Allow GameMaker Bulk Change of Blocks

Terraforming is one of the most tedious work or task when creating a game.
Almost 30% of the time are spent building the land.

With these, there will be times that we wanted to build the land first and go on with how the environment works.

With the implementation of change blocks, this will allow creators to fully utilize gamemaker and not going through each block to change to a new one especially if it is patch by patch.

This will not only allow time efficiency, it will also allow the creator to visualize the look of the game adding more ambience and making sure the right blocks are selected for the theme to be coherent.

While it can be done as extents, there will be some patch within those perimeter that have unique blocks that adds touch to the game feels.

I would like to have the gamemaker to have the option to select a specific type of block to be selected and change. Also can be done on a vertical or horizontal axis so some layers will not be hit by the change. Adding coordinates on the gamemaker based on blocks placements can also add additional features and future enhancement for the game maker ecosystem.

Thanks!

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Good news is, Magic Palette has you covered on bulk terraforming. They are an approved SIP, check em out! https://magicpalette.io/

podcast I did with @Pepe on demoing it https://youtu.be/wJMzM0Q6RFg?si=BdpT6flhX48xnR8e

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