Hi Hismad,
Of course! Let us clarify your doubts:
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a. As mentioned in our previous response, the funds are to scale all Web2 technology solutions. The Web3 integration is already quite advanced in our MVP, and the beauty of Web3 solutions is that the responsibility lies with the networkâin this case, Polygon, which is prepared to handle millions of requests. Additionally, we use thirdweb as a framework, which has all its contracts audited.
Regarding costs, our Latin American economy is very competitive. We have senior developers in the market starting at $1,500 USD per month, which is why our budget proposes salaries even more competitive than the minimum. This is why Latin American startups like Globant are globally renowned for their lower development costs. This budget is based on the costs already incurred in the platformâs development since June of last year, during which weâve continuously delivered new functionalities. You can test it on our platform, which receives weekly updates: https://asharastudios.com/.
b. There may be a misunderstanding regarding technological infrastructure. Digital Ocean is one of the most robust and competitive solutions on the market, lacking only specialized AI and Machine Learning modules that AWS offersâfeatures not relevant to this proposal. If needed, integrating them with our current infrastructure would not be a challenge. On the other hand, Mongo Atlas is the cloud service of the worldâs most important non-relational database system. In fact, both AWS and Digital Ocean offer pre-configured nodes for direct connection to their services.
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a. Weâve met with almost all Web3 questing solutions: Zealy, Soulbound, G3, Kgen, Ola.gg, and Earn Alliance. None have any integration with The Sandbox in their roadmap, nor are they prepared for the platformâs current requirements. Additionally, The Sandboxâs roadmap doesnât include these functionalities either, except for achievements. If there were any possibility of integration with these platforms, we wouldnât have invested so much time in creating this platform.
b. Perhaps the following public data, showing the number of users and average time, can help clarify doubts, contrasted with the functionalities launched in each period:
- BC2 Weeks 1-2: https://forum.sandbox.game/t/weekly-rankings-week-1-2/898/11 (Launch of the first version of the platform).
- BC2 Weeks 3-4: https://forum.sandbox.game/t/updated-weekly-rankings-update-builder-s-challenge-n-2-week-3-4/1333 (Launch of the medal system and gamification).
- BC2 Weeks 5-6: https://forum.sandbox.game/t/builders-challenge-2-weeks-5-and-6-final-rankings/1480 (Launch of the leaderboard).
- BC2 Weeks 7-8: https://forum.sandbox.game/t/builders-challenge-2-revised-rankings-for-weeks-7-8/1619 (Launch of daily missions).
- BC2 Weeks 9-10: https://forum.sandbox.game/t/builders-challenge-2-preliminary-rankings-for-weeks-9-10/1646.
In this article, you can see the strategies used, highlighting how daily missions boosted engagement: https://x.com/compose/articles/edit/1843833135638949888. Additionally, in our proposal, our goal is to achieve at least a 50% increase in engagement, as we know not all studios will reach the same numbers. Even with this percentage, the impact on the platform will be incredibly significant.
This BC3 has been no exception. Although thereâs no public data yet, our private engagement data compared to BC2 shows weâve surpassed the maximum legitimate engagement by 6.32% with just one experience and achieved a 54.41% consolidated studio engagement, demonstrating the incredible potential of managing multiple games on the platform.
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a. The projections are based on the Diffusion of Innovation Model, a global standard for startups, along with official data from The Sandbox. In 3 years, we expect to reach only the number of early adopters (13.5%) of the users registered in the last AS4: https://x.com/arthurmadrid/status/1869440879632806337. Weâre not accounting for player growth over 3 years, so this is far from optimistic.
On the other hand, for creators, we have a significant growth projection, made possible by the current BC3 model, which removes the earnings cap and competition between studios. This strategy, focused on real player engagementâthe core purpose of the programâmoves us away from crypto volatility and into the gaming realm, where projects like Hytale and Roblox demonstrate the incredible interest in UGC gaming platforms. Finally, the platform includes a contingency plan to extend to other UGC platforms if The Sandbox struggles to grow its studios.
b. This point is important to clarifyâperhaps itâs a translation issue. For us, revenue is the difference between money earned and money spent. Therefore, maintenance costs and team salaries must first be covered.