SIP-32: DAO Educational Experience in the Sandbox - RFP Selection

Update #2

Hey everyone! This is our second update!

  1. Dankoyy, Crawler, and I are working on completing the Miro board and Experience Asset List detailing the whole project. So far so good, we’re ironing out the particulars on ideas vs game mechanic realities and I think we’ll end up with something closer to 100 voxel assets.

  1. It will still be multiplayer, and we’re maximizing player experience with as few “E” clicks as possible…like you all, it was tough in those early Sandbox days where we had endless “E” presses to complete an experience (who here remembers that one futuristic cyber one where every sentence was an “E” press that literally took us 200+ to get through?)

  2. We are way, way ahead of schedule. SIP-32 called for the development timeline to begin “when Game Maker 0.12 becomes available”. Game Maker is still in version 0.11, and per Sandbox’s Roadmap on Trello, 0.12 shows “Summer 2025” as the release date. We’re asking the Sandbox Product Team if they have a closer estimate of the release.

  1. Our Timeline included 12 weeks (about 3 months) of development and testing. Once 0.12 is released, our 2-week Phase 1 begins. We are well on our way to finalizing design & storyboard, I’d put us at 60% complete. Dankoyy already started the prototype, 20% of the way through that. Crawler already started the voxel art, 10% through that.

SIP-32 Update History
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Looking at the timeline, it might be worth asking for early access to GM 0.12. Based on what’s been shared, there are some noticeable changes and it’ll likely take time to get familiar with.

Not only help explore new features and fresh ideas, also avoid rework if certain features get deprecated later on.

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That’s a good idea @dankoyy

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Hey everyone!

Update #3

  • Last update our Design & Storyboard was 60% complete, we are now 75% complete
  • Learn Areas A, B, and C design is complete
  • Learn Areas D, E, and F are next
  • Game Maker 0.12 released yesterday, Aug 6, 2025.
  • Milestone 1 (Design & Storyboard) is now due Aug 20, 2025.
  • We’re still ahead of schedule to meet our Aug 20th milestone
SIP-32 Update History
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Update #4

  • Last update our Design & Storyboard was 75% complete, we are now 95% complete.

  • Learn Areas A, B, C, D, and E designs are complete.

  • Learn Area F is next.

  • We are on track to complete Milestone 1 (Design & Storyboard) by Aug 20, 2025.

  • Despite Milestone 2’s Sep 4th due date, we are already 50% of the way through prototyping the whole experience. The frequency of our team meetings and @dankoyy’s expertise in Game Maker resulted in us prototyping far sooner than anticipated.

  • Despite Milestone 3’s Sep 12th due date, we are already 15% of the way through voxelizing all of our assets. @Crawler_Studio’s experience is resulting in some really, really impressive-looking assets. I think you all are going to really love it.

  • All in all, things are going well.

SIP-32 Update History
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Sounds exciting! Can’t wait to see the first WIPs and find out what you guys are brewing for the DAO XP. :eyes:

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awesome , looking forward to play what you guys create

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Update #5

:white_check_mark: Milestone 1 complete :white_check_mark:

  • Last update our Design & Storyboard was 95% complete, we achieved 100% completion on Saturday Aug 16th, :white_check_mark: 4 days ahead of schedule. :white_check_mark:
    • The contract with the Sandbox Foundation hasn’t been signed yet, so we’ll need to wait to apply for milestone acceptance.

Milestone 2 in progress

  • Prototyping is 65% complete.
  • We anticipate meeting the Sep 4th due date ahead of schedule.

Milestone 3 in progress

  • Voxel art is 20% complete
  • We anticipate meeting the Sep 12th due date ahead of schedule.

All in all, things are going really, really well. I should have some images to show you at the next update.

… okay actually this one is too exciting for me not to share. Learn Area A (the Sandbox Ecosystem)

SIP-32 Update History
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Update #6

:white_check_mark: Milestone 1 complete :white_check_mark: (Design & Storyboard)

  • We achieved 100% completion on Saturday Aug 16th, :white_check_mark: 4 days ahead of schedule. :white_check_mark:
  • The contract with the Sandbox Foundation hasn’t been signed yet
  • Applied for milestone release payment of Milestone 1

Milestone 2 in progress - Prototyping

  • Prototyping was 65% complete last update, it is now 75% complete

  • Completed Learn Areas A, B, and C. Upcoming is Learn Area D, E, F, and the Big Game parkour race

  • We anticipate meeting the Sep 4th due date ahead of schedule.

