From my podcast with Pepe earlier this week, I’d have to say it’s probably a magic solution to the builder’s problem of not having a palette of presents to procedurally generate new world… …hence the Magic Palette???
@Pepe How did I do
From my podcast with Pepe earlier this week, I’d have to say it’s probably a magic solution to the builder’s problem of not having a palette of presents to procedurally generate new world… …hence the Magic Palette???
@Pepe How did I do
ty for sharing your chanel, i follow.
This tool is Magic for sure
We’re excited to have you with us. Dive in, explore, and feel free to share your ideas. Together, we can achieve great things!
Wow, so many new comments! Your support and engagement mean the world to us. We’re halfway through the voting period and have one week left to reach the quorum! We truly appreciate your votes and for sharing our vision of bringing new and exciting content to The Sandbox with Magic Palette.
If you’re interested in joining AMAs and following the development of Magic Palette, be sure to follow us on X. Recently, Sébastien Borget joined me to talk about the DAO and SIP-6 | Magic Palette. You can find the recording of this AMA in this tweet: x.com
@HighsGaminghUB Thanks for your vote and looking forward to finding out what projects like Battle Pugs will create with Magic Palette!
@AAA Thanks for your support. If the SIP gets passed we will be able to offer Magic Palette with all its core features as a free web app available for everyone.
@gamaccho We too, hehe. This is why we developed it. We can’t wait to see what you will create with it!
@empirical Thanks for your great thoughts. It is indeed our aim to help activate as many dormant LANDs with the help of Magic Palette. Procedural level generation and UGC has huge potential here we think. We also agree it needs more than just level design to make a fun game or hub. We see Magic Palette as a bridge and enabler to kickstart many new projects in tandem with the TSB native tools Game Maker or VoxEdit.
@Reizalyn Really nice of you to drop by and let us know that you like our approach. I think for talented Voxel artists like you it will be a gateway to create not only amazing assets but also astonishing levels in voxels now.
@PurpleLioness Haha this made my day, thanks so much and yes we think things need to tickle in first with many creators that there will be a vast amount of new options with Magic Palette. Thanks
@DaruthTheHuman We can’t agree more. We certainly will add more documentation for the Beta launch and will try to guide the new users with tutorials and workflow shorts. As stated in our SIP this is a milestone for Phase II.
@sebga Thanks a lot for your great feedback and vote! The naming comes from the core premise of Magic Palette turning colored voxels into blocks and this is happening through working with palettes. But you have some valid points as it can be also associated more with painting and similar fields.
@Lanzer Haha you did splendid! It’s the better answer than mine.
Thanks for sharing our stream on the SIP process. If anybody wants to hear the two of us giving guidance on outlining a solid SIP based on the provided template by The Sandbox DAO, be sure to give it a peek.
@gaenam I think we certainly shared many ideas - Adventure Awaits!
nice, made my vote. my first vote in the Sandbox DAO! big up
Nice! Welcome to the #SandFam DAO!
Magic Palette will attract more new creators, will save a lot of their time and give more incentive to newbies to start creating.
Very cool, guys! Regards!
Hello #SandFam, the voting period for the SIP is closed.
SIP-6 has reached the quorum and been approved at 99,36% by the community.
Follow the updates on this SIP in SIP Implementation category.
Congrats again @Pepe !
Hello, some update for the SIP Implementation:
Implementation Phase 1: Completed
Hello, a new update for this SIP to inform that Phase 2 is validated
Develop a voxel slicer to enable direct Multi-LAND import from .vox files
Establish a database featuring over 1200 high-quality BLOCKs available for free use
Enhance the search and filtering capabilities in the BLOCK library
Write a knowledge base and set up a product support channel for the app
Initial testing phase with The Sandbox Level Design Team