SIP-32: DAO Educational Experience in the Sandbox - RFP Selection

Update #2

Hey everyone! This is our second update!

  1. Dankoyy, Crawler, and I are working on completing the Miro board and Experience Asset List detailing the whole project. So far so good, we’re ironing out the particulars on ideas vs game mechanic realities and I think we’ll end up with something closer to 100 voxel assets.

  1. It will still be multiplayer, and we’re maximizing player experience with as few “E” clicks as possible…like you all, it was tough in those early Sandbox days where we had endless “E” presses to complete an experience (who here remembers that one futuristic cyber one where every sentence was an “E” press that literally took us 200+ to get through?)

  2. We are way, way ahead of schedule. SIP-32 called for the development timeline to begin “when Game Maker 0.12 becomes available”. Game Maker is still in version 0.11, and per Sandbox’s Roadmap on Trello, 0.12 shows “Summer 2025” as the release date. We’re asking the Sandbox Product Team if they have a closer estimate of the release.

  1. Our Timeline included 12 weeks (about 3 months) of development and testing. Once 0.12 is released, our 2-week Phase 1 begins. We are well on our way to finalizing design & storyboard, I’d put us at 60% complete. Dankoyy already started the prototype, 20% of the way through that. Crawler already started the voxel art, 10% through that.

SIP-32 Update History
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