Milestone 3 in progress - Voxel Art

  • Voxel Art was 20% complete last update, it is now 45%

  • Completed Learn Areas A, and B. Upcoming is Learn Area C, D, E, F, and the Big Game parkour race

  • We anticipate meeting the Sep 12th due date ahead of schedule.

Milestone 4 in progress - Integrate Everything

  • We have started integrating the prototyping, voxel art, and refinement. It is 20% complete.

  • Completed Learn Areas A. Upcoming is Learn Area B, C, D, E, F, and the Big Game parkour race

  • We anticipate meeting the Sep 27th due date ahead of schedule.

We are still ahead of schedule.

  • Here is Learn Area B: What the Sandbox DAO structure is and how it works

SIP-32 Update History
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Update #7

:white_check_mark: Milestone 1 complete :white_check_mark: (Design & Storyboard)

  • We achieved 100% completion on Saturday Aug 16th, :white_check_mark: 4 days ahead of schedule. :white_check_mark:
  • The contract with the Sandbox Foundation hasn’t been signed yet, awaiting Foundation signature
  • Applied for milestone release payment of Milestone 1

:white_check_mark: Milestone 2 in progress :white_check_mark: Prototyping

  • Prototyping was 75% complete last update, it is now 100% complete :white_check_mark:
  • The contract with the Sandbox Foundation hasn’t been signed yet, awaiting Foundation signature
  • Applied for milestone release payment of Milestone 1

Milestone 3 in progress - Voxel Art

  • Voxel Art was 45% complete last update, it remains 45%
  • Completed Learn Areas A, and B. Upcoming is Learn Area C, D, E, F, and the Big Game parkour race
  • We anticipate meeting the Sep 12th on schedule.

Milestone 4 in progress - Integrate Everything

  • We have started integrating the prototyping, voxel art, and refinement. It is 20% complete.
  • Completed Learn Areas A. Upcoming is Learn Area B, C, D, E, F, and the Big Game parkour race
  • We anticipate meeting the Sep 27th due date ahead of schedule.

Milestone 5 in progress - Internal Test

  • We started internal testing alongside integration of GM and Voxel art, completed Learn Area A testing and win condition test.
  • We are 20% complete.

We are on schedule.

SIP-32 Update History
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Update #8

SIP-32 contract signed with DAO Admin Team, milestones were simplified, combining the 7 on our original RFP down to 4, and I had to recalculate some of the progress percentages.

:white_check_mark: Milestone 1 completed 100% :white_check_mark:

  • Design & Storyboard
    • Finalize the gameplay loop, design of the learning areas, dialogue tree, quest tree, and provide a visual storyboard of the whole experience.
  • Completed on Aug 16th, 4 days ahead of schedule

:white_check_mark: Milestone 2 completed 100% :white_check_mark:

  • Working Prototype
    • Build the experience in Game Maker with placeholders, be able to trigger the win condition after completing all quests.
  • Completed on Sep 4th, 1 day behind schedule

Milestone 3 in progress 22%

  • Internal Test & Quality Check
    • 50% complete finishing all voxel assets
    • 30% complete fully integrating all assets into the experience
    • 10% complete conducting internal test
    • 0% complete fixing requested changes by the DAO Admin Team
  • Due Oct 1st

Milestone 4 not started

  • Community Playtest & Final Delivery
    • 0% complete conducting Community Playtest. Looking to schedule it the week of Oct 6th.
    • 0% complete delivering the full experience
  • Due Oct 29th

SIP-32 Update History
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Update #9

On track to complete internal testing by 10/1 and community playtest on 10/8.

