TL;DR
What | This SIP proposes a community vote to select 1 of the 7 submissions for the RFP: “Create an Educational Experience in The Sandbox About the DAO Governance Process.”. The winning proposal, determined by the highest total voting power, will receive funding to develop their educational experience. |
Why | Understanding how to participate in The Sandbox DAO governance is critical to decentralized participation. However, the process remains opaque or intimidating for many community members. While documentation exists, it lacks an engaging, immersive format accessible to the wider Sandbox community. |
How | The SIP outlines a summary of each proposal (concept, budget, timeline, team) and includes a side-by-side comparison table. Community members may cast their vote for a single proposal or distribute their VP across multiple options. |
When | Voting will determine the winner, who can begin development in alignment with their proposed timeline, starting when Game Maker 0.12 becomes available. |
Who | Proposals were submitted by the following teams below |
- Andy Graga + Flamant Tornado
- Greatr Works Studio
- Metaworld x Dankoy x Creative Crawler Studio
- Nazarov production
- Smobler
- Studio Impossible Dream x Game Monkey
- Swipe Back - Studios
Proposals Overview
Candidates | Concept Summary | Theme | Team Expertise | Gameplay lenght | Type | Budget (USD) | Timeline (Weeks) |
---|---|---|---|---|---|---|---|
1. Andy Graga + Flamant Tornado - A DAO Quest | Narrative-based game Immerse players in an engaging storyline where they actively experience the decision-making processes of DAO. Multiple endings | Metaverse with four distinct areas | Game Jam winners (2nd, 8th, 9th), BC2, BC3, top 10 in Voxedit contests (8th, 8th, 9th) and 5th place in Voxel Wars | ~30–45 minutes per session | Single Player - Educational / RPG / Adventure | 18K | 12 |
2. Greatr Works Studio - System of a DAO | Scenario-based simulation game that educates players on Sandbox DAO governance through interactive storytelling. | Greco-Roman and futuristic | Multiple Game Jam wins, Game Maker Fund project (Roach Uprising) - nominations for Best Jam Game Design and Best Studio. | 10–15 minutes | Single Player - Simulation / Narrative | 30K | 12 |
3. Lanzer x MetaWorlds x Dankoy x Creative Crawler Studio - The Sandbox DAO Education Hub | Minigames with 6 learning areas each with a short lesson and a hands-on exercise | Sandbox DAO color palette | Lanzer: DAO podcast host, GMF recipient, long-time DAO participant / Dankoyy: Logic developer with top placements in Game Jams, expert in Sandbox Game Maker / Crawler Creative Studio: Experienced voxel artist with multiple contest placements | 45 minutes | Multiplayer - Educational / RPG | 30K | 12 |
4. Nazarov Production - BoostDrive | Players race on the rooftops of moving cars. BOOSTDRIVE transforms each keypress and perfectly-timed boost into a symbolic act of decentralized decision-making. A short, intense experience where DAO principles are felt, not explained. | Neon-lit speedway surrounded by a futuristic cyberpunk district | Solo developer with multi-disciplinary skills in game design, voxel art, animation, narrative, and branding. Prior work with The Sandbox (since 2019), delivering over 30 voxel assets, including vehicles and buildings, featured by Sandbox leadership. | 5–10 minutes (BOOST Academy + several ~25-second races) | Single-player / Competitive Racing + Simulation | 29K | 10-14 |
5. Smobler - DAO Headquarters: Power Within | This proposal reimagines onboarding into the DAO as an engaging, hands-on experience that is both educational and enjoyable. Players step into the DAO HQ and are immediately immersed in quests that reflect real functions of the DAO—be it treasury management, community building, or creative curation. | Culture | Claynation, 3verest, Teletubbies | 25-45 minutes per session | Single Player / Educational / Role Playing Game (RPG) | 30K$ (includes 1 year post-launch bug fix guarantee) | 14 |
6. Studio Impossible Dream, Game Monkey - The SandDao Factory | Role-based game featuring interactive departments and minigames based on the SIP Training 1.0 Workshop . Includes live proposal updates, a mascot bot (S-DAO Bot). | Color Pastel Factory | Impossible Dream Studio: Top 10 in 9 Game Jams, strong narrative design / Game Monkey (iamnegool): 12+ VoxEdit wins, 20+ collaborations, architectural voxel artist | 20–25 minutes | Single ou multiple -player, Clicker, Educational, Role Playing, Simulation | 30K + 1 year update | 13 |
7. Swipe Back- The Sandbox DAO Playground | Curated exhibition where visitors can an explore interactive displays that spotlight the DAO’s most successful SIPs. | Gallery | Sandbox trusted partner, and most awarded studio. Creator of Ledger (330K Players), L’Oreal, BNP & Chevrolet | Multiplayer / Social Hub / Gamified gallery | 30K (without the map update for each subsequent SIP) | 16 |
Game Monkey (iamnegool): 12+ VoxEdit wins, 20+ collaborations, architectural voxel artist|20–25 minutes|Single ou multiple -player, Clicker, Educational, Role Playing, Simulation|30K + 1 year update|13|
|7. Swipe Back- The Sandbox DAO Playground|Curated exhibition where visitors can an explore interactive displays that spotlight the DAO’s most successful SIPs.|Gallery|Sandbox trusted partner, and most awarded studio. Creator of Ledger (330K Players), L’Oreal, BNP & Chevrolet||Multiplayer / Social Hub / Gamified gallery|30K (without the map update for each subsequent SIP)|16|
Voting Options
The winning team will receive funding and begin work under the agreed timeline.
Voting will be open from July 9th to July 23rd on Snapshot.
- Andy Graga + Flamant Tornado
- Greatr Works Studio
- Lanzer (Metaworlds) x Dankoy x Creative Crawler Studio
- Nazarov production - Boostdrive
- Smobler
- Studio Impossible Dream x Game Monkey
- Swipe Back - Studios
- Abstain