Overview
To accelerate The Sandbox’s community-driven growth, we propose the introduction of a “referral program” that leverages the power of the community to attract new players. This program is a strategic campaign focused on the future launch of the mobile version, and is a more affordable and effective marketing method than traditional advertising. It aims not only to increase player numbers, but also to attract future LAND and NFT buyers and creators.
Proposal Details
This program involves existing players (referrers) inviting their friends to The Sandbox via social media. When the referred new players (referees) achieve specific conditions, both parties are rewarded with $SAND tokens.
Return on Investment (ROI)
* A lean, pay-for-performance model: Traditional advertising reaches an unspecified number of people, resulting in unnecessary costs. However, this proposal is highly cost-effective because it is a “pay-for-performance” model that only pays rewards when referees achieve specific in-game actions.
* Clarifying your target: Friends introduced by existing players are likely to be genuinely interested in the game and the Metaverse. This allows us to efficiently acquire high-quality new players that would be difficult to acquire through traditional advertising.
* Synergy with the mobile version: The release of a mobile version is a great opportunity to reach a wider user base. This referral program can be a powerful tool for existing players to actively attract new users in time for the launch, multiplying the effectiveness of the launch campaign.
* Existing success stories: In the Web3 gaming world, games like Axie Infinity and STEPN dramatically expanded their user bases through referral programs. We believe this approach is a perfect fit for The Sandbox, which has content beloved by its users.
Benefits
* Trusted word-of-mouth effect: Referrals from trusted acquaintances provide new players with a sense of security, more so than advertising. This trust increases player retention.
* Community Activation and Ambassadorship: Individual players can become influencers and actively promote The Sandbox, especially at the time of the mobile release, which will increase the vitality of the entire community.
Items for Discussion (Community Opinions Wanted)
To flesh out this proposal, I would like to discuss the following details with the community.
* Reward Conditions and Amount:
I propose that 1 SAND be awarded to both the referrer and the referee once the new player (referee) completes two key actions: KYC (Know Your Customer) verification and the successful completion of a specific quest in an Alpha Season. Requiring both KYC and an in-game action will effectively prevent the creation of fraudulent accounts and ensure we acquire genuine, engaged players.
* Target KPIs and Budget:
My target KPIs are to increase the number of new registrations by 2,000 per month in the initial phase, with a cost per acquisition (CPA) of 10 SAND or less per user. These figures are merely my hypotheses, and I welcome your constructive feedback. We would also like to discuss how much of the DAO Treasury budget should be allocated to achieve these goals.
* Anti-fraud Measures:
In addition to the KYC and in-game action requirements, how should we implement technical measures to prevent bots and fraud (e.g., advanced CAPTCHA, behavioral analysis, wallet history verification, etc.)?
* Program Duration:
Should this program be temporary or permanent?
We look forward to receiving your constructive opinions and feedback.