SIP-35: Magic Realms

That looks super, super cool Pepe. Magic Pallete + Realms just keeps getting better and better :slight_smile:

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Thanks a lot @Lanzer! We are very pleased with the recent progress. It’s still hard to develop on top of the TSB framework, where nothing is accessible and public, but we give our best to deliver more value to the community through our tools and make game design interoperable.

The next big update is already around the corner, and it will be really exciting, even for non-builders! Stay tuned! :eyes:

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When you say difficult, difficult as in it takes awhile to get in touch with the product team? Or that is a difficult technician solution?

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It looks AWESOME :eyes: :eyes: , congrats @Pepe & sandrush team :clap: :clap: :clap:

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Hey Lanzer, great question.

When I say “difficult,” I am referring strictly to the technical solution and the architectural balance the platform has to maintain.

Technically, we believe there are various solutions to make the Game Maker more open to external tools (like local APIs or watched folders for hot-reloading). However, we also recognize that the Game Maker is designed as a secure, “sandboxed” environment for a reason. Opening up direct file access or deeper integrations introduces valid security concerns and stability risks that the product team has to weigh very carefully.

We are where we are for now, and there is an open discussion ongoing about the possibility of making GM open source on X currently. In the meantime we’ll keep innovating to bridge that gap as best we can!

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Thanks a lot, Sebga!

We really hope you get a chance to give it a try yourself. We are just getting started and the next big upcoming update is going to be extremely exciting! :diamond_suit: :sparkles:

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I tried but It looks like I miss something to make it works. Video watched. Need to retry.

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Hi Sebga, thanks for trying Magic Realms. Hope you had great Christmas days. Where in the process did you get stuck? Please don’t hesitate to ping us in Discord or on X for direct support.

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Hello DAO fam, builders and creators,

We are excited to share that a major new feature has landed in Magic Realms, and we are inviting all DAO members to try it out for free and help us refine it. This feature and many more are not part of the current SIP but we want to go way beyond our initial scope as long as it’s feasible to achieve from our side and provides extra value to you as user.

:sparkles: New Feature: AI Voxel Generation

You can now generate unique voxel models and block structures instantly using our new AI integration. Whether you need rapid prototyping for an asset or a creative spark for your scene, the AI is ready to assist.

  • Cost: Free for the community for this initial Early Access period.
  • Input: Text prompt or image (characters, items and buildings work best)
  • Goal: We need your feedback! Push the limits and tell us what works and what features you want to see next.


:building_construction: The Parkour Module We are currently working full steam on our next major Game Module: the Parkour Mode. We are developing a fully procedurally generated engine that creates infinite, playable parkour tracks. More on this soon.

:backhand_index_pointing_right: Try the new AI tools here: https://realms.magicpalette.io/

Thank you for your continued support! Let us know your thoughts in the comments below.

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1. The Deathmatch Arena Generator

To all builders, creators, LAND owners and the Sandfam! We have successfully developed and deployed The Sandbox Deathmatch Generator in Magic Realms. Creators can now instantly generate complex, tactical 1v1 arenas and the needed gameplay elements directly in their browser.

Arena Layouts: Users can select from multiple arena generators and define their maps structure

  • Basic
  • Natural
  • Maze

Themes & Style: Builder also can apply instantly distinct visual themes to their maps

  • Sci-Fi Hangar
  • Dark Fantasy
  • Icy Winter
  • Molten Chaos


Deathmatch Arena Generator Mode and UI



All TSB DAO supported Game Generator Modes now have their own dedicated section in Magic Realms and can be be seen and accessed even easier now.


2. Advanced Arena Customization & Tuning

To ensure no two arenas play the same, we built a comprehensive tuning system. Creators have granular control over the map’s layout and tactical flow:

  • Structural Tuning: Adjustable sliders for “Platform Chance”, “Wall Density”, and “Crate Count” allow builders to dictate the amount of cover and verticality in the arena.
  • Pickup Activity: Creators can precisely define the maximum number of active Ammo Packs and Health Packs that spawn in the map, directly influencing the pace and strategy of the match.
  • Asset Distribution: All collectibles, spawn points and important game elements can be moved and repositioned in Magic Realms DM Arena Module directly.
  • Custom Maps: Full support for loading or building your own custom map directly within Magic Realms with the needed game logic for the full game.

3. Complex Game Logic Integration

Working within the current constraints of The Sandbox Game Maker to create a smooth PvP experience was a massive technical challenge, but together with the very talented Game Maker logic expert @IXuRA we found a robust solution to make it happen.

  • Baked-in Mechanics: The exported maps come pre-wired with team scoreboards, player spawns, and functional weapon/ammo and item spawners.
  • Playable Instantly: The resulting export provides a highly engaging, out-of-the-box first-person combat experience and can be expanded on in Game Maker any time.


A procedurally generated Sci-Fi Maze Arena


Live gameplay on a published LAND on The Sandbox Map


4. First-Person Combat Experience & Asset Pack

The generated arenas are fully optimized for smooth first-person combat. We also developed and integrated various block and asset pack containing the essential functional elements (crates, pillars, walls, ammo/health spawners) required to support the various visual themes and combat gameplay.



Highly detailed Medieval Arena is coming soon


5. Release Trailer, Test Map and Activation Event


All live on realms https://realms.magicpalette.io/ :fire:


Now I wanted to drop a few lines the DAO community, the DAO Team, and all the incredible builders,

We are deeply saddened by the news that The Sandbox DAO will be pausing its operations.

As this chapter comes to a close, we want to take a moment to express our gratitude for the amazing support you have all shown us over the years. A special thank you goes out to the DAO team! Amazing work and support by @Cyril, @Geraldine, @Paul, @Kunta and everyone else behind the scenes who guided and supported us.

We are incredibly proud that we were able to empower so many of you with our work. Seeing the community use tools like Magic Palette, Magic Block, and now Magic Realms to bring your visions to life has been our greatest reward.

Even though the DAO operations are transitioning, our commitment to this community remains unchanged. We will not stop here. We will continue building, improving our apps, and supporting the creators of The Sandbox and beyond.

Let’s keep creating magic! :sparkles:

Best,
Pepe & The SAND RUSH Team

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well done @Pepe it’s been a pleasure!