • each brand’s identity and specifications (some may already have a natural fit for a certain type of game),

  • maps or assets available that we can leverage to build a unique experience.

If I can leverage and adapt existing files we already own to best fit one of our partners, I’m totally open to doing that as long as it fits within the budget.

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Hi! Thanks a lot for taking the time to go through the proposal :folded_hands:

Of course, rewarding players properly is key to driving engagement. This part will be handled directly by us, but the brands involved will also need to provide prizes that are meaningful to their own communities. Their ongoing engagement will be essential to keep players active. Ultimately, the level of success will depend on both player engagement and the value brands see in the operation.

We’ve already tested this approach on Nifty Island with The Life Bomb project, and it turned out to be a great success. You can find the link to the data in my previous answer for reference.

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