:white_check_mark: Milestone 1 completed 100% :white_check_mark:

  • Design & Storyboard
    • Finalize the gameplay loop, design of the learning areas, dialogue tree, quest tree, and provide a visual storyboard of the whole experience.
  • Completed on Aug 16th, 4 days ahead of schedule

:white_check_mark: Milestone 2 completed 100% :white_check_mark:

  • Working Prototype
    • Build the experience in Game Maker with placeholders, be able to trigger the win condition after completing all quests.
  • Completed on Sep 4th, 1 day behind schedule

Milestone 3 in progress 36%

  • Internal Test & Quality Check
    • 85% complete finishing all voxel assets
    • 60% complete fully integrating all assets into the experience
    • 0% complete internal test. This only requires 1 day after full integration is completed.
    • 0% complete fixing requested changes by the DAO Admin Team. This only requires 1 day after all voxel assets are finished.
  • Due Oct 1st

Milestone 4 not started

  • Community Playtest & Final Delivery
    • 0% complete conducting Community Playtest. Looking to schedule it the week of Oct 6th.
    • 0% complete delivering the full experience
  • Due Oct 29th

SIP-32 Update History
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@Lanzer asked me to reply because he cannot reply to himself more than 5 times in a row.

2 Likes

Update #10IT’S LIVE at 12,12!

On track to conduct community playtest 10/8 via Sandbox Twitch & final delivery on 10/29.

:white_check_mark: Milestone 1 completed 100% :white_check_mark:

  • Design & Storyboard
    • Finalize the gameplay loop, design of the learning areas, dialogue tree, quest tree, and provide a visual storyboard of the whole experience.
  • Completed on Aug 16th, 4 days ahead of schedule

:white_check_mark: Milestone 2 completed 100% :white_check_mark:

  • Working Prototype
    • Build the experience in Game Maker with placeholders, be able to trigger the win condition after completing all quests.
  • Completed on Sep 4th, 1 day behind schedule

:white_check_mark: Milestone 3 in progress 100% :white_check_mark:

  • Internal Test & Quality Check
    • 100% complete of 130 unique voxel assets.
    • 100% complete full integration of 130 unique assets & 200+ messages.
    • 100% complete internal test & about 250 bug fixes.
  • Completed Oct 3rd, 2 days behind schedule. Late primarily due to frequent Game Maker crashes during development, Game Client crashes during test, and the lengthy time it took to correct gameplay issues. BUT WE DID IT :slight_smile:

Milestone 4 in progress 25%

  • Community Playtest & Final Delivery
    • 25% complete conducting Community Playtest. Scheduled for Oct 8th during official Sandbox Twitch stream with Pandapops. Need to conduct the playtest, note the bugs, and fix them.
    • 0% complete delivering the full experience
  • Due Oct 29th

  • Blue = development area
  • Orange = Parkour big-game area
  • Purple = Internal testing
  • Green = Spawn area and foundation logic

AND WITHOUT FURTHER ADO, HERE ARE THE SCREENSHOTS AND PLAYTEST!

https://www.sandbox.game/en/experiences/The%20DAO%20Education%20Hub/35a44339-683f-4dee-a5b8-9e6bcb1b3956/page/

SIP-32 Update History
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This is just sweet and am already wishing to dive deep into it.

How have you been sir?

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Been good! No complaints. Pulled some all nighters to get to this point :grinning_face:.

How are you

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Community Playtest happening WEDNESDAY 10/8/2025 @ 1030 EST via Sandbox Twitch with Pandapops!

Please repost the thread with all the links!!! :slight_smile:

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Been a chaotic morning. Had to reschedule a few times due to timezone and miscommunication with TSB (my fault probably :rofl: )

Rescheduled to TODAY at 2:30p EST / 730p BST / 630p UTC.

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We’re trying to play now. For those who are getting the “Could not get server instance” error, I’m publishing a new Game Maker version as we speak.

Please try again in 5 minutes

1 Like

Update #11

Tried community playtest with Pandapops today. Due to Sandbox server issues, she was unable to join with the community to start the playtest.

We rescheduled Attempt #2 for Oct 18th at 1p EST with Kami on Sandbox Twitch stream

Despite that, we ended up receiving 1 bug report in our feedback response form and will be addressing it.

SIP-32 Update History
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