Just gonna jump in here and say thanks to this wonderful human being!
Becky was the one running the Sandbox Bootcamp program from 2021, the very same Bootcamp where I met a lot of amazing builders in the Sandfam.
I support education initiatives, this SIP included, for the very same reason why i applaud Becky - because I’ve seen it work, her classes spawned off GMF and CF creators, Game jam and Voxedit Champions, and all around amazing builders who have gone to work in the ecosystem as professionals! I should know, I was one of them, and have built stuff in the space for brands and IPs here and there, I’ve also championed Sandbox as my main Metaverse of choice for the studio I and the friends I met building in the metaverse founded called XOVOX Labs.
@markbagogames was a key part of founding that studio before he left for Smobler, but we went on to become an official studio in the Trusted Partners Program, and have been supporting the Sandbox’s reach here in the Philippines since.
The work we do is mainly in education- it’s in teaching new folks interested in building in the space and getting them excited to create worlds of their own, I put myself first and foremost as an example of why it’s possible. I’m a no-coder pleb, but I’ve gone to head XOVOX Labs to become a recognized Metaverse Game and Creatives studio placed in the enclaves of the Philippine Game Development Scene, partnering up with the Institutions and Associations that make Game Development here in the Philippines, more accessible, and supportive for upstart gamedevs such as myself. It is through that, that many students from the ones we’ve taught have gone to try out The Sandbox builder tools, have gone to try and even win in Game Jams and Voxedit contests, and even then, it’s still an uphill task - but it is fulfilling work.
I’m currently doing work for a metaverse course in the Philippines partnered with a local school system and Metaversity. I’ve taught on-site and remotely for 3 years now, it’s always at least 10 times harder to teach online than it is when I’ve taught on-site, be it logistics, connections issues, or even just basic human problems like reading the room. This is why if the budget and time allows it, I always choose to teach face-to-face. I’ve had the highest conversion (anecdotally) from on-site classes, and that says a lot for folks who have never touched a game engine prior to that.
I don’t get the opportunity to thank @SANDcultivator as much as I could, and the wonderful educators such as Pandapops and Cyberdragon - but do know that what you guys have taught, through the various sessions, lives, workshops, streams, and content throughout the years, are being trickled down to the students we’re teaching about the Sandbox.
PS. I still have the TSB Certification from 3 years ago